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STARCOOL

STARCOOL

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📈 Analytical overview of Telegram channel STARCOOL

Channel STARCOOL (@starcoolplus) is an active participant. Currently, the community unites 10 077 subscribers, ranking 8 798 in the Games category and 6 299 in the Indonesia region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 077 subscribers.

According to the latest data from 06 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -292 over the last 30 days and by -6 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 8.11%. Within the first 24 hours after publication, content typically collects 4.96% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 817 views. Within the first day, a publication typically gains 500 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 13.
  • Thematic interests: Content is focused on key topics such as pattern, inline, uintptr_t, namespace, off_8783780[0.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
“buy here https://realstarcool.biz.id/”

Thanks to the high frequency of updates (latest data received on 07 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

10 077
Subscribers
-624 hours
-837 days
-29230 days
Posts Archive
STARCOOL
10 068
RELEASE BY @REALSTARCOOL

STARCOOL
10 068
EXTERNAL-GNG-@REALLSTARCOOL.sh

STARCOOL
10 068
Syscall external Gold And Glory

STARCOOL
10 068
sonn rellease kernel GNG

STARCOOL
10 068
info external gng

STARCOOL
10 068
photo content

STARCOOL
10 068
KNIVES OUT EXTERNAL ENGGINE MESSIAH #pragma once #include <cstdint> namespace Offsets { // Engine Base inline uintptr_t GClientEngine = 0x9DEDD80; // sub_33AE4FC inline uintptr_t ActorBase = 0xA1A4E18; // GClientEngine -> IGamePlay -> ... namespace GClientEngine_ { // Pattern: 00 20 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x40] inline uintptr_t IGamePlay = 0x40; } namespace IGamePlay_ { // Pattern: 00 2C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x58] inline uintptr_t ClientPlayer = 0x58; } namespace ClientPlayer_ { // Pattern: 00 24 41 F9 C0 03 5F D6 | LDR X0, [X0,#0x248] inline uintptr_t ICamera = 0x248; // Pattern: 00 40 41 F9 C0 03 5F D6 | LDR X0, [X0,#0x280] inline uintptr_t LocalIEntity = 0x280; } // Actor Struct namespace Actor_ { // Pattern: 00 5C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0xB8] inline uintptr_t Actor = 0xB8; // Pattern: 00 1C 41 F9 C0 03 5F D6 | Verified Live: 0x310 inline uintptr_t ActorProps = 0x310; // Pattern: 08 6C 48 39 | LDRB W8, [X0, #0x21B] inline uintptr_t InWorld = 0x21B; // Pattern: 00 0C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x18] inline uintptr_t AnimationCore = 0x18; } // ActorProps -> ActorComponent -> IEntity namespace ActorProps_ { // Pattern: 00 0C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x18] (sub_4050FC0) inline uintptr_t ActorComponent = 0x18; } namespace ActorComponent_ { // Pattern: 00 20 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x40] inline uintptr_t IEntity = 0x40; } namespace IEntity_ { // Pattern: 00 7C 40 BD C0 03 5F D6 | LDR S0, [X0,#0x7C] inline uintptr_t IEntityPosition = 0x7C; // Pattern: 00 2C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x58] inline uintptr_t WorldMatrix = 0x58; // Pattern: 00 20 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x40] inline uintptr_t PStruct = 0x40; } namespace PStruct_ { // Pattern: 00 08 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x10] inline uintptr_t LocalActorComponent = 0x10; } namespace LocalActorComponent_ { // Pattern: 00 5C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0xB8] inline uintptr_t Actor = 0xB8; } // Actor -> AnimationCore -> Bone namespace AnimationCore_ { // Pattern: 00 08 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x10] inline uintptr_t BoneArray = 0x10; inline uintptr_t BoneInformation = 0x88; inline uintptr_t BoneName = 0x58; } }

STARCOOL
10 068
jual src ML full fitur 50k pm @Zetttify

STARCOOL
10 068
on\

STARCOOL
10 068
Hi

STARCOOL
10 068
mimin lagi sakit guys

STARCOOL
10 068
photo content

STARCOOL
10 068
__int64 v2; // x0 __int64 v3; // x19 unsigned __int8 v4; // w0 __int64 v5; // x20 __int64 v6; // x1 __int64 v7; // x0 __int64 v8; // x8 __int64 v10; // x0 if ( (unk_8B2B2C0 & 1) == 0 ) { sub_3554800(off_8783780); unk_8B2B2C0 = 1; } if ( (sub_6948780(3887LL, 0LL) & 1) != 0 ) { if ( sub_6948704(3887LL, 0LL) ) JUMPOUT(0x68451F4LL); v10 = sub_3554A98(); return sub_5FD89D0(v10); } else { v2 = off_8783780[0]; if ( !*(_DWORD *)(off_8783780[0] + 224LL) ) { j_il2cpp_runtime_class_init_0(); v2 = off_8783780[0]; } *(_BYTE *)(*(_QWORD *)(v2 + 184) + 24LL) = a1; v3 = sub_5FD8730(); if ( v3 ) { if ( !*(_DWORD *)(off_8783780[0] + 224LL) ) j_il2cpp_runtime_class_init_0(); v4 = sub_5FD8850(); v5 = sub_67834D8(v3, v4, 0LL); v3 = v6; } else { v5 = 0LL; } v7 = off_8783780[0]; if ( !*(_DWORD *)(off_8783780[0] + 224LL) ) { j_il2cpp_runtime_class_init_0(); v7 = off_8783780[0]; } v8 = *(_QWORD *)(v7 + 184); *(_QWORD *)(v8 + 32) = v5; *(_QWORD *)(v8 + 40) = v3; return sub_35547AC(*(_QWORD *)(v7 + 184) + 40LL, 0LL); } }

STARCOOL
10 068
kirain GNG udh tutup server

STARCOOL
10 068
on

STARCOOL
10 068
Repost from STARCOOL
com.mobile.legends 2.1.88.12027 Include script.json Include full base pointer in class Example
public static Void SetPreInvite(UInt64 accountId, Boolean val); // 0x399c844 // typeinfo 0x7641e18 public static Boolean isPreInviteSuccess(UInt64 accountId); // 0x399c8d8 // typeinfo 0x7641e18 public Int32 get_m_iAllyTower1Count(); // 0x399c968 // typeinfo 0x7641e18 public Void set_m_iAllyTower1Count(Int32 value); // 0x399cad8 // typeinfo 0x7641e18 public Boolean get_m_iAllyTower2Top(); // 0x399cb28 // typeinfo 0x7641e18
Typeinfo 0x7641e18 base pointer

STARCOOL
10 068
SDK_Knives Out.zip

STARCOOL
10 068
plt:000000000881B3C0 .plt:000000000881B3C0 ; =============== S U B R O U T I N E ======================================= .plt:000000000881B3C0 .plt:000000000881B3C0 ; Attributes: thunk .plt:000000000881B3C0 .plt:000000000881B3C0 .PyRun_StringFlags ; CODE XREF: sub_56DBE88+18C↑p .plt:000000000881B3C0 ; sub_58E9258+244↑p ... .plt:000000000881B3C0 ADRP X16, #off_91F3288@PAGE .plt:000000000881B3C4 LDR X17, [X16,#off_91F3288@PAGEOFF] .plt:000000000881B3C8 ADD X16, X16, #off_91F3288@PAGEOFF .plt:000000000881B3CC BR X17 ; PyRun_StringFlags .plt:000000000881B3CC ; End of function .PyRun_StringFlags GAME KNIVES OUT MESSIAH ENGINE

STARCOOL
10 068
SOON NEW CHEAT PC AND MOBILE