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GL-DEV

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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0

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Kanal postlari
๐Ÿšจ UE6 - C++ and Blueprints. Out ! - Verse language In.

2
https://github.com/jujumilk3/leaked-system-prompts
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use this obfuscation to hide you text , why ! to be not auto scan detect from your target app . no just for avoid crackers https://github.com/saudgl/CTObfuscation_iOS
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chat: English: https://t.me/+_m2w11-s9QQyZDU0 Arabic: https://t.me/+mecGwFshKVkxZTFk
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Matn yo'q...
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BG_MI 4.4 GUObjectArray: 0x1095B72D0 GName Function: 0x10426CD48 GName Data: 0x109386C70 GWorld Data: 0x1097CFA40 GWorld Function: 0x1020AEAD4 LineOfSight: 0x10548DB38 ActorArray Decry fun: 0x1055EB9F8 Process event Fun: 0x10440FB44 sared from @Bubg_dev By @H4M4IOS
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PB items id's
1 008
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PB TW 4.4 GWorld Data: 0x10a884ac0
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internal_SaudGl_SDK_4.4 fixed and tesed on IOS . ===== if face an errors , for ex not found : UVACTask_AccelerationControl UVACTask_FlyingVehicle UVACTask_FlyingVehicleVelocity UVACTask_FlyingVehicleVelocityChange UVACTask_FlyingVehicleZ UVACTask_SuperSpeed UVACTask_SuperSpeedAllDir UVACTask_ClientAbsSpeed delete them caz not anymore exist https://github.com/saudgl/Pubg-4.4-IOS-SDK-GL
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Note: Apple prohibits standalone .dylib files on iOS for app submissions . so if you uplaod it to testflight its may be rejected . so use .framework
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what is missing here added here : PB 4.4 GL GUObjectArray:0x10A5D9D50 GName Function:0x104D53FD4 GName Data:0x10A3A1990 GWorld Function:0x102B8BA20 GWorld data: 0x10a7f24c0 LineOfSight:0x105F74D8C ActorArray Decry fun:0x1060D2CC4 Process event Fun:0x104EF6D7C HUD Function: 0x1034d9828 Get bone POS: 0x103338df4 Engine data: 0x10a7f12c0 KR GUObjectArray:0x10A6913D0 GName Function:0x104E2D1C0 GName Data:0x10A459400 GWorld Function:0x102C65FBC GWorld Data: 0x10a8a9b40 LineOfSight:0x10604DF78 ActorArray Decry fun:0x1061ABEB0 Process event Fun:0x104FCFF68 VNG GUObjectArray: 0x109E33F50 GName Function:0x104A35D60 GName Data:0x109BEA880 GWorld Function:0x102906820 GWorld Data: 0x10a04c6c0 LineOfSight:0x105C2BE94 ActorArray Decry fun:0x105D82A18 Process event Fun:0x104BD0788 by @saudgl from @Bubg_dev
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โ€”- any offset needed just send me the Shadow of target verstion .
0
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updated adding HUD fun
697
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PB GL 4.4 Yaw : 0x890 Roll : 0x898 Pitch: 0x888 LineOfSightTo : 0x7b0 by @saudgl @Bubg_dev
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Orig Shadow 4.4 Global
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Orig Anogs 4.4
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PB 4.4 SDK https://github.com/saudgl/Pubg-4.4-IOS-SDK-GL by @saudgl @gl-dev
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BP GL 4.4 lineOfSight 0x105f74d8c Actor Decrption 0x1060d2cc4 Process event 0x104ef6d7c Engine data 0x10a7f12c0 by @saudgl @gl-dev
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BP GL 4.4 GName Fun 0x104d53fd4 FName Data 0x10a3a1990 GWorld Fun 0x102b8ba20 GWorld data 0x10a7f24c0 GUobject 0x10a5d9d50 by @saudgl @gl-dev
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๐Ÿšง Any versions of sdk are work for all version gl vng etc . except bgmi diff and each have diff offsets
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