STARCOOL
前往频道在 Telegram
📈 Telegram 频道 STARCOOL 的分析概览
频道 STARCOOL (@starcoolplus) 是活跃参与者。目前社区聚集了 10 093 名订阅者,在 游戏 类别中位列第 8 796,并在 印度尼西亚 地区排名第 6 304 位。
📊 受众指标与增长动态
自 невідомо 创建以来,项目保持高速增长,吸引了 10 093 名订阅者。
根据 04 十一月, 2026 的最新数据,频道保持稳定运转。过去 30 天订阅人数变化为 -301,过去 24 小时变化为 -19,整体触达仍然可观。
- 认证状态: 未认证
- 互动率 (ER): 平均受众互动率为 6.59%。内容发布后 24 小时内通常能获得 4.95% 的反应,占订阅者总量。
- 帖子覆盖: 每篇帖子平均可获得 665 次浏览,首日通常累积 500 次浏览。
- 互动与反馈: 受众积极参与,单帖平均反应数为 8。
- 主题关注点: 内容集中在 pattern, inline, uintptr_t, namespace, off_8783780[0 等核心主题上。
📝 描述与内容策略
作者将该频道定位为表达主观观点的平台:
“buy here https://realstarcool.biz.id/”
凭借高频更新(最新数据采集于 05 十一月, 2026),频道始终保持新鲜度与高覆盖。分析显示受众积极互动,使其成为 游戏 类别中的关键影响点。
10 093
订阅者
-1924 小时
-887 天
-30130 天
帖子存档
10 086
Codm global gak rilis..ada peringatan dari anti cheatnya
CODM global is not released..there is a warning from anti-cheat
10 086
*LICENSE GENERATED*
Key: WUWA-7J36TI
Game: WUWA
Expired: 29/09/2026, 20.11.28
Generated By: STARCOOL
10 086
🔥Ready Source code
📱Kernel-Syscall
🔴PUBG Mobile
🔴Farlight 84
🔴Wuthering Waves
🔴Gangstar Mirage City
🔴Core Runnesr
🔴Gold And Glory
🔴Free Fire
🔴Magic Ches GG
🔴Mobile Legends
🔴Standoff 2
🔴Mini World Royale
🔴Bloodstrike
DEVELOPER 💻@REALSTARCOOL
RELEASE BY 💻@CheatEngine_Here
10 086
name for wuthering waves engine UE4_25_27
std::string GetNameFromFName(int32_t key) { if (key <= 0 || UE4Base == 0 || !driver) return ""; const uint32_t nameIndex = static_cast<uint32_t>(key); const uint32_t blockIndex = nameIndex >> Offsets::FNamePool::BlocksBit; const uint32_t blockOffset = nameIndex & ((1u << Offsets::FNamePool::BlocksBit) - 1u); if (blockIndex >= 0x1000) return ""; auto readModernPool = [&](uintptr_t pool) -> std::string { uintptr_t nameBlock = driver->read<uintptr_t>( pool + Offsets::FNamePool::Blocks + blockIndex * sizeof(uintptr_t)); if (nameBlock < 0x10000) return ""; uintptr_t entry = nameBlock + blockOffset * Offsets::FNamePool::Stride; uint16_t header = driver->read<uint16_t>( entry + Offsets::FNamePoolEntry::Header); const bool isWide = (header & 1u) != 0; const int length = static_cast<int>(header >> 1); if (length <= 0 || length > 128) return ""; std::string result; result.reserve(static_cast<size_t>(length) * (isWide ? 3u : 1u)); uintptr_t nameData = entry + Offsets::FNamePoolEntry::Header + sizeof(uint16_t); if (!isWide) { for (int i = 0; i < length; ++i) { result.push_back(driver->read<char>(nameData + i)); } return result; } auto appendUtf8 = [&](uint32_t codePoint) { if (codePoint <= 0x7Fu) { result.push_back(static_cast<char>(codePoint)); } else if (codePoint <= 0x7FFu) { result.push_back(static_cast<char>(0xC0u | (codePoint >> 6))); result.push_back(static_cast<char>(0x80u | (codePoint & 0x3Fu))); } else if (codePoint <= 0xFFFFu) { result.push_back(static_cast<char>(0xE0u | (codePoint >> 12))); result.push_back(static_cast<char>(0x80u | ((codePoint >> 6) & 0x3Fu))); result.push_back(static_cast<char>(0x80u | (codePoint & 0x3Fu))); } else { result.push_back(static_cast<char>(0xF0u | (codePoint >> 18))); result.push_back(static_cast<char>(0x80u | ((codePoint >> 12) & 0x3Fu))); result.push_back(static_cast<char>(0x80u | ((codePoint >> 6) & 0x3Fu))); result.push_back(static_cast<char>(0x80u | (codePoint & 0x3Fu))); } }; for (int i = 0; i < length; ++i) { uint32_t codePoint = driver->read<uint16_t>(nameData + i * sizeof(uint16_t)); if (codePoint >= 0xD800u && codePoint <= 0xDBFFu && i + 1 < length) { uint32_t lowSurrogate = driver->read<uint16_t>( nameData + (i + 1) * sizeof(uint16_t)); if (lowSurrogate >= 0xDC00u && lowSurrogate <= 0xDFFFu) { codePoint = 0x10000u + ((codePoint - 0xD800u) << 10) + (lowSurrogate - 0xDC00u); ++i; } else { codePoint = 0xFFFDu; } } else if (codePoint >= 0xDC00u && codePoint <= 0xDFFFu) { codePoint = 0xFFFDu; } appendUtf8(codePoint); } return result; }; auto readNamesGlobal = [&](uintptr_t namesOffset) -> std::string { uintptr_t namesGlobal = UE4Base + namesOffset; uintptr_t namePoolPointer = driver->read<uintptr_t>(namesGlobal); std::string result; if (namePoolPointer > 0x10000) { result = readModernPool(namePoolPointer); } if (result.empty()) result = readModernPool(namesGlobal); return result; }; std::string result = readNamesGlobal(Offsets::Names); if (result.empty()) result = readNamesGlobal(Offsets::NamesFallback); return result; } std::string GetClassName(uintptr_t actor) { if (actor < 0x10000 || !driver) return ""; uintptr_t classPtr = driver->read<uintptr_t>(actor + 0x10); if (classPtr < 0x10000) return ""; int32_t classNameIndex = driver->read<int32_t>( classPtr + 0x18 + Offsets::FName::DisplayIndex); std::string className = GetNameFromFName(classNameIndex); if (!className.empty()) return className; classNameIndex = driver->read<int32_t>( classPtr + 0x18 + Offsets::FName::ComparisonIndex); return GetNameFromFName(classNameIndex); } static bool IsEspCharacterClass(const std::string& className) { return className == "BP_Baer_NPC" || className == "BP_NH_FemaleM_Base_C" || className == "BP_NH_MaleM_Base_C" || className == "BP_NH_MaleXL_003_C"; } static bool IsMonsterClassName(const std::string& className) { return className.compare(0, 3, "BP_") == 0 && !IsEspCharacterClass(className); } static const char* GetEspCharacterLabel(const std::string& className) { return IsMonsterClassName(className) ? "MONSTER" : "NPC"; } std::string GetObjectName(uintptr_t actor) { if (actor < 0x10000 || !driver) return ""; // Layout UObject: NamePrivate/FName berada pada actor + 0x18. int32_t objectNameIndex = driver->read<int32_t>( actor + 0x18 + Offsets::FName::DisplayIndex); std::string objectName = GetNameFromFName(objectNameIndex); if (objectName.empty()) { objectNameIndex = driver->read<int32_t>( actor + 0x18 + Offsets::FName::ComparisonIndex); objectName = GetNameFromFName(objectNameIndex); } return objectName; }
10 086
GANGSTAR MIRAGE CITY LATEST
KERNEL-SYSCALL
*LICENSE GENERATED*
Key: GMC-QH62BE
Game: GMC
Expired: 27/09/2026, 07.14.11
Generated By: STARCOOL
