Юлик | Геймдев | S-Grade Games
https://sgradegames.com/ Телеграмм канал об игровой разработке Для связи - @sgradebot Yt: https://www.youtube.com/@1electronic/ Steam: https://store.steampowered.com/developer/sgrade Itch: https://sgradegames.itch.io/
Show more📈 Analytical overview of Telegram channel Юлик | Геймдев | S-Grade Games
Channel Юлик | Геймдев | S-Grade Games (@jul_gd) in the Russian language segment is an active participant. Currently, the community unites 11 026 subscribers, ranking 7 897 in the Games category and 56 826 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 026 subscribers.
According to the latest data from 07 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -77 over the last 30 days and by 2 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 136.03%. Within the first 24 hours after publication, content typically collects 35.36% reactions from the total number of subscribers.
- Post reach: On average, each post receives 14 995 views. Within the first day, a publication typically gains 3 898 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 42.
- Thematic interests: Content is focused on key topics such as плейтест, починка, выносливость, модификатор, контейнер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“https://sgradegames.com/
Телеграмм канал об игровой разработке
Для связи - @sgradebot
Yt: https://www.youtube.com/@1electronic/
Steam: https://store.steampowered.com/developer/sgrade
Itch: https://sgradegames.itch.io/”
Thanks to the high frequency of updates (latest data received on 08 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
