Unreal Engine
Unreal Engine 4/5 - движок нового поколения, который позволяет создавать игры любого жанра. Русскоязычный чат по Unreal Engine - @UnrealEngine4 Для флуда есть отдельный чат:@UE4Flood Вакансии: @ue_pub По всем вопросам пишите @StetsMedia № 5244628011
Show more📈 Analytical overview of Telegram channel Unreal Engine
Channel Unreal Engine (@unrealenginecis) in the Russian language segment is an active participant. Currently, the community unites 16 563 subscribers, ranking 5 453 in the Games category and 39 622 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 16 563 subscribers.
According to the latest data from 26 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -44 over the last 30 days and by -2 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 15.20%. Within the first 24 hours after publication, content typically collects 8.11% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 518 views. Within the first day, a publication typically gains 1 344 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 13.
- Thematic interests: Content is focused on key topics such as engine, c++, портфолио, blueprints, архитектура.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Unreal Engine 4/5 - движок нового поколения, который позволяет создавать игры любого жанра.
Русскоязычный чат по Unreal Engine - @UnrealEngine4
Для флуда есть отдельный чат:@UE4Flood
Вакансии: @ue_pub
По всем вопросам пишите @StetsMedia
№ 5244628011”
Thanks to the high frequency of updates (latest data received on 27 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Layered Blend per Bone
— Two Bone IK
— работу с Socket
— привязку второй руки к оружию
— уменьшение амплитуды рук и корпуса без создания нового набора анимаций
В итоге получаем более контролируемую анимацию под новое оружие, используя уже существующую локомоцию. https://dtf.ru/gamedev/5229733-adaptatsiya-lokomotsii-v-unreal-engine-dlya-novogo-oruzhiya