Федерация компьютерного спорта России
Федерация компьютерного спорта России (Russian Esports Federation). 25 лет мы занимаемся развитием российского массового киберспорта: провели более 10 000 турниров с 2 500 000 участников. Регистрация в РКН: https://gosuslugi.ru/snet/67c807a6f03001
Show more📈 Analytical overview of Telegram channel Федерация компьютерного спорта России
Channel Федерация компьютерного спорта России (@resf_ru) in the Russian language segment is an active participant. Currently, the community unites 17 471 subscribers, ranking 5 227 in the Games category and 38 604 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 17 471 subscribers.
According to the latest data from 16 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -49 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 3.67%. Within the first 24 hours after publication, content typically collects 2.09% reactions from the total number of subscribers.
- Post reach: On average, each post receives 642 views. Within the first day, a publication typically gains 365 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 7.
- Thematic interests: Content is focused on key topics such as dota, virtus.рro, spirit, blast, bounty.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Федерация компьютерного спорта России (Russian Esports Federation).
25 лет мы занимаемся развитием российского массового киберспорта: провели более 10 000 турниров с 2 500 000 участников.
Регистрация в РКН: https://gosuslugi.ru/snet/67c807a6f03001”
Thanks to the high frequency of updates (latest data received on 17 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Available now! Telegram Research 2025 — the year's key insights 
