Тот Самый Келин
Вещаю базу про гейм-дизайн, обозреваю инди-игры и периодически набрасываю на вентилятор - По рекламе @n_zolotarev - Поддержать: https://kelin2025.me/boosty - YouTube: https://youtube.com/kelin2025 - Глоссарий: https://hub.kelin2025.me/glossary
Show more📈 Analytical overview of Telegram channel Тот Самый Келин
Channel Тот Самый Келин (@kelin2play) in the Russian language segment is an active participant. Currently, the community unites 11 017 subscribers, ranking 8 111 in the Games category and 57 960 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 017 subscribers.
According to the latest data from 12 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -24 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 118.04%. Within the first 24 hours after publication, content typically collects 51.20% reactions from the total number of subscribers.
- Post reach: On average, each post receives 13 009 views. Within the first day, a publication typically gains 5 643 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 490.
- Thematic interests: Content is focused on key topics such as silksong, fixed, комьюнити, ранбек, акшуалли.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Вещаю базу про гейм-дизайн, обозреваю инди-игры и периодически набрасываю на вентилятор
- По рекламе @n_zolotarev
- Поддержать: https://kelin2025.me/boosty
- YouTube: https://youtube.com/kelin2025
- Глоссарий: https://hub.kelin2025.me/glossary”
Thanks to the high frequency of updates (latest data received on 13 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Я верю, что однажды публичный дискурс геймдизайна дойдет до того, что людям будет интересно, что хотят игроки
