uz
Feedback

Firibgarlarga uchmang! Telemetrio bunday kanallarni topadi va belgilaydi 👉 Belgini ko‘rmoqchi bo‘lsangiz, obuna bo‘ling

STARCOOL

STARCOOL

Kanalga Telegram’da o‘tish

📈 Telegram kanali STARCOOL analitikasi

STARCOOL (@starcoolplus) kanali faol ishtirokchi. Hozirda hamjamiyat 10 093 obunachidan iborat bo'lib, Oʻyinlar toifasida 8 796-o'rinni va Indoneziya mintaqasida 6 304-o'rinni egallagan.

📊 Auditoriya ko‘rsatkichlari va dinamika

невідомо sanasidan buyon loyiha tez o‘sib, 10 093 obunachiga ega bo‘ldi.

04 Noyabr, 2026 dagi oxirgi ma’lumotlarga ko‘ra kanal barqaror faollikka ega. Oxirgi 30 kunda obunachilar soni -301 ga, so‘nggi 24 soatda esa -19 ga o‘zgardi va umumiy qamrov yuqori darajada qolmoqda.

  • Tasdiqlash holati: Tasdiqlanmagan
  • Jalb etish (ER): Auditoriya o‘rtacha 6.59% darajada jalb etiladi. Nashrdan keyingi dastlabki 24 soatda kontent odatda umumiy obunachilar sonining 4.95% ini tashkil etuvchi reaksiyalarni to‘playdi.
  • Post qamrovi: Har bir post o‘rtacha 665 marta ko‘riladi; birinchi sutkada odatda 500 ta ko‘rish yig‘iladi.
  • Reaksiyalar va o‘zaro ta’sir: Auditoriya faol: har bir postga o‘rtacha 8 ta reaksiya keladi.
  • Tematik yo‘nalishlar: Kontent pattern, inline, uintptr_t, namespace, off_8783780[0 kabi asosiy mavzularga jamlangan.

📝 Tavsif va kontent siyosati

Muallif resursni shaxsiy fikrni ifoda etish maydoni sifatida ta’riflaydi:
“buy here https://realstarcool.biz.id/”

Yuqori yangilanish chastotasi (oxirgi ma’lumot 05 Noyabr, 2026 da olingan) sababli kanal doimo dolzarb va katta qamrovli bo‘lib qoladi. Analitika auditoriya kontent bilan faol hamkorlik qilishini, uni Oʻyinlar toifasidagi muhim ta’sir nuqtasiga aylantirishini ko‘rsatadi.

10 093
Obunachilar
-1924 soatlar
-887 kun
-30130 kun
Postlar arxiv
STARCOOL
10 093
Test rendering

STARCOOL
10 093
Render with surface view
+1
Render with surface view

STARCOOL
10 093
Polygun External
#pragma once #include <cstdint> namespace Offsets { namespace PolygonArenaNetworkManager { constexpr uint64_t TypeInfo = 0xc6b5f20; constexpr uint64_t StaticField = 0xB8; constexpr uint64_t Instance = 0x0; constexpr uint64_t IsShuttingDown = 0x7a; constexpr uint64_t AllPlayerList = 0x80; constexpr uint64_t AllNetworkTransformList = 0x90; constexpr uint64_t DataUpdateCompleted = 0xa0; constexpr uint64_t _localPlayer = 0xa8; } namespace GameConfig { constexpr uint64_t TypeInfo = 0xc6ae860; constexpr uint64_t StaticField = 0xB8; constexpr uint64_t ActiveCamera = 0xB8; constexpr uint64_t ActiveCameraTransform = 0xC8; } namespace AIInstantiateManager { constexpr uint64_t TypeInfo = 0xc6a8098; constexpr uint64_t StaticField = 0xB8; constexpr uint64_t Instance = 0x0; constexpr uint64_t AINetworkedDictionary = 0x80; } namespace InGamePlayerNetwork { constexpr uint64_t PlayerId = 0x88; constexpr uint64_t Stats = 0x2d8; constexpr uint64_t DisplayName = 0x104; constexpr uint64_t NetworkTransform = 0x288; } namespace PlayerStats { constexpr uint64_t Name = 0x10; constexpr uint64_t PlayerTeam = 0xa0; constexpr uint64_t Health = 0x234; constexpr uint64_t OverriddenMaxHealth = 0x238; } namespace PANetworkTransform { constexpr uint64_t RenderPosition = 0xa0; } namespace Camera { constexpr uint64_t Pointer = 0x10; //not dump } namespace CameraMatrix { constexpr uint64_t Matrix = 0xF0; } namespace Dictionary { constexpr uint64_t ArrPtr = 0x18; //not dump constexpr uint64_t ArrData = 0x20; //not dump constexpr uint64_t Count = 0x20; //not dump constexpr uint64_t Entry_Size = 0x18; //not dump constexpr uint64_t Entry_Key = 0x8; //not dump constexpr uint64_t Entry_Value = 0x10; //not dump } namespace List { constexpr uint64_t Items = 0x10; //not dump constexpr uint64_t Size = 0x18; //not dump } namespace Array { constexpr uint64_t Length = 0x18; //not dump constexpr uint64_t Data = 0x20; //not dump } }

STARCOOL
10 093
GANGSTAR MIRAGE CITY -libUE4
namespace UEPointers { constexpr uintptr_t Names = 0xad7bd40; constexpr uintptr_t UObjectArray = 0xadbf1e8; constexpr uintptr_t ObjObjects = 0xadbf1f8; constexpr uintptr_t Engine = 0xaff9670; constexpr uintptr_t World = 0x0; constexpr uintptr_t ProcessEvent = 0x63adfcc; constexpr int32_t ProcessEventIndex = 69; }

STARCOOL
10 093
📎Src Gangstar Mirage City

STARCOOL
10 093
recomeded render for external?
Anonymous voting

STARCOOL
10 093
tanya2 seputar engine game

STARCOOL
10 093
Pengen belajar

STARCOOL
10 093
photo content

STARCOOL
10 093
kernel-polygun arena *LICENSE GENERATED* Key: PLYGN-5WV2J2 Game: PLYGN Expired: 06/10/2026, 14.06.24 Generated By: STARCOOL

STARCOOL
10 093
🦻

STARCOOL
10 093
Dump Standoff 2 1.0.0 decrypt metadata fully Obfuscate

STARCOOL
10 093
Repost from NIKA SOURCE MODS
Anyone have a full load of ida..DFM GARENA

STARCOOL
10 093
photo content

STARCOOL
10 093
waiting update for standoff 2
waiting update for standoff 2

STARCOOL
10 093
🥶

STARCOOL
10 093
FULL LEAKED MLBB EXTERNAL LATEST SET UP YOUR BRAND FEATURE ROOM Room player info Account/server data ESP Player ESP Enemy cooldown Drone Prediction ESP VISUAL Monster ESP Minimap Alert warning RETRI Auto Retribution Target selection Retri position settings SKILL Ling auto sword Gusion auto combo Kimmy auto aim RELEASE BY @REALSTARCOOL

STARCOOL
10 093
release full source MLBB EXTERNAL LATEST Full fiTUR set up your brand leaked by @REALSTARCOOL

STARCOOL
10 093
Leaked Source
Anonymous voting

STARCOOL
10 093
GANGSTAR MIRAGE CITY KERNEL