After Effects / Motion Design
#OGE0T After Effects Обратная связь @PShelpbot Наш чат - @MotionTut Галерея ваших работ - @MotionGalleryTut https://www.gosuslugi.ru/snet/67374ae223bfbf2cbf44a302
Show more📈 Analytical overview of Telegram channel After Effects / Motion Design
Channel After Effects / Motion Design (@a_study) in the Russian language segment is an active participant. Currently, the community unites 47 462 subscribers, ranking 436 in the Art & Design category and 13 351 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 47 462 subscribers.
According to the latest data from 17 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -102 over the last 30 days and by -8 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 8.67%. Within the first 24 hours after publication, content typically collects 6.94% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 114 views. Within the first day, a publication typically gains 3 292 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
- Thematic interests: Content is focused on key topics such as adobe, графика, emitter, delta, delta[0.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“#OGE0T
After Effects
Обратная связь
@PShelpbot
Наш чат - @MotionTut
Галерея ваших работ - @MotionGalleryTut
https://www.gosuslugi.ru/snet/67374ae223bfbf2cbf44a302”
Thanks to the high frequency of updates (latest data received on 18 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Art & Design category.
В них вас ждут ⬇️ 🟢 полезные туториалы 🟢 разборы рабочих процессов 🟢 новости индустрии 🟢 актуальная информация о софтах 🟢 вакансии из студийЭто хороший способ регулярно получать новые знания В CG-индустрии. Будет полезно тем, кто уже работает с графикой и кто только присматривается к индустрии. 🤍 Забирайте себе и изучайте
ROTATION - POINT LIGHT var emitter = thisComp.layer("Emitter"); var myPos = thisLayer.toWorld(thisLayer.anchorPoint); var emitterPos = emitter.toWorld(emitter.anchorPoint); var delta = emitterPos - myPos; radiansToDegrees(Math.atan2(delta[1], delta[0])) ROTATION - DIRECTIONAL LIGHT var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var delta = destination.position - emitter.position; radiansToDegrees(Math.atan2(delta[1], delta[0])) BEVEL & EMBOSS ANGLE - POINT LIGHT var emitter = thisComp.layer("Emitter"); var myPos = thisLayer.toWorld(thisLayer.anchorPoint); var emitterPos = emitter.toWorld(emitter.anchorPoint); var delta = emitterPos - myPos; radiansToDegrees(Math.atan2(-delta[1], delta[0])) BEVEL & EMBOSS ANGLE - DIRECTIONAL LIGHT var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var delta = emitter.position - destination.position; radiansToDegrees(Math.atan2(-delta[1], delta[0])) DROP SHADOW DIRECTION - POINT LIGHT var emitter = thisComp.layer("Emitter"); var myPos = thisLayer.toWorld(thisLayer.anchorPoint); var emitterPos = emitter.toWorld(emitter.anchorPoint); var delta = myPos - emitterPos; radiansToDegrees(Math.atan2(delta[1], delta[0])) + 90 DROP SHADOW DIRECTION - DIRECTIONAL LIGHT var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var delta = destination.position - emitter.position; radiansToDegrees(Math.atan2(delta[1], delta[0])) + 90 POSITION OFFSET - POINT LIGHT var emitter = thisComp.layer("Emitter"); var shape = thisComp.layer("Shape A"); var distance = effect("Slider Control")("Slider"); var delta = shape.position - emitter.position; var angle = Math.atan2(delta[1], delta[0]); shape.position + [Math.cos(angle) * distance, Math.sin(angle) * distance] POSITION OFFSET - DIRECTIONAL LIGHT var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var shape = thisComp.layer("Shape A"); var distance = effect("Position Offset")("Slider"); var delta = destination.position - emitter.position; var angle = Math.atan2(delta[1], delta[0]); shape.position + [Math.cos(angle) * distance, Math.sin(angle) * distance] RADIAL BLUR CENTER - DIRECTIONAL LIGHT (Requires "Light Distance" slider to set emitter distance from layer, check out the tutorial file for this one) var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var positionOffset = effect("Position Offset")("Slider"); var lightDistance = effect("Light Distance")("Slider"); var delta = destination.position - emitter.position; var angle = Math.atan2(delta[1], delta[0]);#tutorial | Project | By olly
Available now! Telegram Research 2025 — the year's key insights 
