Micky Codes
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Software engineer | Game developer Let's explore the codding world.
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4/7 phase of adding channels to TUGS β
Jemaw... Me and Mike promised to ourself that we'd at least ship an MVP of this project soon enough.
The more of you kept dropping your channel usernames in the comments, the more responsible I felt to actually deliver on that promise.
So even if today wasn't really the ideal day to sit down and do anything, I still sat down and kept going on it so.
Slowly the database is filling up. Watching all these creators channels getting indexed one by one is honestly exciting π
#tugs
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Repost from N/a
If you want to have nice documentation about Wails, a Golang desktop app development framework, you can check this file.
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Jemaw, drop your channel username in the comments π
I'm adding channels to the TUGS project database, so if you want yours included, leave your username in the comments or suggest one.
make sure the sub count is less than 1500 cause only channels that have less than 1500 subs are only included in the platform#tugs
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Jemaw, drop your channel username in the comments π
I'm adding channels to the TUGS project database, so if you want yours included, leave your username in the comments or suggest one.
#tugs
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Now you know Mike is not just game and framework dev this guy is skilled in almost everything ππ
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So Jemaw recently I stumbled onto @SoloDevChronicles Telegram Search Engine Product. Honestly, itβs an amazing project and a massive inspiration for us.
while using it, I noticed it mostly ranks the already famous, top-tier creators. I searched my own channel and obviously, nothing came up. π
It got me thinking about how many incredible, underground Telegram creators are out there putting out great work but staying completely invisible.
So, me and Mike decided to take that brilliant foundation, fork the public repo, and build Project The Under-grounders (Tugs) on top of it. Think of it as a sister project to Solo's but built completely for underground content creators like us, to finally give smaller channels a fair shot at the spotlight. π
Iβve been reworking the backend metrics and scoring logic to favor hidden gems, while Mike is absolutely crushing the frontend.
The Easter eggs were just the warm-up. We have a ton of updates planned to help creators like us finally get seen and support each other. Stay tuned!
#tugs
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well Jemaw ik be Equib app adrekachewalew now colabing with Mike , we are cooking something up for this weekend probably maybe earlier ena besu lenaderkachew nw but its worth it Thrust me
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Jemaw...
For those who don't know, Equib Manager is a platform I've been building since I spoke with my uncle and observed the demand from Equib organizers to move from paper-based record keeping to a digital system for managing members, contributions, payouts, and payment history.
I've recently released a major update that simplifies the entire experience. Organizers no longer need to deal with setup or configuration. They simply enter an activation code and start managing their Equib. They also don't need to worry about workspace setup or transferring records from paper to digital, as everything can be preconfigured remotely in less than two days. I've also added localization support and made several improvements to the overall user experience.
Just because one client doesn't seem interested in giving it a try, I don't want to give up on this project.
So, I'm asking for your help.Β
Building the product has been the easy part for me compared to getting it in front of the right people. If you know Equib organizers, community leaders, associations, promoters, or anyone who might be interested in the platform, I'd be grateful if you could connect me with them or share the project with your network.
Many of you have followed this journey from the beginning, and I wouldn't have gotten this far without your support. If you believe in what I'm building, this is one of those moments where a simple introduction or recommendation can make a real difference.
If you know someone I should talk to, my inbox is open.
#equb_manager
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Hello guys on my latest update am working on the character select UI from the mock up I got, and it's going well, and to share the knowledge I got when you work on Godot game engine, idk for me by far the best 2D than the other Game engines it separates the UI nodes from the other game Nodes for 2D or even 3D node are separated from the UI nodes so you just have to use UI nodes for the UI and the others on their place, but you will have a long nested node trees to secure the responsiveness on any screen, until we meet againππΎ
