BDSR DESIGN REFERENCES
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پستهای کانال
| 2 | Рад был помочь! Ваш, @SaveAsBot | 69 |
| 3 | Спасибо, что пользуетесь - @SaveAsBot'ом | 67 |
| 4 | Рад был помочь! Ваш, @SaveAsBot | 82 |
| 5 | Спасибо, что пользуетесь - @SaveAsBot'ом | 81 |
| 6 | Рад был помочь! Ваш, @SaveAsBot | 82 |
| 7 | Рад был помочь! Ваш, @SaveAsBot | 83 |
| 8 | Рад был помочь! Ваш, @SaveAsBot | 95 |
| 9 | Author: user61603059
Link (vimeo): click | 142 |
| 10 | Рад был помочь! Ваш, @SaveAsBot | 136 |
| 11 | Рад был помочь! Ваш, @SaveAsBot | 135 |
| 12 | Client: Ecco
Creative Director: Ecco & Korb
Director + Art Director: Korb
Production + Postproduction Company: Korb
Sound Design: Echolab
2026
Author: korb
Link (vimeo): click | 122 |
| 13 | More and more, intelligent systems like Copilot are becoming environments that shape human thinking, behavior, and culture. How do we design intelligence to actually benefit humanity and eventually improve the quality of human thought, protect attention, and preserve human agency?
In the video, Qian describes design in the intelligence era as moving from static interfaces to a multi-layer approach (models, memory, tools, behavior, and evaluation) to ensure that the system continuously improves and remains aligned with human needs and values, as humanistic intelligence.
At Microsoft, Qian Jiang is a Product Designer working at the intersection of intelligence, design, and human creativity. She co-designs Copilot experiences that help people think, create, and work in new ways while preserving human agency.
Author: Microsoft Design
Link (youtube): click | 134 |
| 14 | The tutorial takes you on a visual exploration of how structured promptcraft and art direction principles can transform generative imagery from unpredictable experimentation into intentional and scalable creative systems. Through real examples, evolving workflows, and model comparisons, this talk explores how composition, lighting, color, mood, and prompt structure can dramatically elevate the quality and consistency of generated visuals.
We’d like to note that while some of the models featured in the video have since been updating, the principles behind the work remain relevant. Its approach to prompt structure, art direction, and intentional creative decision-making continues to offer a useful foundation as generative tools evolve.
Special shout out to Alberto for producing the tutorial. As a Principal (...)
Author: Microsoft Design
Link (youtube): click | 152 |
| 15 | How do you design personalized intelligent experiences at scale? In this tutorial, Chelsea talks about how artificial intelligence is transforming UX design by enabling teams to build products that adapt to individual users at scale rather than relying on traditional persona-based design approaches. In intelligent-driven products, outcomes are probabilistic and vary across people and contexts, which makes static personas less effective for capturing real-world complexity. Welcome to the world of designing for a spectrum of outcomes.
Chelsea Simek is a Principal UX Engineer that works on using data and technology, using data and technology to help designers better understand people and design better products. Her work bridges technical experimentation with product and design thinking.
Author: Microsoft Design
Link (youtube): click | 141 |
| 16 | More and more, intelligent systems like Copilot are becoming environments that shape human thinking, behavior, and culture. How do we design intelligence to actually benefit humanity and eventually improve the quality of human thought, protect attention, and preserve human agency?
In the video, Qian describes design in the intelligence era as moving from static interfaces to a multi-layer approach (models, memory, tools, behavior, and evaluation) to ensure that the system continuously improves and remains aligned with human needs and values, as humanistic intelligence.
At Microsoft, Qian Jiang is a Product Designer working at the intersection of intelligence, design, and human creativity. She co-designs Copilot experiences that help people think, create, and work in new ways while preserving human agency.
Author: Microsoft Design
Link (youtube): click | 121 |
| 17 | 🌟 Germany-based 3D Generalist and Studio Trench co-founder Dennis Weyel (@studio_trench) creates polished visual work driven by procedural thinking, tactile detail, and refined motion design.
🤩 Created in #Cinema4D and #Redshift for the #OddlySatisfyingChallenge, Dennis crafted a surreal and hypnotic loop of soft abstract textures reacting to human touch with mesmerizing movement and deeply satisfying realism.
🔎 Explore more from Studio Trench 👇
🔗 studiotrench.com
Author: Maxon
Link (youtube): click | 132 |
| 18 | Author: dixonbaxi
Link (vimeo): click | 158 |
| 19 | An "stop motion" animation of the Gameboy disassembly process. Its part of the project on Behance. Feel free to watch the whole project here:
https://www.behance.net/gallery/121098545/-Loveletter
As always I hope you like it!
Author: silverwing
Link (vimeo): click | 159 |
| 20 | We’re looking at the Jidou Geoflow object in Cinema 4D for this week’s Top Tip Tuesday, using it to add procedural control to a dynamic particle simulation.
Beginning with a push particle simulation created using a technique from a previous Top Tip Tuesday, we first explore the similarities between jdGeoFlow and the align-to-spline tag workflow, before using the better, more powerful Jidou tool to quickly animate the position of the emitter without a need for keyframes.
Next, we look at the different Loop Modes, setting up looping and ping-pong effects and examine the Easing spline, adding further control over the animation speed. To finish, we delve in to the inbuilt jdGeoFlow motion controls, introducing a noise-driven random jitter to the emitter position to add an extra touch to the final result.
If you (...)
Author: INSYDIUM LTD
Link (youtube): click | 164 |
