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STARCOOL

STARCOOL

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📈 Telegram 频道 STARCOOL 的分析概览

频道 STARCOOL (@starcoolplus) 是活跃参与者。目前社区聚集了 10 093 名订阅者,在 游戏 类别中位列第 8 796,并在 印度尼西亚 地区排名第 6 304 位。

📊 受众指标与增长动态

自 невідомо 创建以来,项目保持高速增长,吸引了 10 093 名订阅者。

根据 04 十一月, 2026 的最新数据,频道保持稳定运转。过去 30 天订阅人数变化为 -301,过去 24 小时变化为 -19,整体触达仍然可观。

  • 认证状态: 未认证
  • 互动率 (ER): 平均受众互动率为 6.59%。内容发布后 24 小时内通常能获得 4.95% 的反应,占订阅者总量。
  • 帖子覆盖: 每篇帖子平均可获得 665 次浏览,首日通常累积 500 次浏览。
  • 互动与反馈: 受众积极参与,单帖平均反应数为 8。
  • 主题关注点: 内容集中在 pattern, inline, uintptr_t, namespace, off_8783780[0 等核心主题上。

📝 描述与内容策略

作者将该频道定位为表达主观观点的平台:
“buy here https://realstarcool.biz.id/”

凭借高频更新(最新数据采集于 05 十一月, 2026),频道始终保持新鲜度与高覆盖。分析显示受众积极互动,使其成为 游戏 类别中的关键影响点。

10 093
订阅者
-1924 小时
-887 天
-30130 天
帖子存档
STARCOOL
10 086

STARCOOL
10 086
Codm global gak rilis..ada peringatan dari anti cheatnya CODM global is not released..there is a warning from anti-cheat

STARCOOL
10 086

STARCOOL
10 086
*LICENSE GENERATED* Key: WUWA-7J36TI Game: WUWA Expired: 29/09/2026, 20.11.28 Generated By: STARCOOL
*LICENSE GENERATED* Key: WUWA-7J36TI Game: WUWA Expired: 29/09/2026, 20.11.28 Generated By: STARCOOL

STARCOOL
10 086
release wuthering waves kernel-syscall
release wuthering waves kernel-syscall

STARCOOL
10 086
Lag dikit gak ngaruh

STARCOOL
10 086
on

STARCOOL
10 086
Tes reversing dulu
Tes reversing dulu

STARCOOL
10 086
🔥Ready Source code 📱Kernel-Syscall 🔴PUBG Mobile 🔴Farlight 84 🔴Wuthering Waves 🔴Gangstar Mirage City 🔴Core Runnesr 🔴Gold And Glory 🔴Free Fire 🔴Magic Ches GG 🔴Mobile Legends 🔴Standoff 2 🔴Mini World Royale 🔴Bloodstrike DEVELOPER 💻@REALSTARCOOL RELEASE BY 💻@CheatEngine_Here

STARCOOL
10 086
ON

STARCOOL
10 086
name for wuthering waves engine UE4_25_27
std::string GetNameFromFName(int32_t key) {     if (key <= 0 || UE4Base == 0 || !driver) return "";     const uint32_t nameIndex = static_cast<uint32_t>(key);     const uint32_t blockIndex = nameIndex >> Offsets::FNamePool::BlocksBit;     const uint32_t blockOffset = nameIndex &         ((1u << Offsets::FNamePool::BlocksBit) - 1u);     if (blockIndex >= 0x1000) return "";     auto readModernPool = [&](uintptr_t pool) -> std::string {         uintptr_t nameBlock = driver->read<uintptr_t>(             pool + Offsets::FNamePool::Blocks + blockIndex * sizeof(uintptr_t));         if (nameBlock < 0x10000) return "";         uintptr_t entry = nameBlock + blockOffset * Offsets::FNamePool::Stride;         uint16_t header = driver->read<uint16_t>(             entry + Offsets::FNamePoolEntry::Header);         const bool isWide = (header & 1u) != 0;         const int length = static_cast<int>(header >> 1);         if (length <= 0 || length > 128) return "";         std::string result;         result.reserve(static_cast<size_t>(length) * (isWide ? 3u : 1u));         uintptr_t nameData = entry + Offsets::FNamePoolEntry::Header + sizeof(uint16_t);         if (!isWide) {             for (int i = 0; i < length; ++i) {                 result.push_back(driver->read<char>(nameData + i));             }             return result;         }         auto appendUtf8 = [&](uint32_t codePoint) {             if (codePoint <= 0x7Fu) {                 result.push_back(static_cast<char>(codePoint));             } else if (codePoint <= 0x7FFu) {                 result.push_back(static_cast<char>(0xC0u | (codePoint >> 6)));                 result.push_back(static_cast<char>(0x80u | (codePoint & 0x3Fu)));             } else if (codePoint <= 0xFFFFu) {                 result.push_back(static_cast<char>(0xE0u | (codePoint >> 12)));                 result.push_back(static_cast<char>(0x80u | ((codePoint >> 6) & 0x3Fu)));                 result.push_back(static_cast<char>(0x80u | (codePoint & 0x3Fu)));             } else {                 result.push_back(static_cast<char>(0xF0u | (codePoint >> 18)));                 result.push_back(static_cast<char>(0x80u | ((codePoint >> 12) & 0x3Fu)));                 result.push_back(static_cast<char>(0x80u | ((codePoint >> 6) & 0x3Fu)));                 result.push_back(static_cast<char>(0x80u | (codePoint & 0x3Fu)));             }         };         for (int i = 0; i < length; ++i) {             uint32_t codePoint = driver->read<uint16_t>(nameData + i * sizeof(uint16_t));             if (codePoint >= 0xD800u && codePoint <= 0xDBFFu && i + 1 < length) {                 uint32_t lowSurrogate = driver->read<uint16_t>(                     nameData + (i + 1) * sizeof(uint16_t));                 if (lowSurrogate >= 0xDC00u && lowSurrogate <= 0xDFFFu) {                     codePoint = 0x10000u + ((codePoint - 0xD800u) << 10) +                         (lowSurrogate - 0xDC00u);                     ++i;                 } else {                     codePoint = 0xFFFDu;                 }             } else if (codePoint >= 0xDC00u && codePoint <= 0xDFFFu) {                 codePoint = 0xFFFDu;             }             appendUtf8(codePoint);         }         return result;     };     auto readNamesGlobal = [&](uintptr_t namesOffset) -> std::string {         uintptr_t namesGlobal = UE4Base + namesOffset;         uintptr_t namePoolPointer = driver->read<uintptr_t>(namesGlobal);         std::string result;         if (namePoolPointer > 0x10000) {             result = readModernPool(namePoolPointer);         }         if (result.empty()) result = readModernPool(namesGlobal);         return result;     };     std::string result = readNamesGlobal(Offsets::Names);     if (result.empty()) result = readNamesGlobal(Offsets::NamesFallback);     return result; } std::string GetClassName(uintptr_t actor) {     if (actor < 0x10000 || !driver) return "";     uintptr_t classPtr = driver->read<uintptr_t>(actor + 0x10);     if (classPtr < 0x10000) return "";     int32_t classNameIndex = driver->read<int32_t>(         classPtr + 0x18 + Offsets::FName::DisplayIndex);     std::string className = GetNameFromFName(classNameIndex);     if (!className.empty()) return className;     classNameIndex = driver->read<int32_t>(         classPtr + 0x18 + Offsets::FName::ComparisonIndex);     return GetNameFromFName(classNameIndex); } static bool IsEspCharacterClass(const std::string& className) {     return className == "BP_Baer_NPC" ||         className == "BP_NH_FemaleM_Base_C" ||         className == "BP_NH_MaleM_Base_C" ||         className == "BP_NH_MaleXL_003_C"; } static bool IsMonsterClassName(const std::string& className) {     return className.compare(0, 3, "BP_") == 0 &&         !IsEspCharacterClass(className); } static const char* GetEspCharacterLabel(const std::string& className) {     return IsMonsterClassName(className) ? "MONSTER" : "NPC"; } std::string GetObjectName(uintptr_t actor) {     if (actor < 0x10000 || !driver) return "";     // Layout UObject: NamePrivate/FName berada pada actor + 0x18.     int32_t objectNameIndex = driver->read<int32_t>(         actor + 0x18 + Offsets::FName::DisplayIndex);     std::string objectName = GetNameFromFName(objectNameIndex);     if (objectName.empty()) {         objectNameIndex = driver->read<int32_t>(             actor + 0x18 + Offsets::FName::ComparisonIndex);         objectName = GetNameFromFName(objectNameIndex);     }     return objectName; }

STARCOOL
10 086
istirahat dulu 2hari 3 game mual anj

STARCOOL
10 086
FREE WUTHERING WAVES LATEST KERNEL-SYSCALL RELLEASE BY @REALSATRCOOL

STARCOOL
10 086

STARCOOL
10 086
Hasi solo spam match
Hasi solo spam match

STARCOOL
10 086
Wibi wuthering waves
Wibi wuthering waves

STARCOOL
10 086
GANGSTAR MIRAGE CITY LATEST KERNEL-SYSCALL *LICENSE GENERATED* Key: GMC-QH62BE Game: GMC Expired: 27/09/2026, 07.14.11 Generated By: STARCOOL

STARCOOL
10 086
Engine ue4 emang secakep ini

STARCOOL
10 086
photo content

STARCOOL
10 086
Yang mau lanjutin garapan arena Breakout out.. tinggal filter .. udh gak mood