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void MagicAimBot_V1(ASTExtraShootWeapon* currentWeapon, ASTExtraPlayerCharacter* target) {
    if (!currentWeapon || !target) return;

    FVector headPos = target->GetBonePos("Head", {});
    currentWeapon->ShootTargetLoc = headPos;
    currentWeapon->bUseModFuncShoot = true;
    currentWeapon->TraceChannel = ECollisionChannel::ECC_Pawn;

    if (currentWeapon->AttrModifierCompoment) {
        currentWeapon->SetCharacterAttrModifier("DamageModifier", true);
    }
}