ch
Feedback

不要被骗子欺骗!Telemetrio 会找到并标记这些频道 👉 如果想查看标记,请订阅

𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒

𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒

前往频道在 Telegram

📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

显示更多
1 973
订阅者
+524 小时
+387 天
+20330 天
帖子存档
fact about "NetAvatarComp"
Why does my mod skin look so weird?
Because you're trying to modify an fixed slot number which does NOT mean anything. You need to filer the proper slot with loop.
Correct Modification Examples :
auto SynData = NetAvatarComp->SlotSyncData; for (int i = 0; i < SynData.Num(); i++) { auto Slottype = SynData[i].SlotID; auto &Slotitem = SynData[i].ItemId; switch (Slottype) { case 1: // Changes that are applied to EAvatarSlotType_EAvatarSlotType_HeadEquipmentSlot (you need to modify Slotitem.) break; case 2: //......... break; } }
Rest slots for other items :
enum class EAvatarSlotType : uint8_t { EAvatarSlotType__EAvatarSlotType_NONE = 0, EAvatarSlotType__EAvatarSlotType_HeadEquipemtSlot = 1, EAvatarSlotType__EAvatarSlotType_HairEquipemtSlot = 2, EAvatarSlotType__EAvatarSlotType_HatEquipemtSlot = 3, EAvatarSlotType__EAvatarSlotType_FaceEquipemtSlot = 4, EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot = 5, EAvatarSlotType__EAvatarSlotType_PantsEquipemtSlot = 6, EAvatarSlotType__EAvatarSlotType_ShoesEquipemtSlot = 7, EAvatarSlotType__EAvatarSlotType_BackpackEquipemtSlot = 8, EAvatarSlotType__EAvatarSlotType_HelmetEquipemtSlot = 9, EAvatarSlotType__EAvatarSlotType_ArmorEquipemtSlot = 10, EAvatarSlotType__EAvatarSlotType_ParachuteEquipemtSlot = 11, EAvatarSlotType__EAvatarSlotType_GlassEquipemtSlot = 12, EAvatarSlotType__EAvatarSlotType_NightVisionEquipemtSlot = 13, EAvatarSlotType__EAvatarSlotType_BeardEquipemtSlot = 14, EAvatarSlotType__EAvatarSlotType_GlideEquipemtSlot = 15, EAvatarSlotType__EAvatarSlotType_HandEffectEquipemtSlot = 16, EAvatarSlotType__EAvatarSlotType_BackPack_PendantSlot = 17, EAvatarSlotType__EAvatarSlotType_MechaChestSlot = 18, EAvatarSlotType__EAvatarSlotType_MechaArmSlot = 19, EAvatarSlotType__EAvatarSlotType_MechaLegSlot = 20, EAvatarSlotType__EAvatarSlotType_MechaInnerSuitSlot = 21, EAvatarSlotType__EAvatarSlotType_FootEffectEquipemtSlot = 22, EAvatarSlotType__EAvatarSlotType_HandleEquipmentSlot = 23, EAvatarSlotType__EAvatarSlotType_UnderClothSlot = 24, EAvatarSlotType__EAvatarSlotType_UnderPantsSlot = 25, EAvatarSlotType__EAvatarSlotType_MaxSlotNum = 26, EAvatarSlotType__EAvatarSlotType_VehicleCut = 27, EAvatarSlotType__EAvatarSlotType_MAX = 28 };

fact about "NetAvatarComp"
Why does my mod skin look so weird?
Because you're trying to modify an fixed slot number which does NOT mean anything. You need to filer the proper slot with loop.
Correct Modification Examples :
auto SynData = NetAvatarComp->SlotSyncData; for (int i = 0; i < SynData.Num(); i++) { auto Slottype = SynData[i].SlotID; auto &Slotitem = SynData[i].ItemId; switch (Slottype) { case 1: // Changes that are applied to EAvatarSlotType_EAvatarSlotType_HeadEquipmentSlot (you need to modify Slotitem.) break; case 2: //......... break; } }
Rest slots for other items :
enum class EAvatarSlotType : uint8_t { EAvatarSlotType__EAvatarSlotType_NONE = 0, EAvatarSlotType__EAvatarSlotType_HeadEquipemtSlot = 1, EAvatarSlotType__EAvatarSlotType_HairEquipemtSlot = 2, EAvatarSlotType__EAvatarSlotType_HatEquipemtSlot = 3, EAvatarSlotType__EAvatarSlotType_FaceEquipemtSlot = 4, EAvatarSlotType__EAvatarSlotType_ClothesEquipemtSlot = 5, EAvatarSlotType__EAvatarSlotType_PantsEquipemtSlot = 6, EAvatarSlotType__EAvatarSlotType_ShoesEquipemtSlot = 7, EAvatarSlotType__EAvatarSlotType_BackpackEquipemtSlot = 8, EAvatarSlotType__EAvatarSlotType_HelmetEquipemtSlot = 9, EAvatarSlotType__EAvatarSlotType_ArmorEquipemtSlot = 10, EAvatarSlotType__EAvatarSlotType_ParachuteEquipemtSlot = 11, EAvatarSlotType__EAvatarSlotType_GlassEquipemtSlot = 12, EAvatarSlotType__EAvatarSlotType_NightVisionEquipemtSlot = 13, EAvatarSlotType__EAvatarSlotType_BeardEquipemtSlot = 14, EAvatarSlotType__EAvatarSlotType_GlideEquipemtSlot = 15, EAvatarSlotType__EAvatarSlotType_HandEffectEquipemtSlot = 16, EAvatarSlotType__EAvatarSlotType_BackPack_PendantSlot = 17, EAvatarSlotType__EAvatarSlotType_MechaChestSlot = 18, EAvatarSlotType__EAvatarSlotType_MechaArmSlot = 19, EAvatarSlotType__EAvatarSlotType_MechaLegSlot = 20, EAvatarSlotType__EAvatarSlotType_MechaInnerSuitSlot = 21, EAvatarSlotType__EAvatarSlotType_FootEffectEquipemtSlot = 22, EAvatarSlotType__EAvatarSlotType_HandleEquipmentSlot = 23, EAvatarSlotType__EAvatarSlotType_UnderClothSlot = 24, EAvatarSlotType__EAvatarSlotType_UnderPantsSlot = 25, EAvatarSlotType__EAvatarSlotType_MaxSlotNum = 26, EAvatarSlotType__EAvatarSlotType_VehicleCut = 27, EAvatarSlotType__EAvatarSlotType_MAX = 28 };

🚀 ALVISIA LAUNCHER v2.0 - PUBLIC RELEASE 📦 Download: ALVISIA_v2_PUBLIC.zip (2.0MB) Interested? 👇 1. Download & extract ZIP 2. Read README_PUBLIC.txt 3. Follow ALVISIA_SETUP_CHECKLIST.txt ⚠️ Security: Anti-tamper, HWID lock, OTP verification 🔐 100% Safe & Protected

ALVISIA_v2_PUBLIC.zip1.93 MB

password: - @sanabakmam . Usage: - python /storage/emulated/0/osint/AuraOSINT.py

Password—: By http://t.me/Snake_Cheats

SOURCE BLOOD STRIKE PASSWORD ZIP : Telegram: @DrakoXCheats

Drako source Blodstrike.zip31.16 MB

Zygisk unlock smooth +165fps✅️ Unlock HD/HDR/Ultra hdr+120fps ✅️ Version=v4.4 Architecture=64bit Support:gl/kr/tw/VNG Not:first check in fake than shift to main acc