LAKIYA X MOD
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Sri Lanka Developer Team β β β π±π° All Type Src Marker And All Hooking Mark , Dump Marker DEV OF LAKIYA x MODS | LAKIYA X MODS π₯π₯ ALL MY FRIEND RESPECT ππ
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Incoming and Outgoing Mentions
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| Date | Subscriber Growth | Mentions | Channels | |
| 13 October | 0 | |||
| 12 October | +2 | |||
| 11 October | +5 | |||
| 10 October | +8 | |||
| 09 October | +16 | |||
| 08 October | +28 | |||
| 07 October | +20 | |||
| 06 October | +4 | |||
| 05 October | +13 | |||
| 04 October | +9 | |||
| 03 October | +6 | |||
| 02 October | +12 | |||
| 01 October | +9 |
Channel Posts
| 2 | https://t.me/MrHackerOfcChat
Join Chat Channel | 89 |
| 3 | Ohh wait | 159 |
| 4 | GM ALL π΄ | 159 |
| 5 | The bypass has been patched to release my mod for a while now. | 201 |
| 6 | React 10 | 202 |
| 7 | Leek auto fly code ?
Original jump fly | 202 |
| 8 | This is not my thing.
Add your src fixs Fly Hit Sidr And Bug | 289 |
| 9 | FlyHit.h | 287 |
| 10 | This is not my thing.
Working fast fixs bug β
β
β
| 7 |
| 11 | FlyHit!.h | 6 |
| 12 | Fixs Undra Kill And Magnet Aim
Soon code
Bug enemy Leek but member? π 900+ | 319 |
| 13 | Do you want big Enemy Coded?π€ | 298 |
| 14 | C+++
#pragma once
// ============================================================================
// LxmModsDiamond β Unlimited Diamond
//
// 1) In jni/LAKIYAxMOD.cpp add: #include "LxmModsDiamond.h"
Testing done deta
// LxmModsDiamondApply(localPlayer);
// ============================================================================
#include <cstdint>
#include "Class.h"
#include "obfuscate.h"
bool LakiyaXmodSwitch(const char* label, bool* v);
LxmModsDiamond = false;
static inline int LxmModsDiamondValue = 10000;
static void* getFn = nullptr;
static void* setFn = nullptr;
}
static inline void LxmModsDiamondApply(void* target) {
if (!LxmModsDiamond || !target) return;
auto& D = LxmModsDiamondDetail;
if (!D.getFn) {
D.getFn = (void*)Il2CppGetMethodOffset(
OBFUSCATE("Assembly-CSharp.dll"),
OBFUSCATE(""),
OBFUSCATE("Account"),
OBFUSCATE("get_Diamond"),
0);
D.setFn = (void*)Il2CppGetMethodOffset(
OBFUSCATE("Assembly-CSharp.dll"),
OBFUSCATE(""),
OBFUSCATE("Account"),
OBFUSCATE("set_Diamond"),
1);
}
if (!D.getFn || !D.setFn) return;
using GetFn = int (*)(void*);
using SetFn = void (*)(void*, int);
auto get = reinterpret_cast<GetFn>(D.getFn);
auto set = reinterpret_cast<SetFn>(D.setFn);
// Refill every frame -> never drops.
if (get(target) < LxmModsDiamondValue)
set(target, LxmModsDiamondValue);
}
static inline void DrawLxmModsDiamondUI() {
LakiyaXmodSwitch("Unlimited Diamond", &LxmModsDiamond);
} | 322 |
| 15 | C++
#pragma once
// ============================================================================
// LxmModsGranite β Unlimited Granite
//
// 1) In jni/LAKIYAxMOD.cpp add: #include "LxmModsGranite.h"
// 2) Add to the mods tab UI: DrawLxmModsGraniteUI();
// 3) Call from the local-player update path:
// LxmModsGraniteApply(localPlayer);
// ============================================================================
//#include no idea
bool LakiyaXmodSwitch(const char* label, bool* v);
// Replace the old "bool LxmModsGranite" declaration with these.
static inline bool LxmModsGranite = false;
static inline int LxmModsGraniteValue = 999999999;
namespace LxmModsGraniteDetail {
// --- CHANGE THESE TO MATCH THE GAME -----------------------------------------
// DLL / NS / CLASS = where granite lives (e.g. Account, PlayerData, GameData)
// GETTER / SETTER = its property methods
// ---------------------------------------------------------------------------
static void* getFn = nullptr;
static void* setFn = nullptr;
} // namespace LxmModsGranite
static inline void LxmModsGraniteApply(void* target) {
if (!LxmModsGranite || !target) return;
auto& D = LxmModsGraniteDetail;
if (!D.getFn) {
D.getFn = (void*)Il2CppGetMethodOffset(
OBFUSCATE("Assembly-CSharp.dll"),
OBFUSCATE(""),
OBFUSCATE("Player"),
OBFUSCATE("get_Granite"),
0);
D.setFn = (void*)Il2CppGetMethodOffset(
OBFUSCATE("Assembly-CSharp.dll"),
OBFUSCATE(""),
OBFUSCATE("Player"),
OBFUSCATE("set_Granite"),
1);
}
if (!D.getFn || !D.setFn) return;
using GetFn = int (*)(void*);
using SetFn = void (*)(void*, int);
auto get = reinterpret_cast<GetFn>(D.getFn);
auto set = reinterpret_cast<SetFn>(D.setFn);
// Top it back up every frame -> never runs out.
if (get(target) < LxmModsGraniteValue)
set(target, LxmModsGraniteValue);
}
static inline void DrawLxmModsGraniteUI() {
LakiyaXmodSwitch("Unlimited Granite", &LxmModsGranite);
} | 262 |
| 16 | No text... | 255 |
| 17 | Done esp high m120 | 298 |
| 18 | Big Enemy πβ€οΈ | 283 |
| 19 | Safe function play with rank
Wukong Fixs Esp And Crash Fixs Esp π€
Hide bypass buhhh
Hide Bypasse | 271 |
| 20 | No text... | 1 |
