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Boost Your Game Development with Unity Spring Sale 2024! From April 17th to May 8th, 2024, take advantage of the Unity Spring Sale to accelerate your game development. Wishlist your favourites now at
https://bit.ly/UnitySalesHuband enjoy up to 50% off on over 450 assets, with new assets added every 24 hours. Don't miss out on Daily Flash Deals offering up to 70% off for the first 24 hours, 60% off for the next 24 hours, and then 50% for the rest of the sale. This is your chance to expand your toolkit at a significant discount and push your projects to new heights. 🔥 UNITY Spring Sale:
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https://tinyurl.com/4c6rxy2y…In this video, we’re going to look at different tips for scripting to increase your productivity in Unity 2022 LTS. You’ll learn more about creating a code style guide, the object pooling pattern, Unity Muse, as well as methods to debug and test your code. These scripting tips, and much more, are included in the ‘80+ tips to increase your productivity in Unity 2022 LTS':
https://on.unity.com/4bsk7iHTimestamps: [0:00] Intro [0:07] Namespaces [1:31] Attributes [2:54] Code style guide [4:24] Object pooling [5:35] Unity Muse [7:08] Roslyn Analyzer [9:11] Debugging [10:47] Assertions [11:45] Unity Test Framework #unity #gamedev #unitytutorials
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https://unitycodemonkey.com/utils.php#assetstore #unity #gamedev -------------------------------------------------------------------- - Other great Unity channels: Unity -
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Если в проекте множество зависимостей распространяется на события, от этого порождается плотный комок жестких взаимосвязей, то на помощь, для разрядки обстановки в прямом и переносном смыслах приходит EventBus. Паттерн с нюансами, не всего любят, но все соглашаются, он облегчает жизнь. Разбираем на простеньком примере в Unity, как всегда! Смотрим, лайки ставим, не стесняемся! Отсылки:
https://t.me/gamedevlavka- телеграм канал Лавки Разработчика
https://t.me/gamedevtavern- ламповый чат
https://discord.gg/YFbjknTC7G- дискорд __________ 0:00 Предисловие 1:10 Пишем EventBus 2:30 Пишем того, кто будет триггерить события 3:26 Пишем того, кто будет подписываться на событие 4:25 Пишем пример использования 6:00 Избавляемся от опасности при помощи интерфейса 7:30 Дополнительная информация
Tutorial how to make good presentation of your effects using Cinemachine in Unity. Unity VFX Tutorial. Download my BlackNWhite shader for free:
https://www.patreon.com/posts/102583896--------------------------------------------------------------- My game Unity VFX course:
https://hovl.artstation.com/storeMy Instagram:
https://www.instagram.com/hovl.vfx/Asset Store:
https://assetstore.unity.com/publishers/28391Unreal Marketplace:
https://www.unrealengine.com/marketplace/en-US/profile/Hovl+StudioThe music in this video is from the YouTube library: Motor Hums - The 126ers Tags: #Cinemachine #Unity #VFX Timecodes: 0:00 Intro 0:06 Download Cinemachine + timeline 0:31 Set up your effects and animations 1:09 Use Post Processing 1:17 Use my BlackNWhite shader to make your effects more explosive 1:47 Camera shaking 3:36 Change Post Processing setting using timeline 4:37 Outro
A little bit over a year ago Unity announced Unity AI, a set of AI assisted tools for the Unity game engine. Most of what they showcased was pure BS, but over a year later we do have 5 new "Muse" AI tools for Unity developers. In this video we go hands-on with all 5, Muse Sprite, Muse Texture, Muse Chat, Muse Animate and Muse Behavior in a review that answers the question... are they any good? Link
https://gamefromscratch.com/unity-ai-muse-tools-review/If you caught this video earlier, you aren't going mad! ;) This is a reupload, YouTube froze after 14 minutes with the first version, hopefully this one fixes it! ----------------------------------------------------------------------------------------------------------- *Support* :
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https://twitter.com/gamefromscratch----------------------------------------------------------------------------------------------------------- Timeline -------------- 0:00 Unity AI Tool Introduction 1:00 Muse Tools Overview 1:57 Installing the Muse Tools 3:01 Muse Sprite Hands-On 5:48 Muse Sprite Style Builder 13:30 Muse Texture Hands-On 17:30 Muse Chat Hands-On 24:25 Muse Animate Hands-On 32:15 Muse Behavior Hands-On 41:29 Conclusions and Opinion
In this tutorial we are going to look at how to setup custom serialization in Unity. In particular we are going to create a serializable wrapper around System.Type to allow us to easily select types in the inspector. 🎞️ Chapters 00:00 Introduction 01:45 Creating our skeleton classes 03:15 Building our SerializableType script 05:50 Hooking into the Unity Serialization logic 09:00 Implementing equality testing 09:45 Setting up our test script 12:00 Implementing our custom property drawer 24:20 Testing the SerializableType 📂 Grab the full project ➠
https://github.com/GameDevEducation/UnityTutorial_CustomSerialisationIf you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠
https://forms.gle/ToyvqPaBFvpFLtNbA📁 The searchable video archive is at ➠
https://www.iainmcmanus.dev/gamedev-education/Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠
https://www.patreon.com/IainTheIndie🟡 Get the code for all the projects on GitHub ➠
https://github.com/orgs/GameDevEducation🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠
https://twitter.com/IainTheIndie🎉 Thankyou to all of the Patrons 🎉 ➔ Arman ➔ Kieran B ➔ Grant Coble-Neal ➔ John Kenneth Douglas ➔ Kasper Enwall ➔ Tylah Heil ➔ James McCarthy ➔ Travis Mosier ➔ Sam Orme ➔ Benjamin Russell ➔ Seriphis ➔ SiliconOrchid ➔ Callan Syratt ➔ Serj Tomas #Unity #Tutorial #GameDev