Разработка игр 🍄
Канал Артёма Коблова: @artkoblov Материалы о разработке, экспертные статьи и рассуждения автора о том и о сём. По рекламе: @unreal_alesia (всё официально, ставим маркировку) Только ВП: @pau1_monroe ППС: https://vk.cc/cG5Rsh
Show more📈 Analytical overview of Telegram channel Разработка игр 🍄
Channel Разработка игр 🍄 (@progamedev) in the Russian language segment is an active participant. Currently, the community unites 23 072 subscribers, ranking 3 871 in the Games category and 29 180 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 23 072 subscribers.
According to the latest data from 07 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 103 over the last 30 days and by 1 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 20.92%. Within the first 24 hours after publication, content typically collects 9.68% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 827 views. Within the first day, a publication typically gains 2 233 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 28.
- Thematic interests: Content is focused on key topics such as хоррор, unity, механика, видеоигра, clair.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал Артёма Коблова: @artkoblov
Материалы о разработке, экспертные статьи и рассуждения автора о том и о сём.
По рекламе: @unreal_alesia
(всё официально, ставим маркировку)
Только ВП: @pau1_monroe
ППС:
https://vk.cc/cG5Rsh”
Thanks to the high frequency of updates (latest data received on 08 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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