Everyday Unity
前往频道在 Telegram
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting Website: https://gamedev.center Most used tags are: #performance #shader #interview Author: @alexmtr
显示更多未指定国家游戏36 343
1 184
订阅者
无数据24 小时
-17 天
+1330 天
帖子存档
1 184
TrueTrace-Unity-Pathtracer: Fast Compute Shader based path tracing
https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
#pathtracing #computeshader
1 184
DelayNoMoreUnity: A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO. Also has a high level description how it works to synchronize across multiple players
https://github.com/genxium/DelayNoMoreUnity
#netcode #rollback #lagcompensation
1 184
Darktide-40K-in-Unity-FullBody-FPS-Controller: A completely refactored, Open Source Full Body FPS Controller. Inspired by Darktide and DISHONORED/ Dark Messiah, uses TWO armatures to layer Generic "Arms-Only" FPS Animations, without losing any of the "Full-Body" Animations underneath.
https://github.com/TCKingCeryn/Darktide-40K-in-Unity-FullBody-FPS-Controller
A full showcase video in the comments.
#fps #controller
1 184
Pretty water for a game
https://www.reddit.com/r/gamedev/comments/1375ibf/heres_how_i_made_pretty_water_for_my_game/
Source code of a Godot shader, but gives you the idea and can be ported to HLSL: https://godotshaders.com/shader/pixel-ghibli-water/
#shader #water
1 184
Extended Q&A: Optimizing memory and build size with Addressables | Unity Blog
The post provides a useful overview of the Addressable Asset System and how it can be used correctly to optimize Unity game performance, making it a valuable read.
https://blog.unity.com/engine-platform/extended-q-a-optimizing-memory-and-build-size-with-addressables
#addressables
1 184
Easy buttons for the Unity default inspector: These tiny scripts add the ability to quickly show a button in the inspector for any method. Also supports method arguments. Can be very useful for debugging and testing.
https://github.com/madsbangh/EasyButtons
#editortool #inspector
1 184
Introduction to the A* Algorithm
The post describes the A* algorithm as a combination of two techniques: Dijkstra's algorithm, which explores the graph in a breadth-first search manner, and a heuristic function, which estimates the distance between each node and the goal node. The post provides a step-by-step breakdown of the algorithm, explaining how it works and how it is implemented.
https://www.redblobgames.com/pathfinding/a-star/introduction.html
#pathfinding #astar
1 184
Recreating Death Stranding Odradek Terrain Scanner in Unity
https://80.lv/articles/recreating-death-stranding-odradek-terrain-scanner-in-unity/
Repo: https://github.com/sichenn/odradek-terrain-scanner
#vfx #scan
1 184
3d-model-ui-preview: Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
A simple technique that utilizes a render texture.
https://github.com/llamacademy/3d-model-ui-preview
#ui #preview
1 184
Popular Roguelike Creators on Design Choices
The article covers topics such as the definition of a roguelike game, the challenges of procedural generation, player choice and permadeath. The designers also share their thoughts on the importance of accessibility and how they approach balancing randomness and player agency in their games. The article provides a useful insight into the design philosophies and decision-making processes of successful roguelike game creators, making it a helpful resource for those interested in developing or understanding this genre of games.
https://80.lv/articles/80-level-digest-popular-roguelike-creators-on-design-choices/
#gamedesign #roguelike #postmortem
1 184
Mouse hover highlight for project window
https://www.reddit.com/r/Unity3D/comments/138dp58/mouse_hover_highlight_for_project_window/
Script: https://pastebin.com/YY0qWwSW
#editortool
1 184
Slicing away a mesh visually with just 1 line of code.
A simple technique to slice a mesh, but doesn't allow slicing into more than 2 parts that easy.
https://www.reddit.com/r/Unity3D/comments/137ggh4/slicing_away_a_mesh_visually_with_just_1_line_of/
#shader #slice
1 184
Unity3DCrossSectionShader: CG shader for unity3D to create a cross section through meshes
https://github.com/Dandarawy/Unity3DCrossSectionShader
#slice #crosssection #shader
1 184
Checklist: How To Create a Unity Asset? (HQ PDF-file with Clickable Links in Comments)
https://www.reddit.com/r/Unity3D/comments/131qndv/checklist_how_to_create_unity_asset_hq_pdffile/
#assetstore
1 184
Unity Localized App Title: Localize your Unity app's name and/or icon on Android & iOS
This plugin helps you localize your app's name and/or icon on Android & iOS. Note that the icon doesn't automatically change with the device language on iOS but it's possible to change it at runtime via scripting API.
https://github.com/yasirkula/UnityMobileLocalizedAppTitle
#localization #native
1 184
AmogusDither: A simple, customizable dither pixel shader for Unity3D, with an Amogus twist
https://github.com/nbarber20/AmogusDither
#dither #shader
1 184
Unity-Demo-Hair-Tests: Various tests of Unity's demo hair system, and Alembic particle grooms imported from Blender.
https://github.com/TCKingCeryn/Unity-Demo-Hair-Tests
#hair #physics
1 184
EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and avoid janks or spikes.
Time slicing is a useful technique for optimizing the performance and consistency of games, but should be used carefully to not affect the gameplay too much.
https://github.com/aillieo/EasyTimeSlicing
#slicing
1 184
SebLague/Ray-Tracing
A very simple (and slow) ray tracer, coded in C# and HLSL in the Unity engine.
https://github.com/SebLague/Ray-Tracing
You can watch a video about the project here: https://youtu.be/Qz0KTGYJtUk
#raytracing #shader
1 184
The World's Smallest Hash Table
An example how you can optimize an algorithm knowing the details of your particular problem
https://orlp.net/blog/worlds-smallest-hash-table/
#optimization
