STARCOOL
π Analytical overview of Telegram channel STARCOOL
Channel STARCOOL (@starcoolplus) is an active participant. Currently, the community unites 10 077 subscribers, ranking 8 798 in the Games category and 6 299 in the Indonesia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 10 077 subscribers.
According to the latest data from 06 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -292 over the last 30 days and by -6 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 8.11%. Within the first 24 hours after publication, content typically collects 4.96% reactions from the total number of subscribers.
- Post reach: On average, each post receives 817 views. Within the first day, a publication typically gains 500 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 13.
- Thematic interests: Content is focused on key topics such as pattern, inline, uintptr_t, namespace, off_8783780[0.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βbuy here https://realstarcool.biz.id/β
Thanks to the high frequency of updates (latest data received on 07 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
UWorldSig = 48 8B 1D ? ? ? ? ? ? ? 10 4C 8D 4D ? 4C
GNamesSig 48 8B 3D ? ? ? ? 48 85 FF 75 38
GObjectsSig 48 8D 0D ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? 48 8B D6
all game ue4 / 4.0 -> 4.9 UEngine working
Cr:-Sanji1_Owner
PRPakTool.exe <PakFilePath> <options>(Optional)
OR Drag & Drop PakFile Directly onto PRPakTool.exe
OR Use Provided Scripts, Supports Batch Processing(Recommended)
Android
use any Terminal Application
Command-Line:
Code:
/PRPakTool <PakFilePath> <options>(Optional)
Example:
Code:
chmod 755 PRPakTool
./PRPakTool /data/tmp/Test.pak -output data/tmp/
Quote:
use -help command to view available options
New project for pc is DeVeilSoon
namespace ASTExtraCharacter { constexpr uintptr_t CurrentStates = 0x1058; constexpr uintptr_t Health = 0xE60; constexpr uintptr_t HealthMax = 0xE64; constexpr uintptr_t bIsGunADS = 0x1134; constexpr uintptr_t CurrentVehicle = 0xEb0; } namespace ACharacter { constexpr uintptr_t Mesh = 0x510; } namespace AActor { constexpr uintptr_t RootComponent = 0x208; constexpr uintptr_t Owner = 0xF0; } namespace USceneComponent { constexpr uintptr_t RelativeLocation = 0x1E4; constexpr uintptr_t ComponentVelocity = 0x2C0; } namespace AUAEPlayerController { constexpr uintptr_t PlayerKey = 0x920; } }
4..5.0 #pragma once #include <cstdint> namespace Global { constexpr uintptr_t GNames = 0xEC73720; //sub_5858420 constexpr uintptr_t ViewMatrix = 0xe96e270; constexpr uintptr_t Engine = 0xF1FB900; //sub_A7F5154 //00 49 40 F9 C0 03 5F D6 } namespace BGMI { constexpr uintptr_t GNames = 0xEC73720; //sub_5858420 constexpr uintptr_t ViewMatrix = 0xe96e270; constexpr uintptr_t Engine = 0xF1FB900; //sub_A7F5154 //00 49 40 F9 C0 03 5F D6 } namespace UEPointers { inline uintptr_t GNames; inline uintptr_t ViewMatrix; inline uintptr_t Engine; } namespace Offsets { namespace Names { constexpr uintptr_t GNames_Ptr_Offset = 0x110; } namespace VMatrix { constexpr uintptr_t ViewMatrixPtr = 0xc0; constexpr uintptr_t ViewMatrixFinal = 0x9d0; } namespace UEngine { constexpr uintptr_t GameViewport = 0x810; } namespace UGameViewportClient { constexpr uintptr_t World = 0x78; } namespace UWorld { constexpr uintptr_t PersistentLevel = 0x30; constexpr uintptr_t NetDriver = 0x38; } namespace Apawn { constexpr uintptr_t PlayerState = 0x4d0; } namespace UNetDriver { constexpr uintptr_t ServerConnection = 0x78; } namespace UPlayer { constexpr uintptr_t PlayerController = 0x30; } namespace ASTExtraPlayerController { constexpr uintptr_t STExtraBaseCharacter = 0x28C8; constexpr uintptr_t AvatarCaptureInfo = 0x39e8; } namespace AAvatarCapture { constexpr uintptr_t CurUseWeaponSkinID = 0x670; } namespace ASTExtraPlayerCharacter { constexpr uintptr_t STPlayerController = 0x4B18; } namespace APlayerController { constexpr uintptr_t PlayerCameraManager = 0x548; } namespace APlayerCameraManager { constexpr uintptr_t CameraCache = 0x520; } namespace UNetConnection { constexpr uintptr_t ObserveTarget = 0xA0; constexpr uintptr_t MaxPacket = 0xA8; } namespace AController { constexpr uintptr_t ControlRotation = 0x4E0; } namespace ASTExtraBaseCharacter { constexpr uintptr_t ThirdPersonCameraComponent = 0x1D78; constexpr uintptr_t HighWalkSpeed = 0x2B78; constexpr uintptr_t IsWeaponFiring = 0x1830; constexpr uintptr_t WeaponManagerComponent = 0x2608; } namespace STExtraWeapon { constexpr uintptr_t WeaponEntityComp = 0x860; } namespace STExtraShootWeapon { constexpr uintptr_t CurBulletNumInClip = 0x1038; } namespace WeaponEntity { constexpr uintptr_t WeaponId = 0x1E0; } namespace STExtraShootWeapon { constexpr uintptr_t ShootWeaponEntityComp = 0x1370; } namespace WeaponManagerComponent{ constexpr uintptr_t CurrentWeaponReplicated = 0x5d8; } namespace UAvatarDIYEntity { constexpr uintptr_t AvatarComponent = 0x28; } namespace UWeaponAvatarDIYComponent { constexpr uintptr_t WeaponSkinID = 0x7D0; } namespace ShootWeaponEntity { constexpr uintptr_t BulletFireSpeed = 0x560; constexpr uintptr_t CurBulletNumInClip = 0x1038; constexpr uintptr_t ShootInterval = 0x5A0; constexpr uintptr_t RecoilKickADS = 0xCF0; constexpr uintptr_t AnimationKick = 0xCF4; constexpr uintptr_t ExtraHitPerformScale = 0xCF8; constexpr uintptr_t VolleyBulletSpreadFactor = 0x628; } namespace UCameraComponent { constexpr uintptr_t FieldOfView = 0x39C; } namespace AUAECharacter { constexpr uintptr_t TeamId = 0x998; constexpr uintptr_t PlayerName = 0x960; constexpr uintptr_t bIsAI = 0xA40; }
