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void MagicAimBot_V1(ASTExtraShootWeapon* currentWeapon, ASTExtraPlayerCharacter* target) {
if (!currentWeapon || !target) return;
FVector headPos = target->GetBonePos("Head", {});
currentWeapon->ShootTargetLoc = headPos;
currentWeapon->bUseModFuncShoot = true;
currentWeapon->TraceChannel = ECollisionChannel::ECC_Pawn;
if (currentWeapon->AttrModifierCompoment) {
currentWeapon->SetCharacterAttrModifier("DamageModifier", true);
}
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