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Everyday Unity

Everyday Unity

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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting Website: https://gamedev.center Most used tags are: #performance #shader #interview Author: @alexmtr

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آرشیو پست ها
TrueTrace-Unity-Pathtracer: Fast Compute Shader based path tracing https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer #pathtracing #computeshader

DelayNoMoreUnity: A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO. Also has a high level description how it works to synchronize across multiple players https://github.com/genxium/DelayNoMoreUnity #netcode #rollback #lagcompensation

Darktide-40K-in-Unity-FullBody-FPS-Controller: A completely refactored, Open Source Full Body FPS Controller. Inspired by Darktide and DISHONORED/ Dark Messiah, uses TWO armatures to layer Generic "Arms-Only" FPS Animations, without losing any of the "Full-Body" Animations underneath. https://github.com/TCKingCeryn/Darktide-40K-in-Unity-FullBody-FPS-Controller A full showcase video in the comments. #fps #controller

Pretty water for a game https://www.reddit.com/r/gamedev/comments/1375ibf/heres_how_i_made_pretty_water_for_my_game/ Source code of a Godot shader, but gives you the idea and can be ported to HLSL: https://godotshaders.com/shader/pixel-ghibli-water/ #shader #water

Extended Q&A: Optimizing memory and build size with Addressables | Unity Blog The post provides a useful overview of the Addressable Asset System and how it can be used correctly to optimize Unity game performance, making it a valuable read. https://blog.unity.com/engine-platform/extended-q-a-optimizing-memory-and-build-size-with-addressables #addressables

Easy buttons for the Unity default inspector: These tiny scripts add the ability to quickly show a button in the inspector fo
Easy buttons for the Unity default inspector: These tiny scripts add the ability to quickly show a button in the inspector for any method. Also supports method arguments. Can be very useful for debugging and testing. https://github.com/madsbangh/EasyButtons #editortool #inspector

Introduction to the A* Algorithm The post describes the A* algorithm as a combination of two techniques: Dijkstra's algorithm, which explores the graph in a breadth-first search manner, and a heuristic function, which estimates the distance between each node and the goal node. The post provides a step-by-step breakdown of the algorithm, explaining how it works and how it is implemented. https://www.redblobgames.com/pathfinding/a-star/introduction.html #pathfinding #astar

3d-model-ui-preview: Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model A simple technique that utilizes a render texture. https://github.com/llamacademy/3d-model-ui-preview #ui #preview

Popular Roguelike Creators on Design Choices The article covers topics such as the definition of a roguelike game, the challenges of procedural generation, player choice and permadeath. The designers also share their thoughts on the importance of accessibility and how they approach balancing randomness and player agency in their games. The article provides a useful insight into the design philosophies and decision-making processes of successful roguelike game creators, making it a helpful resource for those interested in developing or understanding this genre of games. https://80.lv/articles/80-level-digest-popular-roguelike-creators-on-design-choices/ #gamedesign #roguelike #postmortem

Slicing away a mesh visually with just 1 line of code. A simple technique to slice a mesh, but doesn't allow slicing into more than 2 parts that easy. https://www.reddit.com/r/Unity3D/comments/137ggh4/slicing_away_a_mesh_visually_with_just_1_line_of/ #shader #slice

Unity3DCrossSectionShader: CG shader for unity3D to create a cross section through meshes https://github.com/Dandarawy/Unity3DCrossSectionShader #slice #crosssection #shader

Checklist: How To Create a Unity Asset? (HQ PDF-file with Clickable Links in Comments) https://www.reddit.com/r/Unity3D/comments/131qndv/checklist_how_to_create_unity_asset_hq_pdffile/ #assetstore

Unity Localized App Title: Localize your Unity app's name and/or icon on Android & iOS This plugin helps you localize your ap
Unity Localized App Title: Localize your Unity app's name and/or icon on Android & iOS This plugin helps you localize your app's name and/or icon on Android & iOS. Note that the icon doesn't automatically change with the device language on iOS but it's possible to change it at runtime via scripting API. https://github.com/yasirkula/UnityMobileLocalizedAppTitle #localization #native

AmogusDither: A simple, customizable dither pixel shader for Unity3D, with an Amogus twist https://github.com/nbarber20/AmogusDither #dither #shader

Unity-Demo-Hair-Tests: Various tests of Unity's demo hair system, and Alembic particle grooms imported from Blender. https://github.com/TCKingCeryn/Unity-Demo-Hair-Tests #hair #physics

EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and avoid janks or spikes. Time slicing is a useful technique for optimizing the performance and consistency of games, but should be used carefully to not affect the gameplay too much. https://github.com/aillieo/EasyTimeSlicing #slicing

SebLague/Ray-Tracing A very simple (and slow) ray tracer, coded in C# and HLSL in the Unity engine. https://github.com/SebLague/Ray-Tracing You can watch a video about the project here: https://youtu.be/Qz0KTGYJtUk #raytracing #shader

The World's Smallest Hash Table An example how you can optimize an algorithm knowing the details of your particular problem https://orlp.net/blog/worlds-smallest-hash-table/ #optimization

Everyday Unity - آمار و تحلیل کانال تلگرام @everydayunity