Everyday Unity
前往频道在 Telegram
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting Website: https://gamedev.center Most used tags are: #performance #shader #interview Author: @alexmtr
显示更多未指定国家游戏36 343
1 184
订阅者
无数据24 小时
-17 天
+1330 天
帖子存档
1 184
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.
https://github.com/jiaozi158/UnitySSPathTracingURP
Difference between ray tracing and path tracing: https://blogs.nvidia.com/blog/2022/03/23/what-is-path-tracing/
#pathtracing #urp #shadergraph
1 184
Unity Tip - You can 𝗜𝘀𝗼𝗹𝗮𝘁𝗲 an 𝗼𝗯𝗷𝗲𝗰𝘁 in Unity 🔍 by selecting it and pressing 𝗦𝗵𝗶𝗳𝘁 + 𝗛
https://www.reddit.com/r/Unity3D/comments/123fo56/unity_tip_you_can_𝗜𝘀𝗼𝗹𝗮𝘁𝗲_an_𝗼𝗯𝗷𝗲𝗰𝘁_in_unity_by/
#tips #editor
1 184
Unity-Textures-Hunter: Provides summary of all textures and atlases in Unity project
It makes an analysis of non-atlas textures to give some recommendations upon their compression settings.
It also helps to analyze all your atlases at once and highlights issues if their textures used in Resources and/or Addressables (which may lead to duplicated textures in build).
https://github.com/AlexeyPerov/Unity-Textures-Hunter
#editortools #optimization #texture
1 184
SPCRJointDynamics: A bone physics engine for cloth.
SPCRJointDynamics uses cross simulation algorithm (mass-spring-damper model) to animate the bones in real-time. For direct use for skirts and hairs, we mainly focused on the overall appearance rather than the physically accurate behaviors.
https://github.com/SPARK-inc/SPCRJointDynamics
#clothphysics #cloth
1 184
AI powered fluid simulations
https://echoesofsomewhere.com/2023/04/06/ai-fluid-simulations/
#fluid #simulation
1 184
Toon Render Pipeline (Unity SRP): A Scriptable Render Pipeline (SRP) designed specifically for toon/stylized visuals.
https://github.com/Delt06/toon-rp
#toon #srp
1 184
Dynamic destruction in Radio Viscera
Not a Unity game, but a great story about how wall destruction was implemented. Can be used as a reference for a custom destruction system.
https://fire-face.com/destruction/
#destruction
1 184
Safe ways to use defines
Some advice on how to properly manage preprocessor directives in Unity projects.
https://medium.com/hypemasters/safe-ways-to-use-defines-4cb53c43a882
#define
1 184
URP Grab Pass: Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
https://github.com/Haruma-K/URPGrabPass
Why grab pass is a heavy operation: https://forum.unity.com/threads/grabpass-and-multi-pass-shaders-in-urp.1342121/
#urp #grabpass
1 184
Indirect Rendering With Compute Shaders
An example of rendering numerous instances in Unity3D using Compute shaders for culling and LOD'ing and Graphics.DrawMeshInstancedIndirect to draw.
https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders
#indirect #computeshader #rendering
1 184
Scrmizu: Variable infinite scroll in Unity UI
https://github.com/ToshikiImagawa/Scrmizu
#infinitescroll #scroll
1 184
csbindgen — Generate C# native code bridge automatically or modern approaches to native code invocation from C#
https://neuecc.medium.com/csbindgen-generate-c-native-code-bridge-automatically-or-modern-approaches-to-native-code-78d9f9a616fb
#native #rust
1 184
LiteEntitySystem: Pure C# HighLevel API for multiplayer games
Some of the features:
Lag compensation
Serialization of custom types (like strings,lists,arrays,jsons,etc)
Synchronized variables (with optional notifications on change)
Client-side prediction
Client-side spawn prediction (for projectiles)
Remote procedure calls (RPC) with compile-time checks
Client input system
Interpolation system
Delta-compressed state synchronization
LZ4 compression of initial world state
https://github.com/RevenantX/LiteEntitySystem
A sample: https://github.com/RevenantX/LiteEntitySystemUnityExample
#netcode
1 184
Creating Isometric RPG Game Backgrounds using stable diffusion
https://talesofsyn.com/posts/creating-isometric-rpg-game-backgrounds
#ai #aigen
1 184
Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
This repo includes the demo project for the following GDC 2023 talk: Practical High-Performance Rendering on Mobile Platforms
https://github.com/WeakKnight/GDC23_PracticalMobileRendering
#rendering #srp #renderpipeline
1 184
Smart Addresser: Automate Addressing, Labeling, and Version Control for Addressables
For example, you can easily assign addresses by setting up the rules like the following.
Assign addresses to all Prefabs in the specified folder.
Assign addresses to all assets in the folder named "Addressables".
Assign addresses to all assets with a path matching the specified regular expression.
https://github.com/CyberAgentGameEntertainment/SmartAddresser
#addressables
1 184
CustomSOIcons: Simple editor addon that allows to show custom scriptable object icons in the Project view
https://github.com/fffogil/SimpleTools-CustomSOIcons
#editortool #icons
1 184
UIOutline: A handy component that can be used to add outlines to your Unity UI
https://github.com/PandaArcade/UIOutline
#outline #ui
