𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
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1 976
fact about "NetAvatarComp"
Why does my mod skin look so weird?
Because you're trying to modify an fixed slot number which does NOT mean anything. You need to filer the proper slot with loop.Correct Modification Examples :
auto SynData = NetAvatarComp->SlotSyncData; for (int i = 0; i < SynData.Num(); i++) { auto Slottype = SynData[i].SlotID; auto &Slotitem = SynData[i].ItemId; switch (Slottype) { case 1: // Changes that are applied to EAvatarSlotType_EAvatarSlotType_HeadEquipmentSlot (you need to modify Slotitem.) break; case 2: //......... break; } }Rest slots for other items :
enum class EAvatarSlotType : uint8_t { EAvatarSlotType__EAvatarSlotType_NONE = 0, EAvatarSlotType__EAvatarSlotType_HeadEquipemtSlot = 1, EAvatarSlotType__EAvatarSlotType_HairEquipemtSlot = 2, EAvatarSlotType__EAvatarSlotType_HatEquipemtSlot = 3, EAvatarSlotType__EAvatarSlotType_FaceEquipemtSlot = 4, EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot = 5, EAvatarSlotType__EAvatarSlotType_PantsEquipemtSlot = 6, EAvatarSlotType__EAvatarSlotType_ShoesEquipemtSlot = 7, EAvatarSlotType__EAvatarSlotType_BackpackEquipemtSlot = 8, EAvatarSlotType__EAvatarSlotType_HelmetEquipemtSlot = 9, EAvatarSlotType__EAvatarSlotType_ArmorEquipemtSlot = 10, EAvatarSlotType__EAvatarSlotType_ParachuteEquipemtSlot = 11, EAvatarSlotType__EAvatarSlotType_GlassEquipemtSlot = 12, EAvatarSlotType__EAvatarSlotType_NightVisionEquipemtSlot = 13, EAvatarSlotType__EAvatarSlotType_BeardEquipemtSlot = 14, EAvatarSlotType__EAvatarSlotType_GlideEquipemtSlot = 15, EAvatarSlotType__EAvatarSlotType_HandEffectEquipemtSlot = 16, EAvatarSlotType__EAvatarSlotType_BackPack_PendantSlot = 17, EAvatarSlotType__EAvatarSlotType_MechaChestSlot = 18, EAvatarSlotType__EAvatarSlotType_MechaArmSlot = 19, EAvatarSlotType__EAvatarSlotType_MechaLegSlot = 20, EAvatarSlotType__EAvatarSlotType_MechaInnerSuitSlot = 21, EAvatarSlotType__EAvatarSlotType_FootEffectEquipemtSlot = 22, EAvatarSlotType__EAvatarSlotType_HandleEquipmentSlot = 23, EAvatarSlotType__EAvatarSlotType_UnderClothSlot = 24, EAvatarSlotType__EAvatarSlotType_UnderPantsSlot = 25, EAvatarSlotType__EAvatarSlotType_MaxSlotNum = 26, EAvatarSlotType__EAvatarSlotType_VehicleCut = 27, EAvatarSlotType__EAvatarSlotType_MAX = 28 };
1 976
fact about "NetAvatarComp"
Why does my mod skin look so weird?
Because you're trying to modify an fixed slot number which does NOT mean anything. You need to filer the proper slot with loop.Correct Modification Examples :
auto SynData = NetAvatarComp->SlotSyncData; for (int i = 0; i < SynData.Num(); i++) { auto Slottype = SynData[i].SlotID; auto &Slotitem = SynData[i].ItemId; switch (Slottype) { case 1: // Changes that are applied to EAvatarSlotType_EAvatarSlotType_HeadEquipmentSlot (you need to modify Slotitem.) break; case 2: //......... break; } }Rest slots for other items :
enum class EAvatarSlotType : uint8_t { EAvatarSlotType__EAvatarSlotType_NONE = 0, EAvatarSlotType__EAvatarSlotType_HeadEquipemtSlot = 1, EAvatarSlotType__EAvatarSlotType_HairEquipemtSlot = 2, EAvatarSlotType__EAvatarSlotType_HatEquipemtSlot = 3, EAvatarSlotType__EAvatarSlotType_FaceEquipemtSlot = 4, EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot = 5, EAvatarSlotType__EAvatarSlotType_PantsEquipemtSlot = 6, EAvatarSlotType__EAvatarSlotType_ShoesEquipemtSlot = 7, EAvatarSlotType__EAvatarSlotType_BackpackEquipemtSlot = 8, EAvatarSlotType__EAvatarSlotType_HelmetEquipemtSlot = 9, EAvatarSlotType__EAvatarSlotType_ArmorEquipemtSlot = 10, EAvatarSlotType__EAvatarSlotType_ParachuteEquipemtSlot = 11, EAvatarSlotType__EAvatarSlotType_GlassEquipemtSlot = 12, EAvatarSlotType__EAvatarSlotType_NightVisionEquipemtSlot = 13, EAvatarSlotType__EAvatarSlotType_BeardEquipemtSlot = 14, EAvatarSlotType__EAvatarSlotType_GlideEquipemtSlot = 15, EAvatarSlotType__EAvatarSlotType_HandEffectEquipemtSlot = 16, EAvatarSlotType__EAvatarSlotType_BackPack_PendantSlot = 17, EAvatarSlotType__EAvatarSlotType_MechaChestSlot = 18, EAvatarSlotType__EAvatarSlotType_MechaArmSlot = 19, EAvatarSlotType__EAvatarSlotType_MechaLegSlot = 20, EAvatarSlotType__EAvatarSlotType_MechaInnerSuitSlot = 21, EAvatarSlotType__EAvatarSlotType_FootEffectEquipemtSlot = 22, EAvatarSlotType__EAvatarSlotType_HandleEquipmentSlot = 23, EAvatarSlotType__EAvatarSlotType_UnderClothSlot = 24, EAvatarSlotType__EAvatarSlotType_UnderPantsSlot = 25, EAvatarSlotType__EAvatarSlotType_MaxSlotNum = 26, EAvatarSlotType__EAvatarSlotType_VehicleCut = 27, EAvatarSlotType__EAvatarSlotType_MAX = 28 };
1 976
🚀 ALVISIA LAUNCHER v2.0 - PUBLIC RELEASE
📦 Download: ALVISIA_v2_PUBLIC.zip (2.0MB)
Interested? 👇
1. Download & extract ZIP
2. Read README_PUBLIC.txt
3. Follow ALVISIA_SETUP_CHECKLIST.txt
⚠️ Security: Anti-tamper, HWID lock, OTP verification
🔐 100% Safe & Protected
