After Effects / Motion Design
#OGE0T After Effects Обратная связь @PShelpbot Наш чат - @MotionTut Галерея ваших работ - @MotionGalleryTut https://www.gosuslugi.ru/snet/67374ae223bfbf2cbf44a302
Ko'proq ko'rsatish📈 Telegram kanali After Effects / Motion Design analitikasi
After Effects / Motion Design (@a_study) Rus til segmentidagi kanali faol ishtirokchi. Hozirda hamjamiyat 47 462 obunachidan iborat bo'lib, Sanʼat & Dizayn toifasida 436-o'rinni va Rossiya mintaqasida 13 351-o'rinni egallagan.
📊 Auditoriya ko‘rsatkichlari va dinamika
невідомо sanasidan buyon loyiha tez o‘sib, 47 462 obunachiga ega bo‘ldi.
17 Iyun, 2026 dagi oxirgi ma’lumotlarga ko‘ra kanal barqaror faollikka ega. Oxirgi 30 kunda obunachilar soni -102 ga, so‘nggi 24 soatda esa -8 ga o‘zgardi va umumiy qamrov yuqori darajada qolmoqda.
- Tasdiqlash holati: Tasdiqlanmagan
- Jalb etish (ER): Auditoriya o‘rtacha 8.67% darajada jalb etiladi. Nashrdan keyingi dastlabki 24 soatda kontent odatda umumiy obunachilar sonining 6.94% ini tashkil etuvchi reaksiyalarni to‘playdi.
- Post qamrovi: Har bir post o‘rtacha 4 114 marta ko‘riladi; birinchi sutkada odatda 3 292 ta ko‘rish yig‘iladi.
- Reaksiyalar va o‘zaro ta’sir: Auditoriya faol: har bir postga o‘rtacha 5 ta reaksiya keladi.
- Tematik yo‘nalishlar: Kontent adobe, графика, emitter, delta, delta[0 kabi asosiy mavzularga jamlangan.
📝 Tavsif va kontent siyosati
Muallif resursni shaxsiy fikrni ifoda etish maydoni sifatida ta’riflaydi:
“#OGE0T
After Effects
Обратная связь
@PShelpbot
Наш чат - @MotionTut
Галерея ваших работ - @MotionGalleryTut
https://www.gosuslugi.ru/snet/67374ae223bfbf2cbf44a302”
Yuqori yangilanish chastotasi (oxirgi ma’lumot 18 Iyun, 2026 da olingan) sababli kanal doimo dolzarb va katta qamrovli bo‘lib qoladi. Analitika auditoriya kontent bilan faol hamkorlik qilishini, uni Sanʼat & Dizayn toifasidagi muhim ta’sir nuqtasiga aylantirishini ko‘rsatadi.
В них вас ждут ⬇️ 🟢 полезные туториалы 🟢 разборы рабочих процессов 🟢 новости индустрии 🟢 актуальная информация о софтах 🟢 вакансии из студийЭто хороший способ регулярно получать новые знания В CG-индустрии. Будет полезно тем, кто уже работает с графикой и кто только присматривается к индустрии. 🤍 Забирайте себе и изучайте
ROTATION - POINT LIGHT var emitter = thisComp.layer("Emitter"); var myPos = thisLayer.toWorld(thisLayer.anchorPoint); var emitterPos = emitter.toWorld(emitter.anchorPoint); var delta = emitterPos - myPos; radiansToDegrees(Math.atan2(delta[1], delta[0])) ROTATION - DIRECTIONAL LIGHT var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var delta = destination.position - emitter.position; radiansToDegrees(Math.atan2(delta[1], delta[0])) BEVEL & EMBOSS ANGLE - POINT LIGHT var emitter = thisComp.layer("Emitter"); var myPos = thisLayer.toWorld(thisLayer.anchorPoint); var emitterPos = emitter.toWorld(emitter.anchorPoint); var delta = emitterPos - myPos; radiansToDegrees(Math.atan2(-delta[1], delta[0])) BEVEL & EMBOSS ANGLE - DIRECTIONAL LIGHT var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var delta = emitter.position - destination.position; radiansToDegrees(Math.atan2(-delta[1], delta[0])) DROP SHADOW DIRECTION - POINT LIGHT var emitter = thisComp.layer("Emitter"); var myPos = thisLayer.toWorld(thisLayer.anchorPoint); var emitterPos = emitter.toWorld(emitter.anchorPoint); var delta = myPos - emitterPos; radiansToDegrees(Math.atan2(delta[1], delta[0])) + 90 DROP SHADOW DIRECTION - DIRECTIONAL LIGHT var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var delta = destination.position - emitter.position; radiansToDegrees(Math.atan2(delta[1], delta[0])) + 90 POSITION OFFSET - POINT LIGHT var emitter = thisComp.layer("Emitter"); var shape = thisComp.layer("Shape A"); var distance = effect("Slider Control")("Slider"); var delta = shape.position - emitter.position; var angle = Math.atan2(delta[1], delta[0]); shape.position + [Math.cos(angle) * distance, Math.sin(angle) * distance] POSITION OFFSET - DIRECTIONAL LIGHT var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var shape = thisComp.layer("Shape A"); var distance = effect("Position Offset")("Slider"); var delta = destination.position - emitter.position; var angle = Math.atan2(delta[1], delta[0]); shape.position + [Math.cos(angle) * distance, Math.sin(angle) * distance] RADIAL BLUR CENTER - DIRECTIONAL LIGHT (Requires "Light Distance" slider to set emitter distance from layer, check out the tutorial file for this one) var emitter = thisComp.layer("Emitter"); var destination = thisComp.layer("Destination"); var positionOffset = effect("Position Offset")("Slider"); var lightDistance = effect("Light Distance")("Slider"); var delta = destination.position - emitter.position; var angle = Math.atan2(delta[1], delta[0]);#tutorial | Project | By olly
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