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STARCOOL

STARCOOL

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📈 Analytical overview of Telegram channel STARCOOL

Channel STARCOOL (@starcoolplus) is an active participant. Currently, the community unites 10 296 subscribers, ranking 8 536 in the Games category and 6 240 in the Indonesia region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 296 subscribers.

According to the latest data from 09 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -696 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 14.35%. Within the first 24 hours after publication, content typically collects 6.85% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 1 480 views. Within the first day, a publication typically gains 706 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3.
  • Thematic interests: Content is focused on key topics such as pattern, inline, uintptr_t, namespace, off_8783780[0.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
“buy here https://realstarcool.biz.id/”

Thanks to the high frequency of updates (latest data received on 10 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

10 296
Subscribers
No data24 hours
-2137 days
-69630 days

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Incoming and Outgoing Mentions
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Attracting Subscribers
Oct '26
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September '26
+114
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July '26
+254
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June '26
+7 815
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May '26
+2 056
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April '26
+124
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+271
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February '260
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January '26
+23
in 1 channels
Date
Subscriber Growth
Mentions
Channels
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07 October0
06 October+11
05 October+1
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03 October0
02 October+4
01 October+3
Channel Posts
free for testing release KERNEL CORE RUNNERS *LICENSE GENERATED* Key: CR-3X61UA Game: CR Expired: 10/10/2026, 21.50.36 Generated By: STARCOOL

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ONLINE✅
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Shit
Shit
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Ngapain yak
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🔥Ready Source code 📱Kernel-Syscall 🔴PUBG Mobile 🔴Farlight 84 🔴Wuthering Waves 🔴Gangstar Mirage City 🔴Core Runners 🔴Gold And Glory 🔴Free Fire 🔴Magic Ches GG 🔴Mobile Legends 🔴Mini World Royale 🔴Bloodstrike 🔴Call Of Duty DEVELOPER 💻@REALSTARCOOL RELEASE BY 💻@CheatEngine_Here
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No text...
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✈️✈️✈️✈️✈️✈️
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各位晚安
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No text...
1 124
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bone_dump.txt
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gangstar mirage citty
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FULL LEAKED MLBB EXTERNAL LATEST SET UP YOUR BRAND FEATURE ROOM Room player info Account/server data ESP Player ESP Enemy cooldown Drone Prediction ESP VISUAL Monster ESP Minimap Alert warning RETRI Auto Retribution Target selection Retri position settings SKILL Ling auto sword Gusion auto combo Kimmy auto aim RELEASE BY @REALSTARCOOL
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3k mata memandang,,makin gk laku jualan cheat ml
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No text...
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No text...
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owner lagi ilang ,
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base.apk
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Test rendering
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Render with surface view+1
Render with surface view
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Polygun External #pragma once #include <cstdint> namespace Offsets { namespace PolygonArenaNetworkManager { constexpr uint64_t TypeInfo = 0xc6b5f20; constexpr uint64_t StaticField = 0xB8; constexpr uint64_t Instance = 0x0; constexpr uint64_t IsShuttingDown = 0x7a; constexpr uint64_t AllPlayerList = 0x80; constexpr uint64_t AllNetworkTransformList = 0x90; constexpr uint64_t DataUpdateCompleted = 0xa0; constexpr uint64_t _localPlayer = 0xa8; } namespace GameConfig { constexpr uint64_t TypeInfo = 0xc6ae860; constexpr uint64_t StaticField = 0xB8; constexpr uint64_t ActiveCamera = 0xB8; constexpr uint64_t ActiveCameraTransform = 0xC8; } namespace AIInstantiateManager { constexpr uint64_t TypeInfo = 0xc6a8098; constexpr uint64_t StaticField = 0xB8; constexpr uint64_t Instance = 0x0; constexpr uint64_t AINetworkedDictionary = 0x80; } namespace InGamePlayerNetwork { constexpr uint64_t PlayerId = 0x88; constexpr uint64_t Stats = 0x2d8; constexpr uint64_t DisplayName = 0x104; constexpr uint64_t NetworkTransform = 0x288; } namespace PlayerStats { constexpr uint64_t Name = 0x10; constexpr uint64_t PlayerTeam = 0xa0; constexpr uint64_t Health = 0x234; constexpr uint64_t OverriddenMaxHealth = 0x238; } namespace PANetworkTransform { constexpr uint64_t RenderPosition = 0xa0; } namespace Camera { constexpr uint64_t Pointer = 0x10; //not dump } namespace CameraMatrix { constexpr uint64_t Matrix = 0xF0; } namespace Dictionary { constexpr uint64_t ArrPtr = 0x18; //not dump constexpr uint64_t ArrData = 0x20; //not dump constexpr uint64_t Count = 0x20; //not dump constexpr uint64_t Entry_Size = 0x18; //not dump constexpr uint64_t Entry_Key = 0x8; //not dump constexpr uint64_t Entry_Value = 0x10; //not dump } namespace List { constexpr uint64_t Items = 0x10; //not dump constexpr uint64_t Size = 0x18; //not dump } namespace Array { constexpr uint64_t Length = 0x18; //not dump constexpr uint64_t Data = 0x20; //not dump } }
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