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MARVEL Tokon: Fighting Souls – Phoenix Cyclops Gameplay Reveal Trailer
https://www.gamespot.com/videos/marvel-tokon-fighting-souls-phoenix-cyclops-gameplay-reveal-trailer/
Cyclops is ready to unleash his Optic Blasts and the cosmic flames of the Phoenix on the battlefield!
Build Solar Shards to harness the power of the Phoenix, and balance extraordinary strength against the path to destruction.
Embrace the power of the Phoenix when Cyclops joins MARVEL Tōkon: Fighting Souls on November 2!
MARVEL Tōkon: Fighting Souls is available now on PS5 and PC!
| 2 | “As much as possible, we tried to design the game so that you have options,” Nelson said. “Things can escalate quite quickly if you want them to, or people who don’t want to escalate can try to avoid it. It's not always possible! To me, that supports the narrative. This is a story about a couple on the run. We have tried to make the systems and the design support our narrative when and wherever possible. Meaning, if you hit and run, commit a crime and run, get into trouble and move on before the cops get there, and you don’t start shooting people, don't start escalating – which you absolutely can do if you want to – but if you don’t, you’re generally going to be fine.”
Nelson expands upon this system further after Lucia experiences another NPC interaction that puts the fuzz on her tail. Even if you haven’t killed someone, a stolen vehicle or beaten and bruised pedestrian is still going to raise both eyebrows and your wanted level. You can run away the old fashioned way, or decide to get a haircut, change your outfit, or even split up if Jason and Lucia happen to be travelling together.
“Again, if I take off here, I should be fine. We’re really trying to encourage this hit-and-run style of gameplay.” Nelson explains. “So, the police are looking for me. We have this heat system, and they know what I look like and what I’m wearing. Here’s a pair of glasses–I'll put on this and this baseball hat. But they still know what I'm wearing, so I would need to go to a clothing store or call my personal vehicle, which has changes of outfits in the trunk.”
The idea of being able to lose the law by dashing into an interconnected network of alleys or blending in amidst NPCs in a random storefront sounds thrilling, especially dynamic systems designed to keep you on their toes are constantly interacting with one another.
Outfits can become compromised, while cops will be quick to recognise what vehicle you’re travelling in or where you were last seen. But Nelson notes that “so long as you don’t draw too much attention to yourself, you should be fine.” Easier said than done in an open world as ripe with possibility as this one.
GTA 6 releases on November 19 for PS5 and Xbox Series X|S, and according to reports it is already close to 6 million pre-orders (https://sensortower.com/grand-theft-auto-VI/sales-tracker) more than a month before launch. | 5 |
| 3 | Sin texto... | 5 |
| 4 | From here, Nelson takes Lucia on a stroll through downtown where an evolved version of Red Dead Redemption 2 (https://www.gamespot.com/reviews/red-dead-redemption-2-review-wild-wild-west/1900-6417019/)’s NPC interaction system is used to mess with random citizens, which can range from dangerous gangbangers to normal people jogging in the local park.
But now these interactions possess significantly more depth and go far beyond saying hello, being rude, or holding someone at gunpoint. Rockstar describes several examples such as eavesdropping on a conversation for too long and being called out, or following an NPC as he goes about his regular routine only for it to blow up into a moment that feels earned and can be tackled in a multitude of ways.
This is where the evolved wanted level system comes into play, although Rockstar has made it clear that you will still have an opportunity to cause untold chaos and murder hundreds of cops if you’re that way inclined, but doing so will come with significantly more variables since Rockstar doesn’t want GTA 6 to make you “all-powerful” like GTA 5 often did (https://www.gamespot.com/articles/gta-6-wont-make-you-all-powerful-like-gta-5-did/).
After an interaction ends with an NPC pulling a gun on Lucia and a group of people she has just interacted with, dispatch is called and a one-star wanted level star shows up on screen. If you manage to escape the area where the authorities are going to respond, you’ll be in the clear, but Nelson goes on to describe a number of ways this can be achieved. | 4 |
| 5 | Sin texto... | 5 |
| 6 | GTA 6 Wants Losing Your Wanted Level To Feel Like A “Hit-And-Run”
https://www.gamespot.com/articles/gta-6-wants-losing-your-wanted-level-to-feel-like-a-hit-and-run/
Gamers hoping for GTA 6 (https://www.gamespot.com/games/grand-theft-auto-vi/) to amp up the realism when it comes to losing their wanted level (https://www.gamespot.com/articles/gta-6-wanted-levels/) in the sunny state of Leonida are in luck, with Rockstar confirming in a recent interview that Jason and Lucia can do far more than escape a glowing red zone on the map to shake off the law.
Speaking to IGN (https://www.ign.com/articles/gta-6-the-big-interview) ahead of the Netflix Extended Look back in August, head of development and co-studio head Rob Nelson walked the outlet through a 30-minute gameplay demo in which several new mechanics and locations were detailed.
The demo begins in Jason and Lucia’s safehouse, one of many interactive personal spaces the player can call home in GTA 6. Here you can switch characters, partake in unique interactions, or even decorate the place to suit your style. However, Rockstar has stressed “this is not their own house, they’re staying in someone else’s house.” | 4 |
| 7 | Xbox Game Pass Gets Gears Of War: E-Day And These 11 Games In October
https://www.gamespot.com/articles/xbox-game-pass-gets-gears-of-war-e-day-and-these-11-games-in-october/
It's the start of a new month, and like clockwork, the next batch of Xbox Game Pass titles has been announced for the subscription service. Gears of War: E-Day (https://www.gamespot.com/games/gears-of-war-e-day/) leads the new arrivals this month, and it'll be joined by a few more big games: Battlefield 6 and Valor Mortis.
Here's a closer look at everything you can grab in the first half of the month through Xbox Game Pass:
The headline act is the aforementioned Gears of War: E-Day (https://www.gamespot.com/reviews/gears-of-war-e-days-campaign-is-buried-in-the-past/), a pretty great Xbox console exclusive if you're looking for something gleefully loud, dumb, and violent. Minecraft Dungeons 2 (https://www.gamespot.com/reviews/minecraft-dungeons-2-is-more-ambitious-more-interesting-and-more-flawed/) has also just launched, and while it does have a few flaws, it's a lot more ambitious than its predecessor.
https://www.youtube.com/watch?v=teClq4qYyzQ
Other notable games in this first wave include the day-one release of Echo Weaver, an adventure game where time is your greatest resource, and Forever Ago, another brand-new release focused on redemption as you set off on a single-player road trip adventure.
Arriving on October 13, Game Pass Ultimate subscribers can check out large-scale warfare with Battlefield 6 (https://www.gamespot.com/games/battlefield-6/), while Valor Mortis (https://www.gamespot.com/games/valor-mortis/) is a first-person soulslike set during the Napoleonic Wars era. If you feel like something that's less brutal, Deep Dish Dungeon is a survival exploration game with hand-crafted dungeons and metroidvania elements.
Rounding out the first wave of games on October 15 are several more day-one titles that cover a wide range of genres. You can shoot the Heeler family--with a camera, you sicko--in the day-one release of Bluey's Happy Snaps (https://www.gamespot.com/games/blueys-happy-snaps/), and Chained Beasts (https://www.gamespot.com/games/chained-beasts/) is a co-op gladiator roguelike. You'll fight side by side with your comrade in arms and chains.
Finally, you can build a city on the back of a Space Whale and learn to coexist with it as you explore the cosmos in the day-one release of Beyond These Stars.
Several games are also leaving Game Pass (https://www.gamespot.com/articles/xbox-game-pass-loses-these-9-games-in-october/) on October 15, so you have only a few more days to try titles like Clair Obscur: Expedition 33 and Evil West.
Xbox Game Pass October Wave 1 Games
Now available
Gears of War: E-Day (Cloud, console, and PC)
Minecraft Dungeons 2 (Cloud, console, and PC)
October 8
Echo Weaver (Cloud, console, and PC)
Forever Ago (Cloud, console, and PC)
Neon Abyss 2 (Cloud, console, and PC)
October 13
Battlefield 6 (Cloud, console, and PC)
Deep Dish Dungeon (Cloud, console, and PC)
Valor Mortis (Cloud, console, and PC)
October 15
Bluey's Happy Snaps (Cloud, console, and PC)
Chained Beasts (Cloud, console, and PC)
October 16
Beyond These Stars (PC) | 4 |
| 8 | Lucia and Jason can get into all sorts of trouble in GTA 6.
Nelson went on to say GTA 6 will not give players "a particular gameplay benefit" if they have Jason and Lucia become lovers, however. But they will always have the benefit of "working together and having each other's back," he said.
"Whether they're romantically close or not doesn't change that. They will still work together. It's really about what you want for them, their story, and how it plays out. Whether you've nurtured the relationship or not will definitely have a bearing on how their story plays out," Nelson explained.
GTA 6 has a dedicated "relationship system" that is separate from a different gameplay system that tracks what sort of a criminal you are, Nelson said. Players can nurture the relationship between Jason and Lucia in the ways you would expect, including spending time together with things like kayaking and mini-golf. Or they can grow their relationship by robbing stores together.
"However players want to spend that time together, it will have a positive impact on the relationship," he said.
GTA 6's narrative setup has been likened to Bonnie and Clyde, the famous real-world criminal couple who met their end in a hail of gunfire (https://www.fbi.gov/history/cases-and-criminals/bonnie-and-clyde). Many are wondering if both Jason and Lucia will make it out alive in GTA 6, or at the least, how their relationship may be tested. Another popular fan theory is that either Jason or Lucia is actually working with the Feds and will turn on the other at some point.
it won't be much longer until we find out, as GTA 6 launches on November 19 for PS5 and Xbox Series X|S. | 3 |
| 9 | Sin texto... | 4 |
| 10 | Lucia and Jason in GTA 6.
GTA 6's ESRB rating (https://www.esrb.org/ratings/41627/grand-theft-auto-vi/) says the game will have nudity and strong sexual content, and IGN reported that when switching characters, it can switch to Jason's POV while he is naked and in the shower. An international rating for GTA 6 (https://www.classification.gov.au/titles/grand-theft-auto-vi-12) specifically mentions how the game will have "sex scenes."
The GTA series has had its fair share of sex-related controversy. One of gaming’s biggest controversies ever, the Hot Coffee surrounding GTA: San Andreas saw Rockstar owner Take-Two paying out money (https://www.gamespot.com/articles/take-two-to-settle-hot-coffee-suits/1100-6182576/) to settle suits related to a mod in GTA: San Andreas’ PC edition that unlocked an interactive sex minigame (https://www.gamespot.com/articles/confirmed-sex-minigame-in-ps2-san-andreas/1100-6129301/).
As of yet, there is no indication that any sex scenes in GTA 6 would be interactive.
Also in the interview, Nelson discussed Jason and Lucia's relationship generally, saying players will be able to "role-play" their relationship, and "it's amazing."
GTA 6's story is narratively structured around Jason and Lucia, and the two of them working together. They don't have to be a couple, though, and instead can be simply "partners in crime" who are not romantically involved.
"I don’t want to say too much more about this because I don’t want to spoil anything. It really adds a compelling element to things, and it’s one of the reasons we wanted to approach this sort of story, because it's completely different for us," he said. "Could we bring some sort of emotional resonance to GTA for people if they wanted to engage with it? Could we also provide mechanisms for people to just opt out of it if they're not into it? If they feel like, ‘I don't want a relationship in this?’ That's what we're going to find out. It's not something that we want to foist upon players." | 3 |
| 11 | Sin texto... | 4 |
| 12 | New Details Revealed For GTA 6’s Jason And Lucia, Including “Physical Intimacy”
https://www.gamespot.com/articles/new-details-revealed-for-gta-6s-jason-and-lucia-including-physical-intimacy/
New information has come to light about GTA 6 (https://www.gamespot.com/articles/gta-6-guides-hub-how-to-do-everything-in-grand-theft-auto-6/), and specifically the partnership of its main characters, Jason and Lucia (https://www.gamespot.com/articles/gta-6-romance-relationships/). In GTA 6, they are both partners in crime and lovers, and physical intimacy will be part of the experience, it seems.
Rockstar North's Rob Nelson said in an interview with IGN (https://www.ign.com/articles/gta-6-the-big-interview) that physical intimacy is a "huge part" of a relationship, and that applies to GTA 6. Exactly how this may operate in GTA 6, however, remains a mystery. "It has to be done right," Nelson said.
"Like anything that we do, we have to iterate and try things and iterate on it until we figure out what feels right," he explained. | 3 |
| 13 | Forza Horizon 6 For PS5 Apparently Delayed To 2027, And It’s Getting A Disc Release
https://www.gamespot.com/articles/forza-horizon-6-for-ps5-apparently-delayed-to-2027-and-its-getting-a-disc-release/
Just a month after Microsoft said Forza Horizon 6 (https://www.gamespot.com/games/forza-horizon-6/) for PlayStation 5 remained on track to release in 2026, a new report says the game has in fact been delayed to 2027.
Reputable leaker billbil-kun said (https://www.dealabs.com/magazine/forza-horizon-6-sur-ps5-on-vous-devoile-la-date-de-sortie-exacte-61746) Forza Horizon 6 for PS5 is set for release on January 26, 2027. The report said there will be a physical disc edition at retail, and the game will also be sold digitally.
In September, Microsoft said in a blog post (https://forza.net/news/forza-horizon-6-series-5) that the PS5 edition of the popular racing game was due for release in 2026, but plans have seemingly changed. Officially, however, Microsoft has yet to communicate any update to the game's PS5 release date.
Forza Horizon 6 was released in May this year for Xbox Series X|S and PC. The game, which is set in Japan, scored rave reviews, including an 8/10 from GameSpot (https://www.gamespot.com/reviews/forza-horizon-6-review-dopamine-highway/1900-6418489/), and PlayStation fans have had to wait for their turn to play.
The last game in the series, Forza Horizon 5, was a huge hit on PlayStation 5 (https://www.gamespot.com/articles/forza-horizon-5-is-by-far-xboxs-most-successful-port-on-ps5-report/1100-6537371/). In other Forza news, Microsoft recently announced that Forza developers Turn 10 and Playground are merging to become one unified studio (https://www.gamespot.com/articles/all-the-major-xbox-changes-microsoft-announced-today-layoffs-halo-changing-hands-and-more/) to support and grow the brand going forward. | 3 |
| 14 | The Next Gears Of War Game Probably Won’t Need 7 Years To Cook
https://www.gamespot.com/articles/the-next-gears-of-war-game-probably-wont-need-7-years-to-cook/
After a lengthy hiatus, Gears of War returned this week (https://www.gamespot.com/reviews/gears-of-war-e-days-campaign-is-buried-in-the-past/) to Xbox Series X|S and PC with a new adventure set during the cataclysmic events of Emergence Day. For fans of the series, it has been a long wait, as the previous entry in the series, Gears 5 (https://www.gamespot.com/games/gears-5/), was released all the way back in 2019. Will there be another seven-year stretch between new Gears games? Gears of War: E-Day developer The Coalition doesn't think so, as the new game lays the groundwork for a quicker turnaround for new potential chapters in the IP.
Speaking to the BBC (https://www.bbc.com/news/articles/c50mezp822peo), Coalition studio head Mike Crump said that E-Day provides a "great foundation" for future games, and he claimed that "the next game will not take nearly as long" to make. "What I say to myself, what I say to the team, is we just we need to focus on the things that we can control. For us that's about shipping a great game that people are going to love and I feel like, as a team, we've done that," Crump added in response to questions about the safety of the studio and its institutional knowledge during a period of mass layoffs at Xbox. "We've got a great team here. And the leadership team in particular has worked together for upwards of 20 years. So there's definitely a continuity of knowledge and experience."
So far, The Coalition appears to have been spared the brunt of "Xbox reset (https://www.gamespot.com/articles/microsoft-ceo-attempts-to-kill-remaining-xbox-goodwill/)" layoffs, but fears remain that the axe might swing their way (https://www.eurogamer.net/the-coalition-gears-of-war-e-day-worried-layoffs-no-bonus) now that Gears of War: E-Day has launched.
Recent changes at Xbox have seen several studios consolidated under Bethesda and Activision, and even Xbox's high-profile Halo series (https://www.gamespot.com/articles/all-the-major-xbox-changes-microsoft-announced-today-layoffs-halo-changing-hands-and-more/) has not been spared. After being under the remit of Halo Studios for several years, a new team at Activision (https://www.gamespot.com/articles/halo-next-game-is-coming-from-an-unexpected-developer-activision/) is now developing the next Halo game, rumored to be a new division (https://www.gamespot.com/articles/activision-could-be-giving-halo-something-it-hasnt-had-in-years-a-clean-slate/) within Call of Duty developer Sledgehammer Games.
https://www.youtube.com/watch?v=teClq4qYyzQ
The future of the Gears of War series likely rests with its commercial performance, but as an Xbox exclusive, there's only so much room for sales before you factor in its availability as a day-one Xbox Game Pass release and its launch during a crowded period on the gaming calendar. Crump sees things differently, believing the true measure of E-Day's success will be its ability to move the needle for Xbox and show what the gaming brand is capable of as it enters a new era, not just sales numbers.
"We measure things like, are we showcasing the platform? Are we pushing the hardware to its limits? Are we showcasing what the Xbox is capable of? Our goal basically is to be the best-looking game on the Xbox and really show the industry what's possible with our hardware," Crump said. | 3 |
| 15 | Making photo mode diegetic keeps players grounded in the world of Arc Raiders in a way I love. Now all those "war photographers" I follow on Instagram will feel more like the real thing.
Arc Raiders was a brilliant game when it arrived on the scene last October, and it's remained that way for me every day since. Yes, I hated the generative AI elements (https://www.gamespot.com/articles/arc-raiders-is-my-game-of-the-year-but-its-use-of-generative-ai-really-sucks/1100-6537140/), too, but the core elements of the Arc Raiders experience mean I'd have been happy to play it forever, even if it never got another update. Still, I understand many other players wished for more. Frozen Trail definitely feels like all that "more" that Embark promised back in the spring.
It won't make you a fan of the game--or the polarizing genre--if you've already tried it and found it ill-suited to your taste in games. But for players who never left, wanted a reason to return, or have been on the outside wondering if it's for them, tomorrow's Frozen Trail update certainly makes Arc Raiders a better, more experimental game than it was yesterday. | 5 |
| 16 | Sin texto... | 4 |
| 17 | Pictured: Some of Arc Raiders' many new features in the Frozen Trail update.
But my favorite of them all is the grappling hook. You might think the Snaphook that has been in the game since launch was a grappling hook, and sure, it was a type of grappling hook, but the new one in Frozen Trail does not replace it; it lives alongside it, with some key differences.
For one, the Snaphook behaves like Batman's grapnel gun, quickly pulling you toward your target in a straight line. The grappling hook is more like--well, okay, Batman has one of these too, but I'll liken it instead to Nathan Drake's hook in Uncharted 4. You can swing across gaps, throw it over a roof and then walk up or shimmy across walls, or even use it to climb down more safely from a high point. If you use it wisely, it can erase the threat of fall damage in lots of situations where it would've been your doom. It's slower than a Snaphook--in testing it, PC Gamer's Morgan Park and I found it's roughly as fast as scaling a ladder--but it's more versatile, too, and solves problems the Snaphook can't.
In my early play sessions with Frozen Trail's toybox, nothing was more exciting. I spent a whole 30-minute round experimenting with it, but it also helped me get out of a jam when I was chased by several flying machines. Badly wounded, I found myself seeking refuge in a warehouse with only one apparent exit--the one the machines waited at--until I realized I could use the grappling hook to climb some shelves and jump out of a back window I couldn't have reached without the hook.
It's especially cool that it has no cooldown and no durability. Unless you lose one to being knocked out by a raider or machine (or maybe a botched swing, in this case), it seems it'll be yours to keep, no repairs required. Like defibrillators and my Photoelectric Cloak that hides me from the machines with the power of America Online noises, I'll never leave Speranza without one. | 3 |
| 18 | Sin texto... | 4 |
| 19 | Sin texto... | 4 |
| 20 | Sin texto... | 3 |
