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ProGamer: news, software, games

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NBA 2K27 Tops Madden NFL 27 In August, Shocking Absolutely Nobody https://www.gamespot.com/articles/nba-2k27-tops-madden-nfl-27-in-august-shocking-absolutely-nobody/ Circana has posted its August 2026 monthly report, and unsurprisingly, NBA 2K27 (https://www.gamespot.com/games/nba-2k27/) is once again the best-selling game for the month. That's hardly a shocker, as it was the best-selling August game in 2024 and 2025, ending a long winning streak previously held by EA's Madden NFL series of football games. While it didn't clinch the top spot, Madden NFL 27 (https://www.gamespot.com/games/madden-nfl-27/) came in second and fourth place, as the game's Kickoff Bundle version also appeared on the charts. Overall, it was a solid month for new games. Marvel Tokon: Fighting Souls (https://www.gamespot.com/videos/marvel-tokon-fighting-souls-has-raised-the-bar-for-tag-fighters-review/) debuted in third place, Star Wars Zero Company (https://www.gamespot.com/articles/star-wars-zero-company-actually-made-me-care-about-the-clone-wars-era/) landed in fifth place, and Big Walk took eighth place. In total, five of the top 10 best-selling games in August were new, with Halo: Campaign Evolved (https://www.gamespot.com/articles/halo-campaign-evolved-biggest-competition-on-pc-might-be-halo/), the Switch 2 port of Elden Ring (https://www.gamespot.com/videos/should-you-play-elden-ring-on-switch-2/), Mario Kart World, and Splatoon Raiders rounding out the list. Here's a closer look at August's top 10 best-selling games in the US: Top 10 Best-Selling Games In The US Ranked on Physical & Full Game Digital Dollar Sales RankGame TitlePrevious Rank1NBA 2K27New2Madden NFL 27New3Marvel Tokon: Fighting SoulsNew4Madden NFL 27: Kickoff BundleNew5Star Wars Zero CompanyNew6Halo: Campaign Evolved67Elden Ring418Big WalkNew9Mario Kart World1910Splatoon Raiders7 So how does this affect the list of best-selling games in the US so far in 2026? NBA 2K27 has made it onto those charts, but the current record-holder, Resident Evil Requiem, isn't budging yet. NBA 2K27 has instead usurped the third-place position held by Crimson Desert, while other games like 007 First Light and MLB The Show 26 have held onto their respective rankings. There has been some slight movement between the top-selling games, but things remain largely the same for now. We expect that to change once the data for all games released during the bumper September and October months is analyzed, and of course, GTA 6 is expected to be a sales juggernaut when it arrives in November. Top 10 Best-Selling Games In The US Ranked on Physical & Full Game Digital Dollar Sales   YTD RankGame TitlePrevious Rank1Resident Evil Requiem12007 First Light23NBA 2K27New4MLB The Show 2645Crimson Desert36Call of Duty: Black Ops 257Forza Horizon 668Tomodachi Life: Living the Dream69Lego Batman: Legacy of the Dark Knight810Pokemon Pokopia9 Top 10 Best-Selling Games Of 2026 So Far In The US
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Next, you're headed to the Railyard. Use 1 Wire to patch into the antenna on top of the tallest tower in the Railyard Hopefully, you brought a Wire and a Zipline with you. If so, you're ready to make your way to the Railyard on the eastern side of the map.
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Head to this location within the observatory. Head up the stairs into the main building, then find the control room in the middle section of the interior. Interact with the piece of tech when you arrive to cross this one off your list.
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Arc Raiders Exploring Pendola Pass Quest Guide https://www.gamespot.com/articles/arc-raiders-exploring-pendola-pass-quest-guide/ Arc Raiders (https://www.gamespot.com/games/arc-raiders/) has a brand-new map to explore, Pendola Pass, so it makes sense that one of the quests would literally be called Exploring Pendola Pass. If you're looking to wrap up this quest, we've got everything you need to know about it below. When you're ready to dive in, read on for how to complete Exploring Pendola Pass. In This Article Destroy 20 ARC Enemies (https://www.gamespot.com/articles/arc-raiders-exploring-pendola-pass-quest-guide/#h-destroy-20-arc-enemies)Search the control room at the Cielo Sereno Observatory (https://www.gamespot.com/articles/arc-raiders-exploring-pendola-pass-quest-guide/#h-search-the-control-room-at-the-cielo-sereno-observatory)Use 1 Wire to patch into the antenna on top of the tallest tower in the Railyard (https://www.gamespot.com/articles/arc-raiders-exploring-pendola-pass-quest-guide/#h-use-1-wire-to-patch-into-the-antenna-on-top-of-the-tallest-tower-in-the-railyard)Search 3 containers inside the Commissary Supermarket (https://www.gamespot.com/articles/arc-raiders-exploring-pendola-pass-quest-guide/#h-search-3-containers-inside-the-commissary-supermarket) There are four objectives in this quest. To our knowledge, it doesn't matter which order you do them in. However, remember to bring along a Zipline and a single Wire, as you'll need both to complete this quest. Destroy 20 ARC Enemies This step is pretty straightforward and obvious. Simply kill any form of ARC foe on the map. You will likely be able to knock this out across one or two rounds as you work on the other objectives. Search the control room at the Cielo Sereno Observatory This objective is quick and easy. Simply head to the Cielo Sereno Observatory in the northwestern corner of the map.
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US Video Game Hardware Sales Just Had Their Worst August In 13 Years https://www.gamespot.com/articles/us-video-game-hardware-sales-just-had-their-worst-august-in-13-years/ Video game console sales in the US hit their worst August in 13 years, as Circana's Mat Piscatella revealed that hardware sales fell 15% from a year ago to 559,000 units. This is the lowest August total since 2013 (423,000 units), with PlayStation sales down 11% year-over-year, Xbox unit sales down 31% year-over-year (the lowest August total since 2020), and Nintendo unit sales down 15% compared with August 2025. The silver lining (for the companies making these machines) is that higher hardware prices have pushed the average price from $476 in 2025 to $541 in 2026, meaning consumers are paying more for fewer machines on the market. Several factors are at play: current console prices are at historical highs, not lows, driven by global component pressure and mid-gen hardware upgrades like the $900 PS5 Pro, (https://www.gamespot.com/articles/the-ps5-pro-is-still-worth-it-for-now/1100-6539101/) which pushes average prices up.  Basically, consumers are buying fewer units because the entry barrier is much higher (https://www.gamespot.com/articles/ps5-xbox-and-switch-2-heres-how-their-prices-have-changed-since-launch/) than in past console cycles. After six years, market saturation has also likely set in for the Xbox Series X|S and PS5, and hardware price increases implemented earlier in 2026 triggered a massive buying wave to get ahead of the price hikes. That led to frontloaded demand and drained potential summer console purchases, but for Sony, dollar sales actually grew 17% year-on-year due to higher-tier hardware models, even as unit volume dropped 11%. https://www.youtube.com/watch?v=eKa0c-lIRB0 Historically, August 2013 can also be seen as the twilight phase of the PS3 and Xbox 360 era. It's a tale as old as time, as 13 years ago, gamers were saving their cash and preparing to invest in a PS4 or an Xbox One ahead of their November 2013 launch. We're not seeing that with this console generation, as no successor machines have been officially unveiled and hardware sales have slowed despite the mid-generation push. When it came to games, NBA 2K27 (https://www.gamespot.com/games/nba-2k27/) was unsurprisingly the best-selling game of August, and it's the third-best-selling game of 2026 so far. Madden NFL 27 (https://www.gamespot.com/games/madden-nfl-27/) was the second-best-selling game of August, and thanks to a Switch 2 port (https://www.gamespot.com/videos/should-you-play-elden-ring-on-switch-2/), Elden Ring (https://www.gamespot.com/games/elden-ring/) finished August as the seventh-best-selling game that month (and up from 41 in July). Piscatella noted that 2026 year-to-date spending on new physical software has also increased by 5% when compared to a year ago, up to $738 million. Spending on Switch 2 Game-Key Card physical releases has also risen 631%, which has offset a 3% drop in spending across all other new physical media types. Traditional discs and full-data cartridges continue their steady multi-year decline as more players switch directly to digital storefronts, but because Game-Key Cards were a smaller segment of the physical market in 2025, major publishers' sudden adoption in 2026 drove that massive percentage jump. That added enough dollar volume to pull total physical software spending into positive territory (+5% overall to $738M), further obscuring the ongoing drop in traditional disc/cartridge media. Total content spending also fell 10% year-over-year to $3.8 billion, bringing year-to-date content spending down 2% to $32.2 billion. Mobile saw the biggest drop, with spending down 18% year-over-year, while console spending fell 7% year-over-year. But PC gaming? It was an anomaly: spending on that platform grew 13% year-over-year, and subscription purchases also rose 3%.
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Xbox XP This isn't the first time that Xbox has made a push into multimedia; back in 2012, Xbox Entertainment Studios was unveiled with the ambitious aim of producing TV shows that would air directly on Xbox consoles. All of the big Xbox IP were part of these plans, but two years later, Xbox Entertainment Studios was shut down. Recently, Xbox has leaned more into being more than just a video game company, as Halo eventually made its way to TV screens, merchandise continues to be a major part of its business, and we've even seen it collaborate with IKEA. One big grab for the studio could be Hideo Kojima, as after Sony cancelled plans to fund (https://www.gamespot.com/articles/kojimas-physint-dropped-by-playstation-rescued-by-xbox/) his stealth-action game Physint, Xbox quickly swooped in to rescue the project. Kojima's current projects--including OD--are envisioned as more than just games. The Xbox deal is for more than just games, as it covers potential TV shows and movies. You can look at Death Stranding for an example of how OD and Physint could be expanded. Live-action (https://www.gamespot.com/articles/death-stranding-movie-is-a-two-hour-art-movie-kojima-says-admitting-it-might-not-work/) and anime Death Stranding movies (https://www.gamespot.com/videos/death-stranding-mosquito-working-title-animated-film-project-teaser-trailer/2300-6466373/) are in the works, as well as an anime series called Death Stranding: Isolations, which will stream exclusively on Disney+ in 2027. Several projects based on Xbox IP are already in development, including a sequel to A Minecraft Movie (https://www.gamespot.com/articles/minecraft-movie-boss-talks-chicken-jockey-craze-and-a-sequel/1100-6530983/), a third season of the Fallout TV series (https://www.gamespot.com/articles/fallout-season-3-adds-more-big-names-to-its-cast/), and a Call of Duty movie (https://www.gamespot.com/articles/call-of-duty-movie-adds-a-major-name/1100-6535832/). At BlizzCon 2026, Blizzard announced a Diablo animated series (https://www.gamespot.com/articles/diablo-animated-series-coming-to-netflix-other-blizzard-franchises-teased/) is coming to Netflix, and a Minecraft theme park is set to open in 2027. Ball added that Xbox is now aiming to be the "number-one entertainment company in the world," which likely ties into Xbox boss Asha Sharma's ambitious goals to entertain 1 billion people every day (https://www.gamespot.com/articles/xbox-wants-to-entertain-1-billion-people-every-day-it-cant-even-explain-how/). At the same time, things have been grim behind the scenes at Xbox, as mass layoffs (https://www.gamespot.com/articles/xbox-after-the-layoffs-studios-left-and-what-theyre-making/) have seen thousands of people made redundant at the gaming division, with more to come (https://www.gamespot.com/articles/xbox-layoffs-are-not-done-yet/). Microsoft has also divested itself of several studios, including Double Fine and Ninja Theory (https://www.gamespot.com/articles/xbox-layoffs-studio-closures-and-spin-offs-everything-announced-today/).
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Xbox Is Going Bigger On Movies, TV, And More With New XP Division https://www.gamespot.com/articles/xbox-is-going-bigger-on-movies-tv-and-more-with-new-xp-division/ Xbox has officially unveiled a new division dedicated to movies and TV, called XP. The new branch of Xbox will be headed by Lucasfilm veteran Kayleen Walters, who had previously served as president of Minecraft studio Mojang and an executive producer on A Minecraft Movie. "At Mojang, her record speaks for itself," Xbox chief strategy officer Matthew Ball wrote in a press statement. "Under her tenure, Minecraft grew from an already-record setting 350 million units sold to over 425 million, its merchandising business became one of the top 20 globally. A Minecraft Movie had the biggest opening weekend ever for a video game adaptation and finished #1 at the domestic box office, and Mojang secured the first of many theme park placements to come." According to Xbox, XP will focus on four key areas: Xbox Pictures Xbox Products Xbox Places Xbox Partnerships Xbox Pictures, unsurprisingly, will handle film and television projects, as well as other forms of "linear storytelling" using Xbox IP. Xbox Products will create products that are "authentic to the fandom," and Xbox Places will organize live events, immersive experiences, attractions, and broadcasts. Finally, Xbox Partnerships will work with creators, brands, and communities to develop new experiences, sponsorships, and brand partnerships.
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Furthermore, Revival's reliance on sex and explicit nudity–while plentiful, especially in the game's early hours–doesn't feel gratuitous. The display of sex is used with deliberate purpose, often to paint an image of those who seek physical desire, or, in Aidan and Sunny's case, to develop their characters as well as their motivations.  Despite being an action-horror romp, the core of Revival is about the relationship between desires and needs, and it's the crux of Aidan's entire journey to go through hell in order to bring his companion back. But as the story progresses, Aidan's motivations are challenged in the process. "I love her, I need her," he claims to Zora, to which she replies, rather matter-of-factly, "Those are two different things." It's a throughline that anchors his arc from start to finish, and pays off well.  Aidan is a well-realized character that's teetering on camp, but it's a camp that I welcome. Aidan is in ways something like an Ethan Winters from Resident Evil Biohazard and Village–a joe-schmo tossed into the deep end, who is a regular guy one moment, and then a gun-wielding, machete-slashing, herbalist self-healer the next. The difference between an Aidan and an Ethan is that Aidan's skills are explained, being a medical-school dropout seeking an elevation of life's offerings, by turning to a life of crime and joining a biker gang where he learned to use guns and get in fights. Like I said, it's campy, but I'm all for it. It also works because Aidan's backstory plays a part in his journey through Revival, often using his goody-two-shoes-turned-bad-boy nature to inform how he got here. It's the characterization that made me genuinely care about Aidan, his faults included. Hellraiser: Revival consistently walks a fine line of never taking itself too seriously, without completely derailing its more serious and touchy themes of abuse, both with drugs and in relationships. Most of that heavy lifting is done by its larger-than-life villains who are eccentric cornballs (welcomed cornballs), especially Bruno, the "artist" whose art is mutilating corpses into absurd spectacles of flesh and bone. Revival is colored with a wide array of varied antagonists, including the leader of the Scarlet Church, Marlowe; his companion, the Sister of Mercy; or Charlotte, a young woman who volunteered herself to ascend as experiments to the Cenobites, and turns into a horrible creature that acts as the game's stalker, a la Resident Evil's Nemesis enemy, who terrorizes Aidan. 
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There are a lot of options, and thank the Leviathan that there's no skill tree or perk system to further complicate it. Combat skills evolve with the narrative's progression, and considering the snappiness of its length, Revival uses The Labyrinth to, once again, shakes things up. The Labyrinth often comes in as pacing speed bumps, shifting the focus away from combat encounters and more on traversal and puzzle-solving, functioning as breathing room between fights (despite being suffocating and claustrophobic in its own right). It adds yet another flavor of horror and gameplay, often introducing chase sequences that utilize Aidan's ability to sprint and slide under spiked chain obstacles. These parts work in what they're trying to accomplish, but their linearity is so cut-and-dried at times that they feel too literal in their purpose–to slow the player down, or act as routine opportunities to dump exposition on the player to add some color to the Cenobites, explain what they are, and reveal their motivations.  Like many things in the game, however, the game's clunkiness fades more and more as it progresses, especially as Aidan's world collides with the eldritch realm: the cold stone interweaving with the human world; the once neon BDSM club laced with the grey walls of the suffocating Labyrinth. Worlds mesh, allowing me to see earlier areas now wrapped in chains, flesh, and far-off sights of a fantastical maze.  Among its many balancing acts is how it weighs its depiction of BDSM culture and kink. The taboo subculture is handled with consideration and care, never blurring the lines between people who part take in fetish practices and the murderous cultists who seek to torture and murder others for pleasure. It's emphasized by posters on the wall about consent and respect, as well as the game's dialogue. In one particular scene, Aidan is corrected by the merchant Zora. Upon entering a BDSM sex club, he claims he needs to get away from these maniacs (referring to the cultists), only for Zora to reply, "Careful now, most of these patrons are innocent maniacs, just yearning for something to satiate their desires." 
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With the Configuration's telekinesis gravity-gun-like ability, you can grab deadly items and launch them at enemies, cutting through a crowd and removing limbs, leaving a few poor saps to crawl your way instead. Eventually the Configuration can absorb fire, allowing you to hurl fireballs; move select structures around to solve puzzles or unleash them as deadly hazards against enemies; and unleash Hellchains, an ultimate ability that wraps a mob of enemies in hooks and rips them to shreds. It rules. This frequent shift from offensive to methodical gameplay involving stealth and considered shots is not unlike the game's motif of power exchange that's hand-in-hand with BDSM culture. And regardless of the role the game puts you in, it feels good. Revival offers a lot of tools in a fight, and when played well, can lead to a great synergy of violence. Objects like gas cans can be equipped, allowing me to pour trails of gasoline around an arena, strategizing for a fight I anticipated to come, and lay a trap of my own for unsuspecting cultists. In one case, I Home Alone'd a room with bear traps and gasoline, and the result was a satisfying display of dismembered legs, charred bodies, and used shell casings on the floor.
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Sections often felt like self-contained miniature set pieces of what you'd expect in a Resident Evil-esque mansion, involving exploration and backtracking to find several keys in order to progress. But in Revival's case, most of it is confined to smaller spaces like finding toys for a dominatrix in a sex club in exchange for a key to the VIP lounge, or a literal mini-mansion that saw me unlocking one room at a time, each one revealing a key item to the next location. This scaled-down approach works in favor of the game's linear pacing to keep its narrative going over the game's tight runtime. It also demonstrated a clear understanding of classic RE design in a way that pleased my RE veteran brain. It's all woven into a loop of stealth and white knuckle gun fights with capable and murderous cultists, until the power dynamic shifts as you face off against hordes of spongey Unworthy (zombie-like monsters). Going toe-to-toe with mobs of Unworthy better showcases the Genesis Configuration by using the environment in battle, along with kiting monsters into booby traps. Or, in later sections of the game, using the Configuration to move giant spinning propeller blades around an arena and turn enemies into mincemeat.  At first, the Configuration functions much like the gravity gun from Half-Life 2–a device that can pick up and hold items from the environment and launch them as a weapon–albeit much more limited in the items it wields, ranging from saw blades, railroad spikes, and metal propellers, which are more like prescribed opportunities to pick up and use, rather than something as dynamic and freeform as the gravity gun. The saw blade, in particular, calls back to Half-Life 2's Ravenholm, and there's even a severed torso propped up on a saw blade in a wall as a direct nod.
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