Gamedev suffering
Авторский блог Андрея Апанасика о разработке игр и индустрии. Разрабытываю сервис для оперирования LiveOps: https://balancy.co Мысли про другие вещи мне интересные: @apanasik_jobless Реклама: https://t.me/gamedev_suffering/2202
Show more📈 Analytical overview of Telegram channel Gamedev suffering
Channel Gamedev suffering (@gamedev_suffering) in the Russian language segment is an active participant. Currently, the community unites 11 665 subscribers, ranking 7 576 in the Games category and 55 016 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 665 subscribers.
According to the latest data from 27 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 85 over the last 30 days and by 2 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 47.41%. Within the first 24 hours after publication, content typically collects 28.00% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 527 views. Within the first day, a publication typically gains 3 264 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 59.
- Thematic interests: Content is focused on key topics such as инди, unity, engine, gamedevnews, рассылка.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Авторский блог Андрея Апанасика о разработке игр и индустрии.
Разрабытываю сервис для оперирования LiveOps: https://balancy.co
Мысли про другие вещи мне интересные: @apanasik_jobless
Реклама: https://t.me/gamedev_suffering/2202”
Thanks to the high frequency of updates (latest data received on 28 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
