STARCOOL
📈 Telegram kanali STARCOOL analitikasi
STARCOOL (@starcoolplus) kanali faol ishtirokchi. Hozirda hamjamiyat 11 124 obunachidan iborat bo'lib, Oʻyinlar toifasida 7 970-o'rinni va Indoneziya mintaqasida 6 100-o'rinni egallagan.
📊 Auditoriya ko‘rsatkichlari va dinamika
невідомо sanasidan buyon loyiha tez o‘sib, 11 124 obunachiga ega bo‘ldi.
27 Avgust, 2026 dagi oxirgi ma’lumotlarga ko‘ra kanal barqaror faollikka ega. Oxirgi 30 kunda obunachilar soni 806 ga, so‘nggi 24 soatda esa -8 ga o‘zgardi va umumiy qamrov yuqori darajada qolmoqda.
- Tasdiqlash holati: Tasdiqlanmagan
- Jalb etish (ER): Auditoriya o‘rtacha 9.49% darajada jalb etiladi. Nashrdan keyingi dastlabki 24 soatda kontent odatda umumiy obunachilar sonining 4.50% ini tashkil etuvchi reaksiyalarni to‘playdi.
- Post qamrovi: Har bir post o‘rtacha 1 056 marta ko‘riladi; birinchi sutkada odatda 500 ta ko‘rish yig‘iladi.
- Reaksiyalar va o‘zaro ta’sir: Auditoriya faol: har bir postga o‘rtacha 5 ta reaksiya keladi.
- Tematik yo‘nalishlar: Kontent pattern, inline, uintptr_t, namespace, off_8783780[0 kabi asosiy mavzularga jamlangan.
📝 Tavsif va kontent siyosati
Muallif resursni shaxsiy fikrni ifoda etish maydoni sifatida ta’riflaydi:
“NOT ME”
Yuqori yangilanish chastotasi (oxirgi ma’lumot 28 Avgust, 2026 da olingan) sababli kanal doimo dolzarb va katta qamrovli bo‘lib qoladi. Analitika auditoriya kontent bilan faol hamkorlik qilishini, uni Oʻyinlar toifasidagi muhim ta’sir nuqtasiga aylantirishini ko‘rsatadi.
KNIVES OUT EXTERNAL ENGGINE MESSIAH #pragma once #include <cstdint> namespace Offsets { // Engine Base inline uintptr_t GClientEngine = 0x9DEDD80; // sub_33AE4FC inline uintptr_t ActorBase = 0xA1A4E18; // GClientEngine -> IGamePlay -> ... namespace GClientEngine_ { // Pattern: 00 20 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x40] inline uintptr_t IGamePlay = 0x40; } namespace IGamePlay_ { // Pattern: 00 2C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x58] inline uintptr_t ClientPlayer = 0x58; } namespace ClientPlayer_ { // Pattern: 00 24 41 F9 C0 03 5F D6 | LDR X0, [X0,#0x248] inline uintptr_t ICamera = 0x248; // Pattern: 00 40 41 F9 C0 03 5F D6 | LDR X0, [X0,#0x280] inline uintptr_t LocalIEntity = 0x280; } // Actor Struct namespace Actor_ { // Pattern: 00 5C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0xB8] inline uintptr_t Actor = 0xB8; // Pattern: 00 1C 41 F9 C0 03 5F D6 | Verified Live: 0x310 inline uintptr_t ActorProps = 0x310; // Pattern: 08 6C 48 39 | LDRB W8, [X0, #0x21B] inline uintptr_t InWorld = 0x21B; // Pattern: 00 0C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x18] inline uintptr_t AnimationCore = 0x18; } // ActorProps -> ActorComponent -> IEntity namespace ActorProps_ { // Pattern: 00 0C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x18] (sub_4050FC0) inline uintptr_t ActorComponent = 0x18; } namespace ActorComponent_ { // Pattern: 00 20 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x40] inline uintptr_t IEntity = 0x40; } namespace IEntity_ { // Pattern: 00 7C 40 BD C0 03 5F D6 | LDR S0, [X0,#0x7C] inline uintptr_t IEntityPosition = 0x7C; // Pattern: 00 2C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x58] inline uintptr_t WorldMatrix = 0x58; // Pattern: 00 20 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x40] inline uintptr_t PStruct = 0x40; } namespace PStruct_ { // Pattern: 00 08 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x10] inline uintptr_t LocalActorComponent = 0x10; } namespace LocalActorComponent_ { // Pattern: 00 5C 40 F9 C0 03 5F D6 | LDR X0, [X0,#0xB8] inline uintptr_t Actor = 0xB8; } // Actor -> AnimationCore -> Bone namespace AnimationCore_ { // Pattern: 00 08 40 F9 C0 03 5F D6 | LDR X0, [X0,#0x10] inline uintptr_t BoneArray = 0x10; inline uintptr_t BoneInformation = 0x88; inline uintptr_t BoneName = 0x58; } }
__int64 v2; // x0 __int64 v3; // x19 unsigned __int8 v4; // w0 __int64 v5; // x20 __int64 v6; // x1 __int64 v7; // x0 __int64 v8; // x8 __int64 v10; // x0 if ( (unk_8B2B2C0 & 1) == 0 ) { sub_3554800(off_8783780); unk_8B2B2C0 = 1; } if ( (sub_6948780(3887LL, 0LL) & 1) != 0 ) { if ( sub_6948704(3887LL, 0LL) ) JUMPOUT(0x68451F4LL); v10 = sub_3554A98(); return sub_5FD89D0(v10); } else { v2 = off_8783780[0]; if ( !*(_DWORD *)(off_8783780[0] + 224LL) ) { j_il2cpp_runtime_class_init_0(); v2 = off_8783780[0]; } *(_BYTE *)(*(_QWORD *)(v2 + 184) + 24LL) = a1; v3 = sub_5FD8730(); if ( v3 ) { if ( !*(_DWORD *)(off_8783780[0] + 224LL) ) j_il2cpp_runtime_class_init_0(); v4 = sub_5FD8850(); v5 = sub_67834D8(v3, v4, 0LL); v3 = v6; } else { v5 = 0LL; } v7 = off_8783780[0]; if ( !*(_DWORD *)(off_8783780[0] + 224LL) ) { j_il2cpp_runtime_class_init_0(); v7 = off_8783780[0]; } v8 = *(_QWORD *)(v7 + 184); *(_QWORD *)(v8 + 32) = v5; *(_QWORD *)(v8 + 40) = v3; return sub_35547AC(*(_QWORD *)(v7 + 184) + 40LL, 0LL); } }
public static Void SetPreInvite(UInt64 accountId, Boolean val); // 0x399c844 // typeinfo 0x7641e18 public static Boolean isPreInviteSuccess(UInt64 accountId); // 0x399c8d8 // typeinfo 0x7641e18 public Int32 get_m_iAllyTower1Count(); // 0x399c968 // typeinfo 0x7641e18 public Void set_m_iAllyTower1Count(Int32 value); // 0x399cad8 // typeinfo 0x7641e18 public Boolean get_m_iAllyTower2Top(); // 0x399cb28 // typeinfo 0x7641e18Typeinfo 0x7641e18 base pointer
