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Введение Всем привет! Меня зовут Александр и я Unity Developer более 7 лет. В этой статье мы попробуем решить проблему шрифтов раз и навсегда (в мобильных играх так точно). Способ для Unity не самый...
Unity로 게임 개발을 하면서, 게임 개발 생산성을 높일 수 있는 방법을 찾고 계신가요? JetBrains 웨비나에 참여하여 JetBrains Rider와 TeamCity를 사용하여 Unity 게임 개발의 생산성을 높일 수 있는 방법을 알아보세요. IDE에서 기본 제공되는 AI Assistant를 포함하여 Unity 프로젝트에서 변경된 내용을 효율적으로 적용하는 등, Rider의 혁신적인 .NET IDE 기능을 알아보실 수 있습니다. 그 다음에는 Unity 프로젝트의 변경 사항을 테스트, 빌드 및 배포를 할 때 TeamCity의 CI/CD 빌드 파이프라인을 통해 보다 원활하게 하는 방법을 설명할 예정입니다.
Turbo Makes Games DOTS Game Jam 1
https://www.tmg.dev/dotsjam1Support The Hot Path Show and get extra bonuses:
https://patreon.com/TurboMakesGamesSubscribe on Spotify:
https://open.spotify.com/show/2KKESFViqx9IEx4b9WTr0RAudio-Only RSS Link:
https://anchor.fm/s/f6055d4c/podcast/rssPeople Streaming TMG Game Jam Development: WAYN Games: @WAYNGames ITR: @itr-dev PotatoFinch:
https://www.twitch.tv/potatofinchThe Hot Path Show is a weekly livestream focused on showcasing different ways to solve problems in game development through data-oriented design. Things mentioned on the show: Unite Barcelona:
https://unity.com/events/uniteDOTS E-Book:
https://unity.com/resources/introduction-to-dots-ebookProject files from The Hot Path Show:
https://github.com/TheHotPathShow/Find us online: Subscribe to The Hot Path Show Clips:
https://www.youtube.com/channel/UCo4NBRV4_cMfOzg6uSg_GIQJoin our Discord community:
https://tmg.dev/DiscordJohnny:
https://twitter.com/TurboMakesGamesDani:
https://twitter.com/dani485bTobias:
https://twitter.com/MockarutanJust Read the Instructions Game:
https://store.steampowered.com/app/1461370/Just_Read_The_Instructions/Streaming software we use:
https://streamyard.com/pal/d/6108450247016448This is an example of a fur shader implementation in Universal Render pipeline. It includes the following features: 3 methods (Shell / Fin / Fur Polygon), 1 pass using a geometry shader (and tessellation for Fin), Lit / Unlit, lighting calculation using a normal map, rim lighting and movement by animations ➡️Free Unity Fur URP:
https://github.com/hecomi/UnityFurURP························································································· 🎁 Get OVER 225+ scripts & projects on my PATREON: ➡️Main Link: http://bit.ly/SpeedTutorPatreon ➡️Full List:
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Всем привет! 👋 Решил выложить вебинар по Zenject с моего курса . Надеюсь вам будет полезно. Приятного просмотра :) Тайм-коды: 00:00 Подключение 1:20 Введение 2:00 Что такое фреймворк 6:25 План урока 8:30 Повторение 16:00 Что такое Zenject 17:00 Установка 20:00 DiContainer 21:25 Контексты 24:45 SceneContext 31:30 Инсталлеры 38:45 Скоупы AsSingle, AsCached, AsTransient 46:40 Метод Construct 56:00 Др. способы регистрации зависимостей 1:01:10 Cпособы внедрения зависимостей 1:18:40 Уход от монобехов 1:25:00 Интерфейсы событий Unity в Zenject 1:42:30 Механика завершения игры 1:47:20 MonoKernel под капотом 1:55:10 ScriptableObjectInstaller 2:02:20 Кейс: два игрока (GameObjectContext) 2:16:50 Кейс: меню игры (ProjectContext) 2:31:00 Обзор в демо-проекте 2:40:55 Выводы 2:53:00 Ответы на вопросы 3:03:15 Завершение Ссылка на телеграм-канал:
https://t.me/unitycodecraftThis is the fifth part of our series adding Behaviour Tree support to the AI Behaviours Package. In this part we'll be building our behaviours for gathering resources, setting up our GOAP and standalone RTS behaviours. Project at the start of the video:
https://github.com/GameDevEducation/Unity_AIBehavioursPackage/tree/BT-Part-4Project at the end of the video:
https://github.com/GameDevEducation/Unity_AIBehavioursPackage/tree/BT-Part-5Latest Unity Package version:
https://github.com/GameDevEducation/Unity_AIBehavioursPackage.git#upm🎞️ Chapters 00:00 Introduction 01:52 Setting up our action node classes 05:05 Building our Select Resource Action Node 12:30 Building our Gather Resource Action Node 20:15 Building our Select Storage Action Node 23:20 Building our Store Resource Action Node 29:50 Building our Behaviour Tree based Gather Resources GOAP Action 39:45 Building our Standalone Behaviour Tree for the RTS AI 52:30 Fixing our Cooldown Decorator If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠
https://forms.gle/ToyvqPaBFvpFLtNbA📁 The searchable video archive is at ➠
https://www.iainmcmanus.dev/gamedev-education/Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠
https://www.patreon.com/IainTheIndie🟡 Get the code for all the projects on GitHub ➠
https://github.com/orgs/GameDevEducation🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠
https://twitter.com/IainTheIndie🎉 Thankyou to all of the Patrons 🎉 ➔ Arman ➔ Kieran B ➔ Chizzler ➔ Grant Coble-Neal ➔ John Kenneth Douglas ➔ Kasper Enwall ➔ Tom Gordon ➔ Tylah Heil ➔ James McCarthy ➔ Travis Mosier ➔ Sam Orme ➔ Benjamin Russell ➔ Seriphis ➔ SiliconOrchid ➔ Callan Syratt ➔ Serj Tomas #Unity #Tutorial #GameDev #AI #BehaviourTrees #GOAP
We created a new sample set – Production Ready Shaders – that contains over 25 Shader Graph shaders that are ready to use in your project. The sample also contains a step-by-step tutorial on creating a forest stream environment using the assets from the sample. Follow this video to see how to import and use the new samples in Shader Graph. We would love to hear your feedback on this new sample content. Post comments in the Shader Graph Forum here:
https://forum.unity.com/forums/shader-graph.346/Learn more about Shader Graph here:
https://unity.com/features/shader-graphCheck out our Blog post about Shader Graph here:
https://on.unity.com/3zzVsehTime Stamps: [0:00] What is it? [0:45] How do I use it? [1:35] Lit Shaders [2:16] Decals [2:45] Weather [3:17] Tutorial [4:00] How do I import it? [4:47] Share your feedback with us!
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