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不要被骗子欺骗!Telemetrio 会找到并标记这些频道 👉 如果想查看标记,请订阅

STARCOOL

STARCOOL

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📈 Telegram 频道 STARCOOL 的分析概览

频道 STARCOOL (@starcoolplus) 是活跃参与者。目前社区聚集了 10 077 名订阅者,在 游戏 类别中位列第 8 798,并在 印度尼西亚 地区排名第 6 299 位。

📊 受众指标与增长动态

自 невідомо 创建以来,项目保持高速增长,吸引了 10 077 名订阅者。

根据 06 十一月, 2026 的最新数据,频道保持稳定运转。过去 30 天订阅人数变化为 -292,过去 24 小时变化为 -6,整体触达仍然可观。

  • 认证状态: 未认证
  • 互动率 (ER): 平均受众互动率为 8.11%。内容发布后 24 小时内通常能获得 4.96% 的反应,占订阅者总量。
  • 帖子覆盖: 每篇帖子平均可获得 817 次浏览,首日通常累积 500 次浏览。
  • 互动与反馈: 受众积极参与,单帖平均反应数为 13。
  • 主题关注点: 内容集中在 pattern, inline, uintptr_t, namespace, off_8783780[0 等核心主题上。

📝 描述与内容策略

作者将该频道定位为表达主观观点的平台:
“buy here https://realstarcool.biz.id/”

凭借高频更新(最新数据采集于 07 十一月, 2026),频道始终保持新鲜度与高覆盖。分析显示受众积极互动,使其成为 游戏 类别中的关键影响点。

10 077
订阅者
-624 小时
-837 天
-29230 天
帖子存档
STARCOOL
10 077
hello

STARCOOL
10 077
Repost from NIKA SOURCE MODS
com.pubg.imobile.zip
Full SDK 64BIT BGMI
DUMP BY Sanji1_Owner

STARCOOL
10 077
Support Kernel/non kernel

STARCOOL
10 077
Send me account wechat

STARCOOL
10 077
need akun wechat

STARCOOL
10 077
UWorldSig = 48 8B 1D ? ? ? ? ? ? ? 10 4C 8D 4D ? 4C 

GNamesSig  48 8B 3D ? ? ? ? 48 85 FF 75 38 

GObjectsSig  48 8D 0D ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? 48 8B D6 
all game ue4 / 4.0 -> 4.9 UEngine working
Cr:-Sanji1_Owner

STARCOOL
10 077
Windows Command-Line: Code:
PRPakTool.exe <PakFilePath> <options>(Optional)
OR Drag & Drop PakFile Directly onto PRPakTool.exe OR Use Provided Scripts, Supports Batch Processing(Recommended) Android use any Terminal Application Command-Line: Code:
/PRPakTool <PakFilePath> <options>(Optional)
Example: Code:
chmod 755 PRPakTool
./PRPakTool /data/tmp/Test.pak -output data/tmp/
Quote:
use -help command to view available options

STARCOOL
10 077
Pak injection Tool .zip Working all game UE4 / 4.1 -> 4.9 IS WORKING

STARCOOL
10 077
Repost from NIKA SOURCE MODS
Cr:- Sanji1_Owner PUBGM v4.5 Lua Decompile.zip

STARCOOL
10 077
Repost from NGI ENGINE
New program for pc new A new and improved reverse engineering program, better than IDA Pro and more stable, with enhanced AI support. The new program name is Devil.
New project for pc is DeVeil
Soon

STARCOOL
10 077
Hi

STARCOOL
10 077
PUBGM GL 4.5.0 -ESP -ITEM/LOOT -AIM TOUCH -RADAR -IPAD VIEW

STARCOOL
10 077
sebenernya leak src.ngasih tutor DLL sama aja ngerusak pasar jual beli cheat

STARCOOL
10 077
klean need dumper mlbb full base pointer?

STARCOOL
10 077
Gak bisa rilis R6.mobile

STARCOOL
10 077
open admin GC

STARCOOL
10 077
4.5.0

STARCOOL
10 077
namespace ASTExtraCharacter { constexpr uintptr_t CurrentStates = 0x1058; constexpr uintptr_t Health = 0xE60; constexpr uintptr_t HealthMax = 0xE64; constexpr uintptr_t bIsGunADS = 0x1134; constexpr uintptr_t CurrentVehicle = 0xEb0; } namespace ACharacter { constexpr uintptr_t Mesh = 0x510; } namespace AActor { constexpr uintptr_t RootComponent = 0x208; constexpr uintptr_t Owner = 0xF0; } namespace USceneComponent { constexpr uintptr_t RelativeLocation = 0x1E4; constexpr uintptr_t ComponentVelocity = 0x2C0; } namespace AUAEPlayerController { constexpr uintptr_t PlayerKey = 0x920; } }

STARCOOL
10 077
4..5.0 #pragma once #include <cstdint> namespace Global { constexpr uintptr_t GNames = 0xEC73720; //sub_5858420 constexpr uintptr_t ViewMatrix = 0xe96e270; constexpr uintptr_t Engine = 0xF1FB900; //sub_A7F5154 //00 49 40 F9 C0 03 5F D6 } namespace BGMI { constexpr uintptr_t GNames = 0xEC73720; //sub_5858420 constexpr uintptr_t ViewMatrix = 0xe96e270; constexpr uintptr_t Engine = 0xF1FB900; //sub_A7F5154 //00 49 40 F9 C0 03 5F D6 } namespace UEPointers { inline uintptr_t GNames; inline uintptr_t ViewMatrix; inline uintptr_t Engine; } namespace Offsets { namespace Names { constexpr uintptr_t GNames_Ptr_Offset = 0x110; } namespace VMatrix { constexpr uintptr_t ViewMatrixPtr = 0xc0; constexpr uintptr_t ViewMatrixFinal = 0x9d0; } namespace UEngine { constexpr uintptr_t GameViewport = 0x810; } namespace UGameViewportClient { constexpr uintptr_t World = 0x78; } namespace UWorld { constexpr uintptr_t PersistentLevel = 0x30; constexpr uintptr_t NetDriver = 0x38; } namespace Apawn { constexpr uintptr_t PlayerState = 0x4d0; } namespace UNetDriver { constexpr uintptr_t ServerConnection = 0x78; } namespace UPlayer { constexpr uintptr_t PlayerController = 0x30; } namespace ASTExtraPlayerController { constexpr uintptr_t STExtraBaseCharacter = 0x28C8; constexpr uintptr_t AvatarCaptureInfo = 0x39e8; } namespace AAvatarCapture { constexpr uintptr_t CurUseWeaponSkinID = 0x670; } namespace ASTExtraPlayerCharacter { constexpr uintptr_t STPlayerController = 0x4B18; } namespace APlayerController { constexpr uintptr_t PlayerCameraManager = 0x548; } namespace APlayerCameraManager { constexpr uintptr_t CameraCache = 0x520; } namespace UNetConnection { constexpr uintptr_t ObserveTarget = 0xA0; constexpr uintptr_t MaxPacket = 0xA8; } namespace AController { constexpr uintptr_t ControlRotation = 0x4E0; } namespace ASTExtraBaseCharacter { constexpr uintptr_t ThirdPersonCameraComponent = 0x1D78; constexpr uintptr_t HighWalkSpeed = 0x2B78; constexpr uintptr_t IsWeaponFiring = 0x1830; constexpr uintptr_t WeaponManagerComponent = 0x2608; } namespace STExtraWeapon { constexpr uintptr_t WeaponEntityComp = 0x860; } namespace STExtraShootWeapon { constexpr uintptr_t CurBulletNumInClip = 0x1038; } namespace WeaponEntity { constexpr uintptr_t WeaponId = 0x1E0; } namespace STExtraShootWeapon { constexpr uintptr_t ShootWeaponEntityComp = 0x1370; } namespace WeaponManagerComponent{ constexpr uintptr_t CurrentWeaponReplicated = 0x5d8; } namespace UAvatarDIYEntity { constexpr uintptr_t AvatarComponent = 0x28; } namespace UWeaponAvatarDIYComponent { constexpr uintptr_t WeaponSkinID = 0x7D0; } namespace ShootWeaponEntity { constexpr uintptr_t BulletFireSpeed = 0x560; constexpr uintptr_t CurBulletNumInClip = 0x1038; constexpr uintptr_t ShootInterval = 0x5A0; constexpr uintptr_t RecoilKickADS = 0xCF0; constexpr uintptr_t AnimationKick = 0xCF4; constexpr uintptr_t ExtraHitPerformScale = 0xCF8; constexpr uintptr_t VolleyBulletSpreadFactor = 0x628; } namespace UCameraComponent { constexpr uintptr_t FieldOfView = 0x39C; } namespace AUAECharacter { constexpr uintptr_t TeamId = 0x998; constexpr uintptr_t PlayerName = 0x960; constexpr uintptr_t bIsAI = 0xA40; }

STARCOOL
10 077
Kernel Pubgm1.zip