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GL-DEV

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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0

Ko'proq ko'rsatish
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Obunachilar
+224 soatlar
+37 kunlar
+1030 kunlar
Postlar arxiv
GL-DEV
1 215
About the skins after update to 4.5 using Lua language . the old script of Lua not cahnge , but the method of inject the lua script change.

GL-DEV
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UE4 PB 4.5 – Complete Offset Update
🌍 Global (GL)
kUWorld: 0x106A5F4F4
kGNames: 0x105014128
kHookHUD: 0x1099BABA0
kGetHUD: 0x103833150
kDrawText: 0x103144580
kDrawLine: 0x106308C4C
kDrawRectFilled: 0x106308BBC
kDrawCircleFilled: 0x1066E7D04
kEngine: 0x10AA10CA0
kLineOfSight_1: 0x10A4905E0
kLineOfSight_2: 0x10A9F8C80
kLineOfSight_3: 0x106151454
kLineOfSight_4: 0x106151564
kLineOfSight_5: 0x10615C8FC
kBonePos: 0x10356B00C
kProjectWorldLocationToScreen: 0x1062B69C0
━━━━━━━━━━━━━━━━━━━━
🇰🇷 Korean (KR)
kUWorld: 0x106B36DF0
kGNames: 0x1050EBA24
kHookHUD: 0x109A97060
kGetHUD: 0x10390BDFC
kDrawText: 0x10321D22C
kDrawLine: 0x1063E0548
kDrawRectFilled: 0x1063E04B8
kDrawCircleFilled: 0x1067BF600
kEngine: 0x10AAC4320
kLineOfSight_1: 0x10A544050
kLineOfSight_2: 0x10AAAC300
kLineOfSight_3: 0x106228D50
kLineOfSight_4: 0x106228E60
kLineOfSight_5: 0x1062341F8
kBonePos: 0x103643CB8
kProjectWorldLocationToScreen: 0x10638E2BC
━━━━━━━━━━━━━━━━━━━━
🇹🇼 Taiwan (TW)
kUWorld: 0x106B0FE80
kGNames: 0x1050C4AB4
kHookHUD: 0x109A731B0
kGetHUD: 0x1038E4E8C
kDrawText: 0x1031F62BC
kDrawLine: 0x1063B95D8
kDrawRectFilled: 0x1063B9548
kDrawCircleFilled: 0x106798690
kEngine: 0x10AAA3320
kLineOfSight_1: 0x10A523070
kLineOfSight_2: 0x10AA8B300
kLineOfSight_3: 0x106201DE0
kLineOfSight_4: 0x106201EF0
kLineOfSight_5: 0x10620D288
kBonePos: 0x10361CD48
kProjectWorldLocationToScreen: 0x10636734C
━━━━━━━━━━━━━━━━━━━━
🇻🇳 Vietnam (VNG)
kUWorld: 0x106809450
kGNames: 0x104DBE0DC
kHookHUD: 0x109724720
kGetHUD: 0x1035DE4C0
kDrawText: 0x102EEF8D8
kDrawLine: 0x1060B2BA8
kDrawRectFilled: 0x1060B2B18
kDrawCircleFilled: 0x106491C60
kEngine: 0x10A5D0920
kLineOfSight_1: 0x10A03F760
kLineOfSight_2: 0x10A5B8900
kLineOfSight_3: 0x105EFB3B0
kLineOfSight_4: 0x105EFB4C0
kLineOfSight_5: 0x105F06858
kBonePos: 0x103316364
kProjectWorldLocationToScreen: 0x10606091C
━━━━━━━━━━━━━━━━━━━━
🇮🇳 Battlegrounds Mobile India (BGMI)
kUWorld: 0x105F70998
kGNames: 0x10451B4C4
kHookHUD: 0x108B9DAA8
kGetHUD: 0x102D46668
kDrawText: 0x102656F34
kDrawLine: 0x10581A0B4
kDrawRectFilled: 0x10581A024
kDrawCircleFilled: 0x105BF9244
kEngine: 0x1099F3BA0
kLineOfSight_1: 0x10947B600
kLineOfSight_2: 0x1099DBB80
kLineOfSight_3: 0x105662880
kLineOfSight_4: 0x105662990
kLineOfSight_5: 0x10566DD28
kBonePos: 0x102A7DE8C
kProjectWorldLocationToScreen: 0x1057C7DEC

shared by: @RG_VIP1
sared from @Bubg_dev

GL-DEV
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Yaw: 0x890 Roll: 0x898 Pitch: 0x888 LineOfSightTo: 0x7b0 sared from @Bubg_dev by @saudgl

GL-DEV
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GL-DEV
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To downlaod Decrypted IPA copy : https://decrypt.day/app/id1330123889

GL-DEV
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4.5.0

Updated Offsets
🇻🇳 VNG
GUObject: 0x10A3B9060
GNames: 0x104DBE0DC
Actor: 0x10611334C
━━━━━━━━━━━━━━━━━━━━
🇹🇼 Taiwan (TW)
GUObject: 0x10A88BA60
GNames: 0x1050C4AB4
Actor: 0x106419D7C
━━━━━━━━━━━━━━━━━━━━
🇰🇷 Korea (KR)
GUObject: 0x10A8ACA60
GNames: 0x1050EBA24
Actor: 0x106440CEC
━━━━━━━━━━━━━━━━━━━━
🌍 Global (GL)
GUObject: 0x10A7F93E0
GNames: 0x105014128
Actor: 0x1063693F0
Credit @krro6
sared from @Bubg_dev

GL-DEV
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Credit @O_N_E_B_I_E_C_E @onebiecerr
sared from @Bubg_dev

GL-DEV
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Credit @O_N_E_B_I_E_C_E
sared from @Bubg_dev @RG_VIP1

GL-DEV
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VNG 4.5 UWorld: 0x10BBE3508 BonePos: 0x103316364 ProjectWorldLocationToScreen: 0x106060914 GWorld Data: 0x10A5D1B20 GWorld Function: 0x101F472B0 GName Data: 0x10A16C770 GName Function: 0x104DBE0DC Guobject: 0x10A3B9060 LineOfSight: 0x105FBC630 ActorArray: 0x10611334C KR 4.5 UWorld: 0x10C0E7DF8 BonePos: 0x103643CB8 ProjectWorldLocationToScreen: 0x10638E2B4 GName Data: 0x10A671060 GName Function: 0x1050EBA24 Guobject: 0x10A8ACA60 LineOfSight: 0x1062E9FD0 ActorArray: 0x106440CEC TW 4.5 UWorld: 0x10C0C6E18 BonePos: 0x10361CD48 ProjectWorldLocationToScreen: 0x106367344 GName Data: 0x10A650080 GName Function: 0x1050C4AB4 Guobject: 0x10A88BA60 LineOfSight: 0x1062C3060 ActorArray: 0x106419D7C Credit :- @Sandipan_1508 sared from @Bubg_dev

GL-DEV
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share by :@i603D
translated/shared from : @Bubg_dev

GL-DEV
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🚨 UE6 - C++ and Blueprints. Out ! - Verse language In.

GL-DEV
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use this obfuscation to hide you text , why ! to be not auto scan detect from your target app . no just for avoid crackers https://github.com/saudgl/CTObfuscation_iOS

GL-DEV
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photo content

GL-DEV
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BG_MI 4.4
GUObjectArray:
0x1095B72D0

GName Function:
0x10426CD48

GName Data:
0x109386C70


GWorld Data:
0x1097CFA40

GWorld Function:
0x1020AEAD4

LineOfSight:
0x10548DB38

ActorArray Decry fun:
0x1055EB9F8

Process event Fun:
0x10440FB44
sared from @Bubg_dev
By @H4M4IOS

GL-DEV
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PB items id's

GL-DEV
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PB TW 4.4 GWorld Data: 0x10a884ac0

GL-DEV
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internal_SaudGl_SDK_4.4 fixed and tesed on IOS . ===== if face an errors , for ex not found :
UVACTask_AccelerationControl
UVACTask_FlyingVehicle 
UVACTask_FlyingVehicleVelocity 
UVACTask_FlyingVehicleVelocityChange 
UVACTask_FlyingVehicleZ 
UVACTask_SuperSpeed
UVACTask_SuperSpeedAllDir 
UVACTask_ClientAbsSpeed 
delete them caz not anymore exist https://github.com/saudgl/Pubg-4.4-IOS-SDK-GL

GL-DEV
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Note: Apple prohibits standalone .dylib files on iOS for app submissions . so if you uplaod it to testflight its may be rejected . so use .framework