STARCOOL
📈 Telegram kanali STARCOOL analitikasi
STARCOOL (@starcoolplus) kanali faol ishtirokchi. Hozirda hamjamiyat 10 296 obunachidan iborat bo'lib, Oʻyinlar toifasida 8 536-o'rinni va Indoneziya mintaqasida 6 240-o'rinni egallagan.
📊 Auditoriya ko‘rsatkichlari va dinamika
невідомо sanasidan buyon loyiha tez o‘sib, 10 296 obunachiga ega bo‘ldi.
09 Oktabr, 2026 dagi oxirgi ma’lumotlarga ko‘ra kanal barqaror faollikka ega. Oxirgi 30 kunda obunachilar soni -696 ga, so‘nggi 24 soatda esa 0 ga o‘zgardi va umumiy qamrov yuqori darajada qolmoqda.
- Tasdiqlash holati: Tasdiqlanmagan
- Jalb etish (ER): Auditoriya o‘rtacha 14.35% darajada jalb etiladi. Nashrdan keyingi dastlabki 24 soatda kontent odatda umumiy obunachilar sonining 6.85% ini tashkil etuvchi reaksiyalarni to‘playdi.
- Post qamrovi: Har bir post o‘rtacha 1 480 marta ko‘riladi; birinchi sutkada odatda 706 ta ko‘rish yig‘iladi.
- Reaksiyalar va o‘zaro ta’sir: Auditoriya faol: har bir postga o‘rtacha 3 ta reaksiya keladi.
- Tematik yo‘nalishlar: Kontent pattern, inline, uintptr_t, namespace, off_8783780[0 kabi asosiy mavzularga jamlangan.
📝 Tavsif va kontent siyosati
Muallif resursni shaxsiy fikrni ifoda etish maydoni sifatida ta’riflaydi:
“buy here https://realstarcool.biz.id/”
Yuqori yangilanish chastotasi (oxirgi ma’lumot 10 Oktabr, 2026 da olingan) sababli kanal doimo dolzarb va katta qamrovli bo‘lib qoladi. Analitika auditoriya kontent bilan faol hamkorlik qilishini, uni Oʻyinlar toifasidagi muhim ta’sir nuqtasiga aylantirishini ko‘rsatadi.
Ma'lumot yuklanmoqda...
| Sana | Obunachilarni jalb qilish | Esdaliklar | Kanallar | |
| 08 Oktabr | 0 | |||
| 07 Oktabr | 0 | |||
| 06 Oktabr | +11 | |||
| 05 Oktabr | +1 | |||
| 04 Oktabr | +4 | |||
| 03 Oktabr | 0 | |||
| 02 Oktabr | +4 | |||
| 01 Oktabr | +3 |
| 2 | ONLINE✅ | 601 |
| 3 | Shit | 736 |
| 4 | Ngapain yak | 830 |
| 5 | 🔥Ready Source code
📱Kernel-Syscall
🔴PUBG Mobile
🔴Farlight 84
🔴Wuthering Waves
🔴Gangstar Mirage City
🔴Core Runners
🔴Gold And Glory
🔴Free Fire
🔴Magic Ches GG
🔴Mobile Legends
🔴Mini World Royale
🔴Bloodstrike
🔴Call Of Duty
DEVELOPER 💻@REALSTARCOOL
RELEASE BY 💻@CheatEngine_Here | 760 |
| 6 | Matn yo'q... | 947 |
| 7 | ✈️✈️✈️✈️✈️✈️ | 921 |
| 8 | 各位晚安 | 929 |
| 9 | Matn yo'q... | 1 124 |
| 10 | bone_dump.txt | 1 177 |
| 11 | gangstar mirage citty | 1 181 |
| 12 | FULL LEAKED MLBB EXTERNAL LATEST
SET UP YOUR BRAND
FEATURE
ROOM
Room player info
Account/server data
ESP
Player ESP
Enemy cooldown
Drone
Prediction ESP
VISUAL
Monster ESP
Minimap
Alert warning
RETRI
Auto Retribution
Target selection
Retri position settings
SKILL
Ling auto sword
Gusion auto combo
Kimmy auto aim
RELEASE BY @REALSTARCOOL | 113 |
| 13 | 3k mata memandang,,makin gk laku jualan cheat ml | 1 317 |
| 14 | Matn yo'q... | 1 321 |
| 15 | Matn yo'q... | 400 |
| 16 | owner lagi ilang , | 1 308 |
| 17 | base.apk | 109 |
| 18 | Test rendering | 1 |
| 19 | Render with surface view | 1 568 |
| 20 | Polygun External
#pragma once
#include <cstdint>
namespace Offsets {
namespace PolygonArenaNetworkManager {
constexpr uint64_t TypeInfo = 0xc6b5f20;
constexpr uint64_t StaticField = 0xB8;
constexpr uint64_t Instance = 0x0;
constexpr uint64_t IsShuttingDown = 0x7a;
constexpr uint64_t AllPlayerList = 0x80;
constexpr uint64_t AllNetworkTransformList = 0x90;
constexpr uint64_t DataUpdateCompleted = 0xa0;
constexpr uint64_t _localPlayer = 0xa8;
}
namespace GameConfig {
constexpr uint64_t TypeInfo = 0xc6ae860;
constexpr uint64_t StaticField = 0xB8;
constexpr uint64_t ActiveCamera = 0xB8;
constexpr uint64_t ActiveCameraTransform = 0xC8;
}
namespace AIInstantiateManager {
constexpr uint64_t TypeInfo = 0xc6a8098;
constexpr uint64_t StaticField = 0xB8;
constexpr uint64_t Instance = 0x0;
constexpr uint64_t AINetworkedDictionary = 0x80;
}
namespace InGamePlayerNetwork {
constexpr uint64_t PlayerId = 0x88;
constexpr uint64_t Stats = 0x2d8;
constexpr uint64_t DisplayName = 0x104;
constexpr uint64_t NetworkTransform = 0x288;
}
namespace PlayerStats {
constexpr uint64_t Name = 0x10;
constexpr uint64_t PlayerTeam = 0xa0;
constexpr uint64_t Health = 0x234;
constexpr uint64_t OverriddenMaxHealth = 0x238;
}
namespace PANetworkTransform {
constexpr uint64_t RenderPosition = 0xa0;
}
namespace Camera {
constexpr uint64_t Pointer = 0x10; //not dump
}
namespace CameraMatrix {
constexpr uint64_t Matrix = 0xF0;
}
namespace Dictionary {
constexpr uint64_t ArrPtr = 0x18; //not dump
constexpr uint64_t ArrData = 0x20; //not dump
constexpr uint64_t Count = 0x20; //not dump
constexpr uint64_t Entry_Size = 0x18; //not dump
constexpr uint64_t Entry_Key = 0x8; //not dump
constexpr uint64_t Entry_Value = 0x10; //not dump
}
namespace List {
constexpr uint64_t Items = 0x10; //not dump
constexpr uint64_t Size = 0x18; //not dump
}
namespace Array {
constexpr uint64_t Length = 0x18; //not dump
constexpr uint64_t Data = 0x20; //not dump
}
} | 2 015 |
