STARCOOL
📈 Analytical overview of Telegram channel STARCOOL
Channel STARCOOL (@starcoolplus) is an active participant. Currently, the community unites 10 093 subscribers, ranking 8 796 in the Games category and 6 304 in the Indonesia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 093 subscribers.
According to the latest data from 04 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -301 over the last 30 days and by -19 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.59%. Within the first 24 hours after publication, content typically collects 4.95% reactions from the total number of subscribers.
- Post reach: On average, each post receives 665 views. Within the first day, a publication typically gains 500 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 8.
- Thematic interests: Content is focused on key topics such as pattern, inline, uintptr_t, namespace, off_8783780[0.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“buy here https://realstarcool.biz.id/”
Thanks to the high frequency of updates (latest data received on 05 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
std::string GetNameFromFName(int32_t key) { if (key <= 0 || UE4Base == 0 || !driver) return ""; const uint32_t nameIndex = static_cast<uint32_t>(key); const uint32_t blockIndex = nameIndex >> Offsets::FNamePool::BlocksBit; const uint32_t blockOffset = nameIndex & ((1u << Offsets::FNamePool::BlocksBit) - 1u); if (blockIndex >= 0x1000) return ""; auto readModernPool = [&](uintptr_t pool) -> std::string { uintptr_t nameBlock = driver->read<uintptr_t>( pool + Offsets::FNamePool::Blocks + blockIndex * sizeof(uintptr_t)); if (nameBlock < 0x10000) return ""; uintptr_t entry = nameBlock + blockOffset * Offsets::FNamePool::Stride; uint16_t header = driver->read<uint16_t>( entry + Offsets::FNamePoolEntry::Header); const bool isWide = (header & 1u) != 0; const int length = static_cast<int>(header >> 1); if (length <= 0 || length > 128) return ""; std::string result; result.reserve(static_cast<size_t>(length) * (isWide ? 3u : 1u)); uintptr_t nameData = entry + Offsets::FNamePoolEntry::Header + sizeof(uint16_t); if (!isWide) { for (int i = 0; i < length; ++i) { result.push_back(driver->read<char>(nameData + i)); } return result; } auto appendUtf8 = [&](uint32_t codePoint) { if (codePoint <= 0x7Fu) { result.push_back(static_cast<char>(codePoint)); } else if (codePoint <= 0x7FFu) { result.push_back(static_cast<char>(0xC0u | (codePoint >> 6))); result.push_back(static_cast<char>(0x80u | (codePoint & 0x3Fu))); } else if (codePoint <= 0xFFFFu) { result.push_back(static_cast<char>(0xE0u | (codePoint >> 12))); result.push_back(static_cast<char>(0x80u | ((codePoint >> 6) & 0x3Fu))); result.push_back(static_cast<char>(0x80u | (codePoint & 0x3Fu))); } else { result.push_back(static_cast<char>(0xF0u | (codePoint >> 18))); result.push_back(static_cast<char>(0x80u | ((codePoint >> 12) & 0x3Fu))); result.push_back(static_cast<char>(0x80u | ((codePoint >> 6) & 0x3Fu))); result.push_back(static_cast<char>(0x80u | (codePoint & 0x3Fu))); } }; for (int i = 0; i < length; ++i) { uint32_t codePoint = driver->read<uint16_t>(nameData + i * sizeof(uint16_t)); if (codePoint >= 0xD800u && codePoint <= 0xDBFFu && i + 1 < length) { uint32_t lowSurrogate = driver->read<uint16_t>( nameData + (i + 1) * sizeof(uint16_t)); if (lowSurrogate >= 0xDC00u && lowSurrogate <= 0xDFFFu) { codePoint = 0x10000u + ((codePoint - 0xD800u) << 10) + (lowSurrogate - 0xDC00u); ++i; } else { codePoint = 0xFFFDu; } } else if (codePoint >= 0xDC00u && codePoint <= 0xDFFFu) { codePoint = 0xFFFDu; } appendUtf8(codePoint); } return result; }; auto readNamesGlobal = [&](uintptr_t namesOffset) -> std::string { uintptr_t namesGlobal = UE4Base + namesOffset; uintptr_t namePoolPointer = driver->read<uintptr_t>(namesGlobal); std::string result; if (namePoolPointer > 0x10000) { result = readModernPool(namePoolPointer); } if (result.empty()) result = readModernPool(namesGlobal); return result; }; std::string result = readNamesGlobal(Offsets::Names); if (result.empty()) result = readNamesGlobal(Offsets::NamesFallback); return result; } std::string GetClassName(uintptr_t actor) { if (actor < 0x10000 || !driver) return ""; uintptr_t classPtr = driver->read<uintptr_t>(actor + 0x10); if (classPtr < 0x10000) return ""; int32_t classNameIndex = driver->read<int32_t>( classPtr + 0x18 + Offsets::FName::DisplayIndex); std::string className = GetNameFromFName(classNameIndex); if (!className.empty()) return className; classNameIndex = driver->read<int32_t>( classPtr + 0x18 + Offsets::FName::ComparisonIndex); return GetNameFromFName(classNameIndex); } static bool IsEspCharacterClass(const std::string& className) { return className == "BP_Baer_NPC" || className == "BP_NH_FemaleM_Base_C" || className == "BP_NH_MaleM_Base_C" || className == "BP_NH_MaleXL_003_C"; } static bool IsMonsterClassName(const std::string& className) { return className.compare(0, 3, "BP_") == 0 && !IsEspCharacterClass(className); } static const char* GetEspCharacterLabel(const std::string& className) { return IsMonsterClassName(className) ? "MONSTER" : "NPC"; } std::string GetObjectName(uintptr_t actor) { if (actor < 0x10000 || !driver) return ""; // Layout UObject: NamePrivate/FName berada pada actor + 0x18. int32_t objectNameIndex = driver->read<int32_t>( actor + 0x18 + Offsets::FName::DisplayIndex); std::string objectName = GetNameFromFName(objectNameIndex); if (objectName.empty()) { objectNameIndex = driver->read<int32_t>( actor + 0x18 + Offsets::FName::ComparisonIndex); objectName = GetNameFromFName(objectNameIndex); } return objectName; }
