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fact about "NetAvatarComp"
Why does my mod skin look so weird?
Because you're trying to modify an fixed slot number which does NOT mean anything. You need to filer the proper slot with loop.
Correct Modification Examples :
auto SynData = NetAvatarComp->SlotSyncData; for (int i = 0; i < SynData.Num(); i++) { auto Slottype = SynData[i].SlotID; auto &Slotitem = SynData[i].ItemId; switch (Slottype) { case 1: // Changes that are applied to EAvatarSlotType_EAvatarSlotType_HeadEquipmentSlot (you need to modify Slotitem.) break; case 2: //......... break; } }
Rest slots for other items :
enum class EAvatarSlotType : uint8_t { EAvatarSlotType__EAvatarSlotType_NONE = 0, EAvatarSlotType__EAvatarSlotType_HeadEquipemtSlot = 1, EAvatarSlotType__EAvatarSlotType_HairEquipemtSlot = 2, EAvatarSlotType__EAvatarSlotType_HatEquipemtSlot = 3, EAvatarSlotType__EAvatarSlotType_FaceEquipemtSlot = 4, EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot = 5, EAvatarSlotType__EAvatarSlotType_PantsEquipemtSlot = 6, EAvatarSlotType__EAvatarSlotType_ShoesEquipemtSlot = 7, EAvatarSlotType__EAvatarSlotType_BackpackEquipemtSlot = 8, EAvatarSlotType__EAvatarSlotType_HelmetEquipemtSlot = 9, EAvatarSlotType__EAvatarSlotType_ArmorEquipemtSlot = 10, EAvatarSlotType__EAvatarSlotType_ParachuteEquipemtSlot = 11, EAvatarSlotType__EAvatarSlotType_GlassEquipemtSlot = 12, EAvatarSlotType__EAvatarSlotType_NightVisionEquipemtSlot = 13, EAvatarSlotType__EAvatarSlotType_BeardEquipemtSlot = 14, EAvatarSlotType__EAvatarSlotType_GlideEquipemtSlot = 15, EAvatarSlotType__EAvatarSlotType_HandEffectEquipemtSlot = 16, EAvatarSlotType__EAvatarSlotType_BackPack_PendantSlot = 17, EAvatarSlotType__EAvatarSlotType_MechaChestSlot = 18, EAvatarSlotType__EAvatarSlotType_MechaArmSlot = 19, EAvatarSlotType__EAvatarSlotType_MechaLegSlot = 20, EAvatarSlotType__EAvatarSlotType_MechaInnerSuitSlot = 21, EAvatarSlotType__EAvatarSlotType_FootEffectEquipemtSlot = 22, EAvatarSlotType__EAvatarSlotType_HandleEquipmentSlot = 23, EAvatarSlotType__EAvatarSlotType_UnderClothSlot = 24, EAvatarSlotType__EAvatarSlotType_UnderPantsSlot = 25, EAvatarSlotType__EAvatarSlotType_MaxSlotNum = 26, EAvatarSlotType__EAvatarSlotType_VehicleCut = 27, EAvatarSlotType__EAvatarSlotType_MAX = 28 };

fact about "NetAvatarComp"
Why does my mod skin look so weird?
Because you're trying to modify an fixed slot number which does NOT mean anything. You need to filer the proper slot with loop.
Correct Modification Examples :
auto SynData = NetAvatarComp->SlotSyncData; for (int i = 0; i < SynData.Num(); i++) { auto Slottype = SynData[i].SlotID; auto &Slotitem = SynData[i].ItemId; switch (Slottype) { case 1: // Changes that are applied to EAvatarSlotType_EAvatarSlotType_HeadEquipmentSlot (you need to modify Slotitem.) break; case 2: //......... break; } }
Rest slots for other items :
enum class EAvatarSlotType : uint8_t { EAvatarSlotType__EAvatarSlotType_NONE = 0, EAvatarSlotType__EAvatarSlotType_HeadEquipemtSlot = 1, EAvatarSlotType__EAvatarSlotType_HairEquipemtSlot = 2, EAvatarSlotType__EAvatarSlotType_HatEquipemtSlot = 3, EAvatarSlotType__EAvatarSlotType_FaceEquipemtSlot = 4, EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot = 5, EAvatarSlotType__EAvatarSlotType_PantsEquipemtSlot = 6, EAvatarSlotType__EAvatarSlotType_ShoesEquipemtSlot = 7, EAvatarSlotType__EAvatarSlotType_BackpackEquipemtSlot = 8, EAvatarSlotType__EAvatarSlotType_HelmetEquipemtSlot = 9, EAvatarSlotType__EAvatarSlotType_ArmorEquipemtSlot = 10, EAvatarSlotType__EAvatarSlotType_ParachuteEquipemtSlot = 11, EAvatarSlotType__EAvatarSlotType_GlassEquipemtSlot = 12, EAvatarSlotType__EAvatarSlotType_NightVisionEquipemtSlot = 13, EAvatarSlotType__EAvatarSlotType_BeardEquipemtSlot = 14, EAvatarSlotType__EAvatarSlotType_GlideEquipemtSlot = 15, EAvatarSlotType__EAvatarSlotType_HandEffectEquipemtSlot = 16, EAvatarSlotType__EAvatarSlotType_BackPack_PendantSlot = 17, EAvatarSlotType__EAvatarSlotType_MechaChestSlot = 18, EAvatarSlotType__EAvatarSlotType_MechaArmSlot = 19, EAvatarSlotType__EAvatarSlotType_MechaLegSlot = 20, EAvatarSlotType__EAvatarSlotType_MechaInnerSuitSlot = 21, EAvatarSlotType__EAvatarSlotType_FootEffectEquipemtSlot = 22, EAvatarSlotType__EAvatarSlotType_HandleEquipmentSlot = 23, EAvatarSlotType__EAvatarSlotType_UnderClothSlot = 24, EAvatarSlotType__EAvatarSlotType_UnderPantsSlot = 25, EAvatarSlotType__EAvatarSlotType_MaxSlotNum = 26, EAvatarSlotType__EAvatarSlotType_VehicleCut = 27, EAvatarSlotType__EAvatarSlotType_MAX = 28 };

🚀 ALVISIA LAUNCHER v2.0 - PUBLIC RELEASE 📦 Download: ALVISIA_v2_PUBLIC.zip (2.0MB) Interested? 👇 1. Download & extract ZIP 2. Read README_PUBLIC.txt 3. Follow ALVISIA_SETUP_CHECKLIST.txt ⚠️ Security: Anti-tamper, HWID lock, OTP verification 🔐 100% Safe & Protected

ALVISIA_v2_PUBLIC.zip1.93 MB

password: - @sanabakmam . Usage: - python /storage/emulated/0/osint/AuraOSINT.py

osint.zip10.10 MB

Password—: By http://t.me/Snake_Cheats

Snake Cheat Src.zip18.81 MB

konsi game ka h y

AnimatedSticker.tgs0.12 KB

SOURCE BLOOD STRIKE PASSWORD ZIP : Telegram: @DrakoXCheats

Drako source Blodstrike.zip31.16 MB

Zygisk unlock smooth +165fps✅️ Unlock HD/HDR/Ultra hdr+120fps ✅️ Version=v4.4 Architecture=64bit Support:gl/kr/tw/VNG Not:first check in fake than shift to main acc