CS3NEWS | Counter-Strike 2
🎯 Реклама — @cs3newsADS 🎮 Приложение — @cs3bet_bot 📸 Жизнь вне CS — @cs3life 💀 ТИР-2 сцена — @cs3hub 📢 Предложка — @cs3newsbot ⛔️ Баны — @cs3newsBANbot 🎬 YouTube — youtube.com/@CS3NEWSgg 📱 TikTok — tiktok.com/@cs3news 📹 Inst — instagram.com/cs3news
Show more📈 Analytical overview of Telegram channel CS3NEWS | Counter-Strike 2
Channel CS3NEWS | Counter-Strike 2 (@cs3news) in the Russian language segment is an active participant. Currently, the community unites 709 244 subscribers, ranking 58 in the Games category and 302 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 709 244 subscribers.
According to the latest data from 08 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 62 192 over the last 30 days and by -740 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 15.34%. Within the first 24 hours after publication, content typically collects 14.88% reactions from the total number of subscribers.
- Post reach: On average, each post receives 108 784 views. Within the first day, a publication typically gains 105 509 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1 891.
- Thematic interests: Content is focused on key topics such as vitality, blast, iem, mvp, navi.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🎯 Реклама — @cs3newsADS
🎮 Приложение — @cs3bet_bot
📸 Жизнь вне CS — @cs3life
💀 ТИР-2 сцена — @cs3hub
📢 Предложка — @cs3newsbot
⛔️ Баны — @cs3newsBANbot
🎬 YouTube — youtube.com/@CS3NEWSgg
📱 TikTok — tiktok.com/@cs3news
📹 Inst — instagram.co...”
Thanks to the high frequency of updates (latest data received on 09 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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