𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
الذهاب إلى القناة على Telegram
📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
إظهار المزيد2 226
المشتركون
+324 ساعات
+897 أيام
+28930 أيام
أرشيف المشاركات
2 231
void MagicAimBot_V1(ASTExtraShootWeapon* currentWeapon, ASTExtraPlayerCharacter* target) {
if (!currentWeapon || !target) return;
FVector headPos = target->GetBonePos("Head", {});
currentWeapon->ShootTargetLoc = headPos;
currentWeapon->bUseModFuncShoot = true;
currentWeapon->TraceChannel = ECollisionChannel::ECC_Pawn;
if (currentWeapon->AttrModifierCompoment) {
currentWeapon->SetCharacterAttrModifier("DamageModifier", true);
}
}