uz
Feedback

Firibgarlarga uchmang! Telemetrio bunday kanallarni topadi va belgilaydi πŸ‘‰ Belgini koβ€˜rmoqchi boβ€˜lsangiz, obuna boβ€˜ling

LAKIYA X MOD

LAKIYA X MOD

Kanalga Telegram’da oβ€˜tish

Sri Lanka Developer Team βœ…βœ…βœ…πŸ‡±πŸ‡° All Type Src Marker And All Hooking Mark , Dump Marker DEV OF LAKIYA x MODS | LAKIYA X MODS πŸ”₯πŸ”₯ ALL MY FRIEND RESPECT πŸ˜ŠπŸ’“

Ko'proq ko'rsatish
Mamlakat belgilanmaganToif belgilanmagan
646
Obunachilar
Ma'lumot yo'q24 soatlar
+547 kun
+44730 kun
Postlar arxiv
Repost from BIOHAZARD MODZ

Ohh wait

GM ALL 😴

The bypass has been patched to release my mod for a while now.

React 10

Leek auto fly code ? Original jump fly

This is not my thing. Add your src fixs Fly Hit Sidr And Bug

FlyHit.h

This is not my thing.
Working fast fixs bug βœ…βœ…βœ…

FlyHit!.h

Fixs Undra Kill And Magnet Aim Soon code Bug enemy Leek but member? 🌚 900+

Do you want big Enemy Coded?πŸ€“

C+++

#pragma once

// ============================================================================
// LxmModsDiamond  β€”  Unlimited Diamond
//
// 1) In jni/LAKIYAxMOD.cpp add:  #include "LxmModsDiamond.h"
Testing done deta 
//        LxmModsDiamondApply(localPlayer);
// ============================================================================

#include <cstdint>

#include "Class.h"
#include "obfuscate.h"

bool LakiyaXmodSwitch(const char* label, bool* v);

 LxmModsDiamond      = false;
static inline int LxmModsDiamondValue = 10000;


static void* getFn = nullptr;
static void* setFn = nullptr;

} 

static inline void LxmModsDiamondApply(void* target) {
    if (!LxmModsDiamond || !target) return;

    auto& D = LxmModsDiamondDetail;

    if (!D.getFn) {
        D.getFn = (void*)Il2CppGetMethodOffset(
            OBFUSCATE("Assembly-CSharp.dll"),
            OBFUSCATE(""),
            OBFUSCATE("Account"),
            OBFUSCATE("get_Diamond"),
            0);

        D.setFn = (void*)Il2CppGetMethodOffset(
            OBFUSCATE("Assembly-CSharp.dll"),
            OBFUSCATE(""),
            OBFUSCATE("Account"),
            OBFUSCATE("set_Diamond"),
            1);
    }

    if (!D.getFn || !D.setFn) return;

    using GetFn = int  (*)(void*);
    using SetFn = void (*)(void*, int);

    auto get = reinterpret_cast<GetFn>(D.getFn);
    auto set = reinterpret_cast<SetFn>(D.setFn);

    // Refill every frame -> never drops.
    if (get(target) < LxmModsDiamondValue)
        set(target, LxmModsDiamondValue);
}

static inline void DrawLxmModsDiamondUI() {
    LakiyaXmodSwitch("Unlimited Diamond", &LxmModsDiamond);
}

C++
#pragma once

// ============================================================================
// LxmModsGranite  β€”  Unlimited Granite
//
// 1) In jni/LAKIYAxMOD.cpp add:  #include "LxmModsGranite.h"
// 2) Add to the mods tab UI:     DrawLxmModsGraniteUI();
// 3) Call from the local-player update path:
//        LxmModsGraniteApply(localPlayer);
// ============================================================================

//#include no idea 

bool LakiyaXmodSwitch(const char* label, bool* v);

// Replace the old "bool LxmModsGranite" declaration with these.
static inline bool LxmModsGranite      = false;
static inline int  LxmModsGraniteValue = 999999999;

namespace LxmModsGraniteDetail {

// --- CHANGE THESE TO MATCH THE GAME -----------------------------------------
//   DLL / NS / CLASS  = where granite lives (e.g. Account, PlayerData, GameData)
//   GETTER / SETTER   = its property methods
// ---------------------------------------------------------------------------

static void* getFn = nullptr;
static void* setFn = nullptr;

} // namespace LxmModsGranite

static inline void LxmModsGraniteApply(void* target) {
    if (!LxmModsGranite || !target) return;

    auto& D = LxmModsGraniteDetail;

    if (!D.getFn) {
        D.getFn = (void*)Il2CppGetMethodOffset(
            OBFUSCATE("Assembly-CSharp.dll"),
            OBFUSCATE(""),
            OBFUSCATE("Player"),
            OBFUSCATE("get_Granite"),
            0);

        D.setFn = (void*)Il2CppGetMethodOffset(
            OBFUSCATE("Assembly-CSharp.dll"),
            OBFUSCATE(""),
            OBFUSCATE("Player"),
            OBFUSCATE("set_Granite"),
            1);
    }

    if (!D.getFn || !D.setFn) return;

    using GetFn = int  (*)(void*);
    using SetFn = void (*)(void*, int);

    auto get = reinterpret_cast<GetFn>(D.getFn);
    auto set = reinterpret_cast<SetFn>(D.setFn);

    // Top it back up every frame -> never runs out.
    if (get(target) < LxmModsGraniteValue)
        set(target, LxmModsGraniteValue);
}

static inline void DrawLxmModsGraniteUI() {
    LakiyaXmodSwitch("Unlimited Granite", &LxmModsGranite);
}

photo content
+1

Done esp high m120
Done esp high m120

Big Enemy πŸ˜‚β€οΈ

Safe function play with rank Wukong Fixs Esp And Crash Fixs Esp πŸ€“ Hide bypass buhhh Hide Bypasse