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Gamedev suffering

Gamedev suffering

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Авторский блог Андрея Апанасика о разработке игр и индустрии. Разрабытываю сервис для оперирования LiveOps: https://balancy.co Мысли про другие вещи мне интересные: @apanasik_jobless Реклама: https://t.me/gamedev_suffering/2202

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📈 Analytical overview of Telegram channel Gamedev suffering

Channel Gamedev suffering (@gamedev_suffering) in the Russian language segment is an active participant. Currently, the community unites 11 553 subscribers, ranking 7 754 in the Games category and 56 238 in the Russia region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 553 subscribers.

According to the latest data from 22 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 180 over the last 30 days and by -1 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 51.00%. Within the first 24 hours after publication, content typically collects 63.24% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 5 889 views. Within the first day, a publication typically gains 7 303 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 104.
  • Thematic interests: Content is focused on key topics such as инди, unity, engine, gamedevnews, рассылка.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
Авторский блог Андрея Апанасика о разработке игр и индустрии. Разрабытываю сервис для оперирования LiveOps: https://balancy.co Мысли про другие вещи мне интересные: @apanasik_jobless Реклама: https://t.me/gamedev_suffering/2202

Thanks to the high frequency of updates (latest data received on 23 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

11 553
Subscribers
-124 hours
+817 days
+18030 days
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