STARCOOL
📈 Analytical overview of Telegram channel STARCOOL
Channel STARCOOL (@starcoolplus) is an active participant. Currently, the community unites 11 124 subscribers, ranking 7 970 in the Games category and 6 100 in the Indonesia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 124 subscribers.
According to the latest data from 27 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 806 over the last 30 days and by -8 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 9.49%. Within the first 24 hours after publication, content typically collects 4.50% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 056 views. Within the first day, a publication typically gains 500 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
- Thematic interests: Content is focused on key topics such as pattern, inline, uintptr_t, namespace, off_8783780[0.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“NOT ME”
Thanks to the high frequency of updates (latest data received on 28 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
KNIVES OUT EXTERNAL ENGGINE MESSIAH #pragma once #include <cstdint> namespace Offsets { // Engine Base inline uintptr_t GClientEngine = 0x9DEDD80; // sub_33AE4FC inline uintptr_t ActorBase = 0xA1A4E18; // GClientEngine -> IGamePlay -> ... namespace GClientEngine_ { // Pattern: 00 20 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x40] inline uintptr_t IGamePlay = 0x40; } namespace IGamePlay_ { // Pattern: 00 2C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x58] inline uintptr_t ClientPlayer = 0x58; } namespace ClientPlayer_ { // Pattern: 00 24 41 F9 C0 03 5F D6 | LDR X0, [X0,#0x248] inline uintptr_t ICamera = 0x248; // Pattern: 00 40 41 F9 C0 03 5F D6 | LDR X0, [X0,#0x280] inline uintptr_t LocalIEntity = 0x280; } // Actor Struct namespace Actor_ { // Pattern: 00 5C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0xB8] inline uintptr_t Actor = 0xB8; // Pattern: 00 1C 41 F9 C0 03 5F D6 | Verified Live: 0x310 inline uintptr_t ActorProps = 0x310; // Pattern: 08 6C 48 39 | LDRB W8, [X0, #0x21B] inline uintptr_t InWorld = 0x21B; // Pattern: 00 0C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x18] inline uintptr_t AnimationCore = 0x18; } // ActorProps -> ActorComponent -> IEntity namespace ActorProps_ { // Pattern: 00 0C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x18] (sub_4050FC0) inline uintptr_t ActorComponent = 0x18; } namespace ActorComponent_ { // Pattern: 00 20 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x40] inline uintptr_t IEntity = 0x40; } namespace IEntity_ { // Pattern: 00 7C 40 BD C0 03 5F D6 | LDR S0, [X0,#0x7C] inline uintptr_t IEntityPosition = 0x7C; // Pattern: 00 2C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x58] inline uintptr_t WorldMatrix = 0x58; // Pattern: 00 20 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x40] inline uintptr_t PStruct = 0x40; } namespace PStruct_ { // Pattern: 00 08 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x10] inline uintptr_t LocalActorComponent = 0x10; } namespace LocalActorComponent_ { // Pattern: 00 5C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0xB8] inline uintptr_t Actor = 0xB8; } // Actor -> AnimationCore -> Bone namespace AnimationCore_ { // Pattern: 00 08 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x10] inline uintptr_t BoneArray = 0x10; inline uintptr_t BoneInformation = 0x88; inline uintptr_t BoneName = 0x58; } }
__int64 v2; // x0 __int64 v3; // x19 unsigned __int8 v4; // w0 __int64 v5; // x20 __int64 v6; // x1 __int64 v7; // x0 __int64 v8; // x8 __int64 v10; // x0 if ( (unk_8B2B2C0 & 1) == 0 ) { sub_3554800(off_8783780); unk_8B2B2C0 = 1; } if ( (sub_6948780(3887LL, 0LL) & 1) != 0 ) { if ( sub_6948704(3887LL, 0LL) ) JUMPOUT(0x68451F4LL); v10 = sub_3554A98(); return sub_5FD89D0(v10); } else { v2 = off_8783780[0]; if ( !*(_DWORD *)(off_8783780[0] + 224LL) ) { j_il2cpp_runtime_class_init_0(); v2 = off_8783780[0]; } *(_BYTE *)(*(_QWORD *)(v2 + 184) + 24LL) = a1; v3 = sub_5FD8730(); if ( v3 ) { if ( !*(_DWORD *)(off_8783780[0] + 224LL) ) j_il2cpp_runtime_class_init_0(); v4 = sub_5FD8850(); v5 = sub_67834D8(v3, v4, 0LL); v3 = v6; } else { v5 = 0LL; } v7 = off_8783780[0]; if ( !*(_DWORD *)(off_8783780[0] + 224LL) ) { j_il2cpp_runtime_class_init_0(); v7 = off_8783780[0]; } v8 = *(_QWORD *)(v7 + 184); *(_QWORD *)(v8 + 32) = v5; *(_QWORD *)(v8 + 40) = v3; return sub_35547AC(*(_QWORD *)(v7 + 184) + 40LL, 0LL); } }
public static Void SetPreInvite(UInt64 accountId, Boolean val); // 0x399c844 // typeinfo 0x7641e18 public static Boolean isPreInviteSuccess(UInt64 accountId); // 0x399c8d8 // typeinfo 0x7641e18 public Int32 get_m_iAllyTower1Count(); // 0x399c968 // typeinfo 0x7641e18 public Void set_m_iAllyTower1Count(Int32 value); // 0x399cad8 // typeinfo 0x7641e18 public Boolean get_m_iAllyTower2Top(); // 0x399cb28 // typeinfo 0x7641e18Typeinfo 0x7641e18 base pointer
