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Everyday Unity

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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting Website: https://gamedev.center Most used tags are: #performance #shader #interview Author: @alexmtr

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Toon Render Pipeline (Unity SRP): A Scriptable Render Pipeline (SRP) designed specifically for toon/stylized visuals. https:/
Toon Render Pipeline (Unity SRP): A Scriptable Render Pipeline (SRP) designed specifically for toon/stylized visuals. https://github.com/Delt06/toon-rp #toon #srp

Dynamic destruction in Radio Viscera Not a Unity game, but a great story about how wall destruction was implemented. Can be used as a reference for a custom destruction system. https://fire-face.com/destruction/ #destruction

Safe ways to use defines Some advice on how to properly manage preprocessor directives in Unity projects. https://medium.com/hypemasters/safe-ways-to-use-defines-4cb53c43a882 #define

URP Grab Pass: Replacement for GrabPass in Unity's Universal Render Pipeline (URP). https://github.com/Haruma-K/URPGrabPass Why grab pass is a heavy operation: https://forum.unity.com/threads/grabpass-and-multi-pass-shaders-in-urp.1342121/ #urp #grabpass

Indirect Rendering With Compute Shaders An example of rendering numerous instances in Unity3D using Compute shaders for culling and LOD'ing and Graphics.DrawMeshInstancedIndirect to draw. https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders #indirect #computeshader #rendering

Scrmizu: Variable infinite scroll in Unity UI https://github.com/ToshikiImagawa/Scrmizu #infinitescroll #scroll

csbindgen — Generate C# native code bridge automatically or modern approaches to native code invocation from C# https://neuecc.medium.com/csbindgen-generate-c-native-code-bridge-automatically-or-modern-approaches-to-native-code-78d9f9a616fb #native #rust

LiteEntitySystem: Pure C# HighLevel API for multiplayer games Some of the features: Lag compensation Serialization of custom types (like strings,lists,arrays,jsons,etc) Synchronized variables (with optional notifications on change) Client-side prediction Client-side spawn prediction (for projectiles) Remote procedure calls (RPC) with compile-time checks Client input system Interpolation system Delta-compressed state synchronization LZ4 compression of initial world state https://github.com/RevenantX/LiteEntitySystem A sample: https://github.com/RevenantX/LiteEntitySystemUnityExample #netcode

Creating Isometric RPG Game Backgrounds using stable diffusion https://talesofsyn.com/posts/creating-isometric-rpg-game-backgrounds #ai #aigen

Practical High-Performance Rendering on Mobile Platforms (GDC 2023) This repo includes the demo project for the following GDC 2023 talk: Practical High-Performance Rendering on Mobile Platforms https://github.com/WeakKnight/GDC23_PracticalMobileRendering #rendering #srp #renderpipeline

Smart Addresser: Automate Addressing, Labeling, and Version Control for Addressables For example, you can easily assign addresses by setting up the rules like the following. Assign addresses to all Prefabs in the specified folder. Assign addresses to all assets in the folder named "Addressables". Assign addresses to all assets with a path matching the specified regular expression. https://github.com/CyberAgentGameEntertainment/SmartAddresser #addressables

CustomSOIcons: Simple editor addon that allows to show custom scriptable object icons in the Project view https://github.com/
CustomSOIcons: Simple editor addon that allows to show custom scriptable object icons in the Project view https://github.com/fffogil/SimpleTools-CustomSOIcons #editortool #icons

UIOutline: A handy component that can be used to add outlines to your Unity UI https://github.com/PandaArcade/UIOutline #outl
UIOutline: A handy component that can be used to add outlines to your Unity UI https://github.com/PandaArcade/UIOutline #outline #ui