Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting Website: https://gamedev.center Most used tags are: #performance #shader #interview Author: @alexmtr
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المشتركون
+224 ساعات
+37 أيام
+1230 أيام
أرشيف المشاركات
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Toon Render Pipeline (Unity SRP): A Scriptable Render Pipeline (SRP) designed specifically for toon/stylized visuals.
https://github.com/Delt06/toon-rp
#toon #srp
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Dynamic destruction in Radio Viscera
Not a Unity game, but a great story about how wall destruction was implemented. Can be used as a reference for a custom destruction system.
https://fire-face.com/destruction/
#destruction
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Safe ways to use defines
Some advice on how to properly manage preprocessor directives in Unity projects.
https://medium.com/hypemasters/safe-ways-to-use-defines-4cb53c43a882
#define
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URP Grab Pass: Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
https://github.com/Haruma-K/URPGrabPass
Why grab pass is a heavy operation: https://forum.unity.com/threads/grabpass-and-multi-pass-shaders-in-urp.1342121/
#urp #grabpass
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Indirect Rendering With Compute Shaders
An example of rendering numerous instances in Unity3D using Compute shaders for culling and LOD'ing and Graphics.DrawMeshInstancedIndirect to draw.
https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders
#indirect #computeshader #rendering
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Scrmizu: Variable infinite scroll in Unity UI
https://github.com/ToshikiImagawa/Scrmizu
#infinitescroll #scroll
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csbindgen — Generate C# native code bridge automatically or modern approaches to native code invocation from C#
https://neuecc.medium.com/csbindgen-generate-c-native-code-bridge-automatically-or-modern-approaches-to-native-code-78d9f9a616fb
#native #rust
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LiteEntitySystem: Pure C# HighLevel API for multiplayer games
Some of the features:
Lag compensation
Serialization of custom types (like strings,lists,arrays,jsons,etc)
Synchronized variables (with optional notifications on change)
Client-side prediction
Client-side spawn prediction (for projectiles)
Remote procedure calls (RPC) with compile-time checks
Client input system
Interpolation system
Delta-compressed state synchronization
LZ4 compression of initial world state
https://github.com/RevenantX/LiteEntitySystem
A sample: https://github.com/RevenantX/LiteEntitySystemUnityExample
#netcode
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Creating Isometric RPG Game Backgrounds using stable diffusion
https://talesofsyn.com/posts/creating-isometric-rpg-game-backgrounds
#ai #aigen
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Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
This repo includes the demo project for the following GDC 2023 talk: Practical High-Performance Rendering on Mobile Platforms
https://github.com/WeakKnight/GDC23_PracticalMobileRendering
#rendering #srp #renderpipeline
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Smart Addresser: Automate Addressing, Labeling, and Version Control for Addressables
For example, you can easily assign addresses by setting up the rules like the following.
Assign addresses to all Prefabs in the specified folder.
Assign addresses to all assets in the folder named "Addressables".
Assign addresses to all assets with a path matching the specified regular expression.
https://github.com/CyberAgentGameEntertainment/SmartAddresser
#addressables
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CustomSOIcons: Simple editor addon that allows to show custom scriptable object icons in the Project view
https://github.com/fffogil/SimpleTools-CustomSOIcons
#editortool #icons
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UIOutline: A handy component that can be used to add outlines to your Unity UI
https://github.com/PandaArcade/UIOutline
#outline #ui
متاح الآن! بحث تيليغرام 2025 — أهم رؤى العام 
