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Firibgarlarga uchmang! Telemetrio bunday kanallarni topadi va belgilaydi πŸ‘‰ Belgini koβ€˜rmoqchi boβ€˜lsangiz, obuna boβ€˜ling πŸ‘ˆ

LAKIYA X MOD

LAKIYA X MOD

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Sri Lanka Developer Team βœ…βœ…βœ…πŸ‡±πŸ‡° All Type Src Marker And All Hooking Mark , Dump Marker DEV OF LAKIYA x MODS | LAKIYA X MODS πŸ”₯πŸ”₯ ALL MY FRIEND RESPECT πŸ˜ŠπŸ’“

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Kanal postlari
2
https://t.me/MrHackerOfcChat Join Chat Channel
89
3
Ohh wait
159
4
GM ALL 😴
159
5
The bypass has been patched to release my mod for a while now.
201
6
React 10
202
7
Leek auto fly code ? Original jump fly
202
8
This is not my thing. Add your src fixs Fly Hit Sidr And Bug
289
9
FlyHit.h
287
10
This is not my thing. Working fast fixs bug βœ…βœ…βœ…
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11
FlyHit!.h
6
12
Fixs Undra Kill And Magnet Aim Soon code Bug enemy Leek but member? 🌚 900+
319
13
Do you want big Enemy Coded?πŸ€“
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14
C+++ #pragma once // ============================================================================ // LxmModsDiamond β€” Unlimited Diamond // // 1) In jni/LAKIYAxMOD.cpp add: #include "LxmModsDiamond.h" Testing done deta // LxmModsDiamondApply(localPlayer); // ============================================================================ #include <cstdint> #include "Class.h" #include "obfuscate.h" bool LakiyaXmodSwitch(const char* label, bool* v); LxmModsDiamond = false; static inline int LxmModsDiamondValue = 10000; static void* getFn = nullptr; static void* setFn = nullptr; } static inline void LxmModsDiamondApply(void* target) { if (!LxmModsDiamond || !target) return; auto& D = LxmModsDiamondDetail; if (!D.getFn) { D.getFn = (void*)Il2CppGetMethodOffset( OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE(""), OBFUSCATE("Account"), OBFUSCATE("get_Diamond"), 0); D.setFn = (void*)Il2CppGetMethodOffset( OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE(""), OBFUSCATE("Account"), OBFUSCATE("set_Diamond"), 1); } if (!D.getFn || !D.setFn) return; using GetFn = int (*)(void*); using SetFn = void (*)(void*, int); auto get = reinterpret_cast<GetFn>(D.getFn); auto set = reinterpret_cast<SetFn>(D.setFn); // Refill every frame -> never drops. if (get(target) < LxmModsDiamondValue) set(target, LxmModsDiamondValue); } static inline void DrawLxmModsDiamondUI() { LakiyaXmodSwitch("Unlimited Diamond", &LxmModsDiamond); }
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C++ #pragma once // ============================================================================ // LxmModsGranite β€” Unlimited Granite // // 1) In jni/LAKIYAxMOD.cpp add: #include "LxmModsGranite.h" // 2) Add to the mods tab UI: DrawLxmModsGraniteUI(); // 3) Call from the local-player update path: // LxmModsGraniteApply(localPlayer); // ============================================================================ //#include no idea bool LakiyaXmodSwitch(const char* label, bool* v); // Replace the old "bool LxmModsGranite" declaration with these. static inline bool LxmModsGranite = false; static inline int LxmModsGraniteValue = 999999999; namespace LxmModsGraniteDetail { // --- CHANGE THESE TO MATCH THE GAME ----------------------------------------- // DLL / NS / CLASS = where granite lives (e.g. Account, PlayerData, GameData) // GETTER / SETTER = its property methods // --------------------------------------------------------------------------- static void* getFn = nullptr; static void* setFn = nullptr; } // namespace LxmModsGranite static inline void LxmModsGraniteApply(void* target) { if (!LxmModsGranite || !target) return; auto& D = LxmModsGraniteDetail; if (!D.getFn) { D.getFn = (void*)Il2CppGetMethodOffset( OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE(""), OBFUSCATE("Player"), OBFUSCATE("get_Granite"), 0); D.setFn = (void*)Il2CppGetMethodOffset( OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE(""), OBFUSCATE("Player"), OBFUSCATE("set_Granite"), 1); } if (!D.getFn || !D.setFn) return; using GetFn = int (*)(void*); using SetFn = void (*)(void*, int); auto get = reinterpret_cast<GetFn>(D.getFn); auto set = reinterpret_cast<SetFn>(D.setFn); // Top it back up every frame -> never runs out. if (get(target) < LxmModsGraniteValue) set(target, LxmModsGraniteValue); } static inline void DrawLxmModsGraniteUI() { LakiyaXmodSwitch("Unlimited Granite", &LxmModsGranite); }
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+1
Matn yo'q...
255
17
Done esp high m120
Done esp high m120
298
18
Big Enemy πŸ˜‚β€οΈ
Big Enemy πŸ˜‚β€οΈ
283
19
Safe function play with rank Wukong Fixs Esp And Crash Fixs Esp πŸ€“ Hide bypass buhhh Hide Bypasse
Safe function play with rank Wukong Fixs Esp And Crash Fixs Esp πŸ€“ Hide bypass buhhh Hide Bypasse
271
20
Matn yo'q...
1