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STARCOOL

STARCOOL

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📈 Telegram 频道 STARCOOL 的分析概览

频道 STARCOOL (@starcoolplus) 是活跃参与者。目前社区聚集了 10 296 名订阅者,在 游戏 类别中位列第 8 536,并在 印度尼西亚 地区排名第 6 240 位。

📊 受众指标与增长动态

自 невідомо 创建以来,项目保持高速增长,吸引了 10 296 名订阅者。

根据 09 十月, 2026 的最新数据,频道保持稳定运转。过去 30 天订阅人数变化为 -696,过去 24 小时变化为 0,整体触达仍然可观。

  • 认证状态: 未认证
  • 互动率 (ER): 平均受众互动率为 14.35%。内容发布后 24 小时内通常能获得 6.85% 的反应,占订阅者总量。
  • 帖子覆盖: 每篇帖子平均可获得 1 480 次浏览,首日通常累积 706 次浏览。
  • 互动与反馈: 受众积极参与,单帖平均反应数为 3。
  • 主题关注点: 内容集中在 pattern, inline, uintptr_t, namespace, off_8783780[0 等核心主题上。

📝 描述与内容策略

作者将该频道定位为表达主观观点的平台:
“buy here https://realstarcool.biz.id/”

凭借高频更新(最新数据采集于 10 十月, 2026),频道始终保持新鲜度与高覆盖。分析显示受众积极互动,使其成为 游戏 类别中的关键影响点。

10 296
订阅者
无数据24 小时
-2137 天
-69630 天
帖子存档
STARCOOL
10 297
free for testing release KERNEL CORE RUNNERS *LICENSE GENERATED* Key: CR-3X61UA Game: CR Expired: 10/10/2026, 21.50.36 Generated By: STARCOOL

STARCOOL
10 297
ONLINE✅

STARCOOL
10 297
Shit
Shit

STARCOOL
10 297
Ngapain yak

STARCOOL
10 297
Repost from STARCOOL
🔥Ready Source code 📱Kernel-Syscall 🔴PUBG Mobile 🔴Farlight 84 🔴Wuthering Waves 🔴Gangstar Mirage City 🔴Core Runners 🔴Gold And Glory 🔴Free Fire 🔴Magic Ches GG 🔴Mobile Legends 🔴Mini World Royale 🔴Bloodstrike 🔴Call Of Duty DEVELOPER 💻@REALSTARCOOL RELEASE BY 💻@CheatEngine_Here

STARCOOL
10 297
photo content

STARCOOL
10 297
✈️✈️✈️✈️✈️✈️

STARCOOL
10 297
各位晚安

STARCOOL
10 297

STARCOOL
10 297
bone_dump.txt

STARCOOL
10 297
gangstar mirage citty

STARCOOL
10 297
Repost from STARCOOL
FULL LEAKED MLBB EXTERNAL LATEST SET UP YOUR BRAND FEATURE ROOM Room player info Account/server data ESP Player ESP Enemy cooldown Drone Prediction ESP VISUAL Monster ESP Minimap Alert warning RETRI Auto Retribution Target selection Retri position settings SKILL Ling auto sword Gusion auto combo Kimmy auto aim RELEASE BY @REALSTARCOOL

STARCOOL
10 297
3k mata memandang,,makin gk laku jualan cheat ml

STARCOOL
10 297

STARCOOL
10 297

STARCOOL
10 297
owner lagi ilang ,

STARCOOL
10 297
base.apk2.52 MB

STARCOOL
10 297
Test rendering

STARCOOL
10 297
Render with surface view
+1
Render with surface view

STARCOOL
10 297
Polygun External
#pragma once #include <cstdint> namespace Offsets { namespace PolygonArenaNetworkManager { constexpr uint64_t TypeInfo = 0xc6b5f20; constexpr uint64_t StaticField = 0xB8; constexpr uint64_t Instance = 0x0; constexpr uint64_t IsShuttingDown = 0x7a; constexpr uint64_t AllPlayerList = 0x80; constexpr uint64_t AllNetworkTransformList = 0x90; constexpr uint64_t DataUpdateCompleted = 0xa0; constexpr uint64_t _localPlayer = 0xa8; } namespace GameConfig { constexpr uint64_t TypeInfo = 0xc6ae860; constexpr uint64_t StaticField = 0xB8; constexpr uint64_t ActiveCamera = 0xB8; constexpr uint64_t ActiveCameraTransform = 0xC8; } namespace AIInstantiateManager { constexpr uint64_t TypeInfo = 0xc6a8098; constexpr uint64_t StaticField = 0xB8; constexpr uint64_t Instance = 0x0; constexpr uint64_t AINetworkedDictionary = 0x80; } namespace InGamePlayerNetwork { constexpr uint64_t PlayerId = 0x88; constexpr uint64_t Stats = 0x2d8; constexpr uint64_t DisplayName = 0x104; constexpr uint64_t NetworkTransform = 0x288; } namespace PlayerStats { constexpr uint64_t Name = 0x10; constexpr uint64_t PlayerTeam = 0xa0; constexpr uint64_t Health = 0x234; constexpr uint64_t OverriddenMaxHealth = 0x238; } namespace PANetworkTransform { constexpr uint64_t RenderPosition = 0xa0; } namespace Camera { constexpr uint64_t Pointer = 0x10; //not dump } namespace CameraMatrix { constexpr uint64_t Matrix = 0xF0; } namespace Dictionary { constexpr uint64_t ArrPtr = 0x18; //not dump constexpr uint64_t ArrData = 0x20; //not dump constexpr uint64_t Count = 0x20; //not dump constexpr uint64_t Entry_Size = 0x18; //not dump constexpr uint64_t Entry_Key = 0x8; //not dump constexpr uint64_t Entry_Value = 0x10; //not dump } namespace List { constexpr uint64_t Items = 0x10; //not dump constexpr uint64_t Size = 0x18; //not dump } namespace Array { constexpr uint64_t Length = 0x18; //not dump constexpr uint64_t Data = 0x20; //not dump } }