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GL-DEV

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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0

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Channel Posts
About the skins after update to 4.5 using Lua language . the old script of Lua not cahnge , but the method of inject the lua script change.

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UE4 PB 4.5 – Complete Offset Update 🌍 Global (GL) kUWorld: 0x106A5F4F4 kGNames: 0x105014128 kHookHUD: 0x1099BABA0 kGetHUD: 0x103833150 kDrawText: 0x103144580 kDrawLine: 0x106308C4C kDrawRectFilled: 0x106308BBC kDrawCircleFilled: 0x1066E7D04 kEngine: 0x10AA10CA0 kLineOfSight_1: 0x10A4905E0 kLineOfSight_2: 0x10A9F8C80 kLineOfSight_3: 0x106151454 kLineOfSight_4: 0x106151564 kLineOfSight_5: 0x10615C8FC kBonePos: 0x10356B00C kProjectWorldLocationToScreen: 0x1062B69C0 ━━━━━━━━━━━━━━━━━━━━ 🇰🇷 Korean (KR) kUWorld: 0x106B36DF0 kGNames: 0x1050EBA24 kHookHUD: 0x109A97060 kGetHUD: 0x10390BDFC kDrawText: 0x10321D22C kDrawLine: 0x1063E0548 kDrawRectFilled: 0x1063E04B8 kDrawCircleFilled: 0x1067BF600 kEngine: 0x10AAC4320 kLineOfSight_1: 0x10A544050 kLineOfSight_2: 0x10AAAC300 kLineOfSight_3: 0x106228D50 kLineOfSight_4: 0x106228E60 kLineOfSight_5: 0x1062341F8 kBonePos: 0x103643CB8 kProjectWorldLocationToScreen: 0x10638E2BC ━━━━━━━━━━━━━━━━━━━━ 🇹🇼 Taiwan (TW) kUWorld: 0x106B0FE80 kGNames: 0x1050C4AB4 kHookHUD: 0x109A731B0 kGetHUD: 0x1038E4E8C kDrawText: 0x1031F62BC kDrawLine: 0x1063B95D8 kDrawRectFilled: 0x1063B9548 kDrawCircleFilled: 0x106798690 kEngine: 0x10AAA3320 kLineOfSight_1: 0x10A523070 kLineOfSight_2: 0x10AA8B300 kLineOfSight_3: 0x106201DE0 kLineOfSight_4: 0x106201EF0 kLineOfSight_5: 0x10620D288 kBonePos: 0x10361CD48 kProjectWorldLocationToScreen: 0x10636734C ━━━━━━━━━━━━━━━━━━━━ 🇻🇳 Vietnam (VNG) kUWorld: 0x106809450 kGNames: 0x104DBE0DC kHookHUD: 0x109724720 kGetHUD: 0x1035DE4C0 kDrawText: 0x102EEF8D8 kDrawLine: 0x1060B2BA8 kDrawRectFilled: 0x1060B2B18 kDrawCircleFilled: 0x106491C60 kEngine: 0x10A5D0920 kLineOfSight_1: 0x10A03F760 kLineOfSight_2: 0x10A5B8900 kLineOfSight_3: 0x105EFB3B0 kLineOfSight_4: 0x105EFB4C0 kLineOfSight_5: 0x105F06858 kBonePos: 0x103316364 kProjectWorldLocationToScreen: 0x10606091C ━━━━━━━━━━━━━━━━━━━━ 🇮🇳 Battlegrounds Mobile India (BGMI) kUWorld: 0x105F70998 kGNames: 0x10451B4C4 kHookHUD: 0x108B9DAA8 kGetHUD: 0x102D46668 kDrawText: 0x102656F34 kDrawLine: 0x10581A0B4 kDrawRectFilled: 0x10581A024 kDrawCircleFilled: 0x105BF9244 kEngine: 0x1099F3BA0 kLineOfSight_1: 0x10947B600 kLineOfSight_2: 0x1099DBB80 kLineOfSight_3: 0x105662880 kLineOfSight_4: 0x105662990 kLineOfSight_5: 0x10566DD28 kBonePos: 0x102A7DE8C kProjectWorldLocationToScreen: 0x1057C7DEC shared by: @RG_VIP1 sared from @Bubg_dev
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Yaw: 0x890 Roll: 0x898 Pitch: 0x888 LineOfSightTo: 0x7b0 sared from @Bubg_dev by @saudgl
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PB 4.5 internal SDK by @saudgl https://github.com/saudgl/PB_4_5_SDK_IOS
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To downlaod Decrypted IPA copy : https://decrypt.day/app/id1330123889
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4.5.0 Updated Offsets 🇻🇳 VNG GUObject: 0x10A3B9060 GNames: 0x104DBE0DC Actor: 0x10611334C ━━━━━━━━━━━━━━━━━━━━ 🇹🇼 Taiwan (TW) GUObject: 0x10A88BA60 GNames: 0x1050C4AB4 Actor: 0x106419D7C ━━━━━━━━━━━━━━━━━━━━ 🇰🇷 Korea (KR) GUObject: 0x10A8ACA60 GNames: 0x1050EBA24 Actor: 0x106440CEC ━━━━━━━━━━━━━━━━━━━━ 🌍 Global (GL) GUObject: 0x10A7F93E0 GNames: 0x105014128 Actor: 0x1063693F0 Credit @krro6 sared from @Bubg_dev
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Credit @O_N_E_B_I_E_C_E @onebiecerr sared from @Bubg_dev
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Credit @O_N_E_B_I_E_C_E sared from @Bubg_dev @RG_VIP1
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VNG 4.5 UWorld: 0x10BBE3508 BonePos: 0x103316364 ProjectWorldLocationToScreen: 0x106060914 GWorld Data: 0x10A5D1B20 GWorld Function: 0x101F472B0 GName Data: 0x10A16C770 GName Function: 0x104DBE0DC Guobject: 0x10A3B9060 LineOfSight: 0x105FBC630 ActorArray: 0x10611334C KR 4.5 UWorld: 0x10C0E7DF8 BonePos: 0x103643CB8 ProjectWorldLocationToScreen: 0x10638E2B4 GName Data: 0x10A671060 GName Function: 0x1050EBA24 Guobject: 0x10A8ACA60 LineOfSight: 0x1062E9FD0 ActorArray: 0x106440CEC TW 4.5 UWorld: 0x10C0C6E18 BonePos: 0x10361CD48 ProjectWorldLocationToScreen: 0x106367344 GName Data: 0x10A650080 GName Function: 0x1050C4AB4 Guobject: 0x10A88BA60 LineOfSight: 0x1062C3060 ActorArray: 0x106419D7C Credit :- @Sandipan_1508 sared from @Bubg_dev
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share by :@i603D translated/shared from : @Bubg_dev
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🚨 UE6 - C++ and Blueprints. Out ! - Verse language In.
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https://github.com/jujumilk3/leaked-system-prompts
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use this obfuscation to hide you text , why ! to be not auto scan detect from your target app . no just for avoid crackers https://github.com/saudgl/CTObfuscation_iOS
1 015
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chat: English: https://t.me/+_m2w11-s9QQyZDU0 Arabic: https://t.me/+mecGwFshKVkxZTFk
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No text...
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BG_MI 4.4 GUObjectArray: 0x1095B72D0 GName Function: 0x10426CD48 GName Data: 0x109386C70 GWorld Data: 0x1097CFA40 GWorld Function: 0x1020AEAD4 LineOfSight: 0x10548DB38 ActorArray Decry fun: 0x1055EB9F8 Process event Fun: 0x10440FB44 sared from @Bubg_dev By @H4M4IOS
896
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PB items id's
1 008
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PB TW 4.4 GWorld Data: 0x10a884ac0
861
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internal_SaudGl_SDK_4.4 fixed and tesed on IOS . ===== if face an errors , for ex not found : UVACTask_AccelerationControl UVACTask_FlyingVehicle UVACTask_FlyingVehicleVelocity UVACTask_FlyingVehicleVelocityChange UVACTask_FlyingVehicleZ UVACTask_SuperSpeed UVACTask_SuperSpeedAllDir UVACTask_ClientAbsSpeed delete them caz not anymore exist https://github.com/saudgl/Pubg-4.4-IOS-SDK-GL
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Note: Apple prohibits standalone .dylib files on iOS for app submissions . so if you uplaod it to testflight its may be rejected . so use .framework
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