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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only MODs & Kernel Resources.β˜‘οΈ

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fact about "NetAvatarComp"
Why does my mod skin look so weird?
Because you're trying to modify an fixed slot number which does NOT mean anything. You need to filer the proper slot with loop.
Correct Modification Examples :
auto SynData = NetAvatarComp->SlotSyncData; for (int i = 0; i < SynData.Num(); i++) { auto Slottype = SynData[i].SlotID; auto &Slotitem = SynData[i].ItemId; switch (Slottype) { case 1: // Changes that are applied to EAvatarSlotType_EAvatarSlotType_HeadEquipmentSlot (you need to modify Slotitem.) break; case 2: //......... break; } }
Rest slots for other items :
enum class EAvatarSlotType : uint8_t { EAvatarSlotType__EAvatarSlotType_NONE = 0, EAvatarSlotType__EAvatarSlotType_HeadEquipemtSlot = 1, EAvatarSlotType__EAvatarSlotType_HairEquipemtSlot = 2, EAvatarSlotType__EAvatarSlotType_HatEquipemtSlot = 3, EAvatarSlotType__EAvatarSlotType_FaceEquipemtSlot = 4, EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot = 5, EAvatarSlotType__EAvatarSlotType_PantsEquipemtSlot = 6, EAvatarSlotType__EAvatarSlotType_ShoesEquipemtSlot = 7, EAvatarSlotType__EAvatarSlotType_BackpackEquipemtSlot = 8, EAvatarSlotType__EAvatarSlotType_HelmetEquipemtSlot = 9, EAvatarSlotType__EAvatarSlotType_ArmorEquipemtSlot = 10, EAvatarSlotType__EAvatarSlotType_ParachuteEquipemtSlot = 11, EAvatarSlotType__EAvatarSlotType_GlassEquipemtSlot = 12, EAvatarSlotType__EAvatarSlotType_NightVisionEquipemtSlot = 13, EAvatarSlotType__EAvatarSlotType_BeardEquipemtSlot = 14, EAvatarSlotType__EAvatarSlotType_GlideEquipemtSlot = 15, EAvatarSlotType__EAvatarSlotType_HandEffectEquipemtSlot = 16, EAvatarSlotType__EAvatarSlotType_BackPack_PendantSlot = 17, EAvatarSlotType__EAvatarSlotType_MechaChestSlot = 18, EAvatarSlotType__EAvatarSlotType_MechaArmSlot = 19, EAvatarSlotType__EAvatarSlotType_MechaLegSlot = 20, EAvatarSlotType__EAvatarSlotType_MechaInnerSuitSlot = 21, EAvatarSlotType__EAvatarSlotType_FootEffectEquipemtSlot = 22, EAvatarSlotType__EAvatarSlotType_HandleEquipmentSlot = 23, EAvatarSlotType__EAvatarSlotType_UnderClothSlot = 24, EAvatarSlotType__EAvatarSlotType_UnderPantsSlot = 25, EAvatarSlotType__EAvatarSlotType_MaxSlotNum = 26, EAvatarSlotType__EAvatarSlotType_VehicleCut = 27, EAvatarSlotType__EAvatarSlotType_MAX = 28 };

fact about "NetAvatarComp"
Why does my mod skin look so weird?
Because you're trying to modify an fixed slot number which does NOT mean anything. You need to filer the proper slot with loop.
Correct Modification Examples :
auto SynData = NetAvatarComp->SlotSyncData; for (int i = 0; i < SynData.Num(); i++) { auto Slottype = SynData[i].SlotID; auto &Slotitem = SynData[i].ItemId; switch (Slottype) { case 1: // Changes that are applied to EAvatarSlotType_EAvatarSlotType_HeadEquipmentSlot (you need to modify Slotitem.) break; case 2: //......... break; } }
Rest slots for other items :
enum class EAvatarSlotType : uint8_t { EAvatarSlotType__EAvatarSlotType_NONE = 0, EAvatarSlotType__EAvatarSlotType_HeadEquipemtSlot = 1, EAvatarSlotType__EAvatarSlotType_HairEquipemtSlot = 2, EAvatarSlotType__EAvatarSlotType_HatEquipemtSlot = 3, EAvatarSlotType__EAvatarSlotType_FaceEquipemtSlot = 4, EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot = 5, EAvatarSlotType__EAvatarSlotType_PantsEquipemtSlot = 6, EAvatarSlotType__EAvatarSlotType_ShoesEquipemtSlot = 7, EAvatarSlotType__EAvatarSlotType_BackpackEquipemtSlot = 8, EAvatarSlotType__EAvatarSlotType_HelmetEquipemtSlot = 9, EAvatarSlotType__EAvatarSlotType_ArmorEquipemtSlot = 10, EAvatarSlotType__EAvatarSlotType_ParachuteEquipemtSlot = 11, EAvatarSlotType__EAvatarSlotType_GlassEquipemtSlot = 12, EAvatarSlotType__EAvatarSlotType_NightVisionEquipemtSlot = 13, EAvatarSlotType__EAvatarSlotType_BeardEquipemtSlot = 14, EAvatarSlotType__EAvatarSlotType_GlideEquipemtSlot = 15, EAvatarSlotType__EAvatarSlotType_HandEffectEquipemtSlot = 16, EAvatarSlotType__EAvatarSlotType_BackPack_PendantSlot = 17, EAvatarSlotType__EAvatarSlotType_MechaChestSlot = 18, EAvatarSlotType__EAvatarSlotType_MechaArmSlot = 19, EAvatarSlotType__EAvatarSlotType_MechaLegSlot = 20, EAvatarSlotType__EAvatarSlotType_MechaInnerSuitSlot = 21, EAvatarSlotType__EAvatarSlotType_FootEffectEquipemtSlot = 22, EAvatarSlotType__EAvatarSlotType_HandleEquipmentSlot = 23, EAvatarSlotType__EAvatarSlotType_UnderClothSlot = 24, EAvatarSlotType__EAvatarSlotType_UnderPantsSlot = 25, EAvatarSlotType__EAvatarSlotType_MaxSlotNum = 26, EAvatarSlotType__EAvatarSlotType_VehicleCut = 27, EAvatarSlotType__EAvatarSlotType_MAX = 28 };

πŸš€ ALVISIA LAUNCHER v2.0 - PUBLIC RELEASE πŸ“¦ Download: ALVISIA_v2_PUBLIC.zip (2.0MB) Interested? πŸ‘‡ 1. Download & extract ZIP 2. Read README_PUBLIC.txt 3. Follow ALVISIA_SETUP_CHECKLIST.txt ⚠️ Security: Anti-tamper, HWID lock, OTP verification πŸ” 100% Safe & Protected

Zygisk unlock smooth +165fpsβœ…οΈ Unlock HD/HDR/Ultra hdr+120fps βœ…οΈ Version=v4.4 Architecture=64bit Support:gl/kr/tw/VNG Not:first check in fake than shift to main acc