uk
Feedback
ProGamer: news, software, games

ProGamer: news, software, games

Відкрити в Telegram

Overview of computer games #game #GameReview

Показати більше
2 131
Підписники
-124 години
-37 днів
-2330 день

Триває завантаження даних...

Залучення підписників
червень '26
червень '26
+21
в 0 каналах
травень '26
+68
в 0 каналах
Get PRO
квітень '26
+124
в 0 каналах
Get PRO
березень '26
+50
в 0 каналах
Get PRO
лютий '26
+54
в 0 каналах
Get PRO
січень '26
+64
в 0 каналах
Get PRO
грудень '25
+88
в 0 каналах
Get PRO
листопад '25
+64
в 0 каналах
Get PRO
жовтень '25
+52
в 0 каналах
Get PRO
вересень '25
+34
в 0 каналах
Get PRO
серпень '25
+31
в 0 каналах
Get PRO
липень '25
+43
в 0 каналах
Get PRO
червень '25
+74
в 0 каналах
Get PRO
травень '25
+46
в 0 каналах
Get PRO
квітень '25
+44
в 0 каналах
Get PRO
березень '25
+40
в 0 каналах
Get PRO
лютий '25
+41
в 0 каналах
Get PRO
січень '25
+33
в 0 каналах
Get PRO
грудень '24
+40
в 0 каналах
Get PRO
листопад '24
+34
в 0 каналах
Get PRO
жовтень '24
+22
в 0 каналах
Get PRO
вересень '24
+88
в 0 каналах
Get PRO
серпень '24
+89
в 0 каналах
Get PRO
липень '24
+102
в 0 каналах
Get PRO
червень '24
+101
в 0 каналах
Get PRO
травень '24
+84
в 0 каналах
Get PRO
квітень '24
+91
в 0 каналах
Get PRO
березень '24
+91
в 0 каналах
Get PRO
лютий '24
+103
в 0 каналах
Get PRO
січень '24
+113
в 0 каналах
Get PRO
грудень '23
+129
в 0 каналах
Get PRO
листопад '23
+122
в 0 каналах
Get PRO
жовтень '23
+130
в 0 каналах
Get PRO
вересень '23
+130
в 0 каналах
Get PRO
серпень '23
+161
в 0 каналах
Get PRO
липень '23
+120
в 0 каналах
Get PRO
червень '23
+122
в 0 каналах
Get PRO
травень '23
+116
в 0 каналах
Get PRO
квітень '23
+127
в 0 каналах
Get PRO
березень '23
+145
в 0 каналах
Get PRO
лютий '23
+118
в 0 каналах
Get PRO
січень '23
+159
в 0 каналах
Get PRO
грудень '22
+150
в 0 каналах
Get PRO
листопад '22
+127
в 0 каналах
Get PRO
жовтень '22
+130
в 0 каналах
Get PRO
вересень '22
+2 249
в 0 каналах
Дата
Залучення підписників
Згадування
Канали
11 червня+4
10 червня+2
09 червня+4
08 червня+3
07 червня+2
06 червня0
05 червня+1
04 червня+1
03 червня+2
02 червня+1
01 червня+1
Дописи каналу
Forza Support Team Recommends Xbox Players Disable Quick Resume for Forza Horizon 6 https://www.ign.com/articles/forza-support-team-recommends-xbox-players-disable-quick-resume-for-forza-horizon-6 Lost save file issues in Forza Horizon 6 are currently being investigated but, for now, the Forza support team has a list of tips to hopefully avoid being struck with a lost save file.

2
Valor Mortis Gets Short Delay to Avoid September's Onslaught of Game Releases https://www.ign.com/articles/valor-mortis-gets-short-delay-to-avoid-septembers-onslaught-of-game-releases Valor Mortis has conceded defeat when it comes to the September gaming arms race and announced a short delay.
6
3
Swords are awesome. Whether you're a Final Fantasy 7 fan or not, there's no denying the draw of a massive buster sword. It's like an oversized meat cleaver that looks incredibly inconvenient to use, but absolutely awesome to display on your wall. It's one of those things you didn't know you needed until an Amazon discount suddenly thrusts its way into view.Which is exactly what's happening right now with this Cloud Strife replica sword. It's made out of stainless steel and is currently discounted to its lowest price in months. We posted this on the IGN Finds X account yesterday (https://x.com/IGNDeals/status/2064791002771079389) and it was easily one of the most popular items of the day at this price.Listen, nobody actually needs a giant sword, but that doesn't mean you can't yearn for one. Final Fantasy 7 (https://www.ign.com/articles/1997/09/04/final-fantasy-vii-review) is one of the most popular games in the world and definitely the most popular in the franchise thanks to its characters. Cloud has become one of the most recognizable faces in the series, even getting added to games like Kingdom Hearts, Super Smash Bros., and even Magic the Gathering (https://www.ign.com/wikis/magic-the-gathering/Final_Fantasy) over the years. And his signature buster sword is nearly as iconic as he is at this point.So if you are considering buying this replica sword for yourself, or even as a Father's Day gift (https://www.ign.com/events/fathers-day), that seems like a totally reasonable thought. It's not any more expensive than a lot of modern art out there and it's arguably a lot more practical. If a real life Sephiroth ever pops into existence, you can just pluck this bad boy off your wall and join the fight to save earth.The sword itself is made of stainless steel and is about 4.5 feet long when you include the handle. It isn't sharp, but it should be durable enough that you can probably smash a pumpkin or two without worrying about it falling apart. It weighs almost 15 pounds, so it's definitely possible to wield if your cosplaying as Cloud, but you'll still need quite a bit of forearm strength to hold it up for long.Is this a good deal at this price?This isn't the lowest price we've seen (https://camelcamelcamel.com/product/B0BWMFJL91) this year on this sword, but it's still a good deal overall. With U.S. tariffs being placed on steel and many overseas manufacturers, there's no guarantee that prices will be dropping on these types of products any time soon. So if this is something you want to buy right now, this discount is definitely worth considering.With that in mind, Amazon's Prime Day sale (https://www.ign.com/events/amazon-prime-day) is coming up later this month and it's possible this particular sword could get a deeper discount. It dropped all the way down to $150 during Black Friday last year and could potentially see a similar discount during the Prime-exclusive sale (https://www.ign.com/wikis/amazon-prime/Exclusive_Sales_Events).Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to books and the latest Pokémon games.
20
4
Немає тексту...
10
5
Amazon Has a Cloud Strife Buster Sword at a Discount for Final Fantasy 7 Fans https://www.ign.com/articles/amazon-has-a-cloud-strife-buster-sword-at-a-discount-for-final-fantasy-7-fans
10
6
EA Sports College Football 27 Preview: Defense Wins Championships https://www.ign.com/articles/ea-sports-college-football-27-preview The nicest thing I can say about EA Sports College Football 27 is an EA rep had to kick me off the machine because the preview event was over and they understandably wanted to go home.
10
7
Wolverine peers down at enemies below. Instead, it seems to have settled. The mold that Marvel’s Wolverine is attempting to fit into--and is seemingly exceeding at doing so--reads like a trap. The prestigious (not to mention bloated) AAA action-adventure genre is tired and rudderless, and I’m tired of pretending it isn’t. Its freedom of choices and all-encompassing nature--qualities born from the genre’s design for the broadest appeal possible--are crowdpleasing to an extent, but increasingly come across like a fear to commit to a direction and be bold. And why shouldn’t Wolverine, of all characters, be bold? Logan has, across comic books, TV shows, and movies, lived a thousand lives. He has faced off against samurai and the yakuza. He’s survived the Canadian wilderness and fought in both World Wars. He has grown old enough to see his friends and family die time and time again, jumped into other realities, and even lived on the Moon. In other words, there’s significantly more to the guy than the superhero moniker, wanton bloodshed, and his innate ability to shred people to ribbons, even if that is pretty gnarly in action. That Marvel’s Wolverine--likely to be one of 2026’s biggest games this side of Grand Theft Auto 6--appears to flatten him this much, given his bountiful past, feels like one of the greatest indictments of this moment in gaming’s history and trajectory. A Wolverine that plays like Nathan Drake, James Bond, Batman, Spider-Man, or any of the dozen protagonists of the Assassin’s Creed games feel like a startling compromise. I can imagine several kinds of games and genres that might play to Wolverine’s strengths as a character--the things I’d do for a stealthy survival game in a sprawling open environment that casts Wolverine as a hunter are innumerable--but instead he is every other action-movie hero, every other action-adventure protagonist and, seemingly, not himself. I can’t say I’m surprised that Insomniac’s upcoming game feels so reined in, but I am increasingly disappointed at the fact that its ambitions appear so tame.  The biggest studios behind the high-impact games in the medium feel like they should be able to swing for the fences. And yet, it feels like the most ambitious teams are instead being made to hedge their bets, which only hurts the rest of the industry. It certainly seems to be the case with Marvel’s Wolverine, which despite earning its M rating, looks pedestrian. I'm sure it'll be a crowdpleaser--the aforementioned State of Play demo seems to have bowled over most fans--but I'd like more from a blockbuster game and studio for whom the sky has typically been the limit. Wolverine can certainly still prove me wrong, but I'm beginning to wonder if it will.
12
8
Немає тексту...
10
9
Wolverine leaps off a cliff on a motorcycle, eventually landing on a truck below. All of this looks perfectly fine. Fun, even, and especially brutal (https://www.gamespot.com/articles/wolverine-gameplay-demo-violence-makes-it-look-like-mortal-kombat/). But it also looks like everything else and nothing in particular. It inspires nothing. It looks and sounds like every other AAA action-adventure game before it, and like every other AAA action-adventure game that will come after it. Why? Why does one of fiction’s greatest and most distinct superheroes' titular game look like that? After about a decade of developing Spider-Man games, all of which have maintained the friendly neighborhood hero’s sanitized image, it is indeed fun to see Insomniac swing back the other way and pursue an appropriately grotesque direction with Marvel’s Wolverine. Wolverine’s dismemberment of his foes immediately recalls games of Insomniac’s past, like the cartoonishly overblown violence of Sunset Overdrive as well as the grittier Resistance franchise. It’s a fun wheelhouse to see the developers in, but I just expected that if we wound up back here, it might look a bit more distinct.  Insomniac is a studio that’s typically adept at giving its franchises a unique feeling or aesthetic--distinct visual identities and mechanics that set them apart from one another, as well as the rest of the pack. Think of Spider-Man’s freedom and motion while swinging through the city, Sunset Overdrive’s punk attitude and fourth-wall-breaking script, or even the iconic weapons of both Resistance and the studio’s esteemed Ratchet & Clank series. Many of the team’s games have overlap that play to the studio’s strengths, like crafty weapon designs or exceptional movement tech, but it is also skilled at weaving these techniques and aspects into greater, more imaginative tapestries.  With Wolverine, it feels as though Insomniac Games has run out of room to experiment. That the studio, which has become the workhorse upon which Sony’s empire of console-exclusive blockbusters is built, might need room to breathe and create something entirely new. To imagine bolder worlds and characters. In the meantime, it is pushing out whole franchises in the time it now takes Naughty Dog to make one game, and that seems to be slowing the team's ability to meaningfully iterate between projects.
10
10
Немає тексту...
8
11
Why Does Marvel’s Wolverine Look Like That? https://www.gamespot.com/articles/why-does-wolverine-look-like-that/ Insomniac Games’ upcoming title Marvel’s Wolverine (https://www.gamespot.com/games/marvels-wolverine/) finally took center stage at Sony’s 2026 State of Play (https://www.gamespot.com/articles/playstation-state-of-play-june-2026-all-the-biggest-announcements-and-games/) showcase after a years-long promotional campaign that has primarily consisted of small teasers. But after the game's latest, yet very familiar showing--and as its September release date (https://www.gamespot.com/articles/september-2026-is-packed-with-games-trying-to-avoid-gta-6/) inches closer--I can't help but wonder if there's little more to Marvel's famous clawed superhero than oodles of viscera and tired action-adventure tropes. During Wolverine’s longest demonstration (https://www.gamespot.com/articles/marvels-wolverine-trailer-breakdown-20-easter-eggs-and-hidden-details/) yet, we were treated to a number of familiar sights and sounds. The demo kicked off with the game’s titular hero atop a roof as he gauged the evolving situation before him, namely the armed guards standing between him and his objective. From there, he plunged from the roof, fangs (claws) bared, and eviscerated one unsuspecting schmuck with an aerial takedown. He then made short work of another enemy before ducking into cover behind a crate, stealthily plunging his adamantium implements into yet another guard, and pulling their limp body over his makeshift cover in order to hide the evidence.  What follows is about eight minutes of the most perfunctory action-adventure gameplay many players will ever see: Wolverine, who’s often called Logan, flits between stealth maneuvers and boisterous (not to mention graphic) shows of combat prowess before stumbling into an all-out melee, at which point another significant member of the X-Men--Jean Grey, of course, given the two characters’ frequent entanglements--joins him. At one point in the scuffle, Wolverine glows red while the world around him turns white, as if the player has toggled a strength-enhancing God of War-like berserker mode. And of course, the whole encounter ends with a set piece involving jumping from moving vehicles, like a scene straight out of a blockbuster movie… or y’know, Uncharted 2. 
7
12
After following its development for literal years, I finally got the chance to play Grave Seasons at this year's Summer Game Fest. Despite building up what I presumed were impossibly high hopes for the farming-sim-meets-horror-whodunnit, I walked away from my demo absolutely elated by what I played. In Grave Seasons, the sleepy town of Ashenridge is violently awakened when a string of grotesque murders begins. Your farmer then takes it upon themselves to get to the bottom of things, using journals, polite conversation, an old crowbar, and the power of deduction to do so.  Though the killer is not randomized (a fact developer Perfect Garbage was careful to emphasize following inaccurate rumblings online), you can expect a lot of replayability from this title. According to the studio, there are multiple, year-long campaigns to play through and each one features a killer selected at random from a pre-existing pool of potential murderers--many of which you can even romance. When not witnessing grisly deaths and supernatural horrors, you'll be able to farm and flirt to your heart's content. In fact, Perfect Garbage admitted you could play the game as a straight farming sim and ignore the call to prevent your neighbors deaths--just don't be shocked if your crush winds up with an axe sticking out of their skull. -- Jessica Cogswell See at Steam (https://store.steampowered.com/app/3255110/Grave_Seasons/) Red Kiss
7
13
Немає тексту...
6
14
A calm seaside town where you have to make deliveries with your motorcycle sounds nice, if perhaps unremarkable (though I should note, those deliveries can sometimes be giant, living sea creatures). But that motorcycle can also turn into a plane with guns, which can be used to fend off sky pirates as you also spend your time seeking out your missing uncle, bringing decorations back to your home (earning you bonuses), and dealing with challenges stemming from terrain, weather, the weight of your deliveries, and ensuring you have enough gas. It looks like there's more than enough here to keep me engaged in a way that delivery games sometimes don't. -- Chris Pereira See at Steam (https://store.steampowered.com/app/2843060/Into_the_Wind/) Grave Seasons
4
15
Немає тексту...
5
16
Немає тексту...
5
17
We're seeing an incredible surge of mountain-climbing games, not to mention what's often deemed to be friendslop (fair or not). That makes it more challenging to stand out in the space, yet Sunset Summit has still caught my eye: the 8-player limit, freeform climbing, long jumps, floating platforms, quirky-looking characters, pogo sticks, checkpoints, and edible beans that make you fly (!) all seem to combine for a more casual experience that feels like it could nicely complement my friend group's more competitively oriented game rotation. -- Chris Pereira See at Steam (https://store.steampowered.com/app/3874450/Sunset_Summit/) Into the Wind
6
18
I've already noted my enjoyment of destruction in games, but Time Strike also capitalizes on my interest in messing with time and how you fundamentally interact with a game from moment to moment. Superhot excelled with its approach to how time worked in a first-person shooter, and Time Strike looks to be taking that further by letting you pause time to consider your next action, which can include causing walls, bullets, or other objects to be flung at your foes. Sign me up. -- Chris Pereira See at Steam (https://store.steampowered.com/app/3427330/TIME_STRIKE/) Sunset Summit
4
19
Немає тексту...
4
20
I'm a sucker for destruction in games. Give me a sledgehammer with robots and structures to smash with it, and I'm going to dive in. Give me that within the context of a game that appears to have a spooky vibe and explores the feeling of no longer feeling at home in your own hometown through the lens of old friends and family being replaced by robots? Now you really have my attention. -- Chris Pereira See at Steam (https://store.steampowered.com/app/3743260/Virtue_and_a_Sledgehammer/) Time Strike
4