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Micky Codes

Micky Codes

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Software engineer | Game developer Let's explore the codding world.

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Channel Posts
Dm for website and mobile app dev.
😁😁

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Not mine😭
Not mine😭
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Idk what is the loot record in clash of clans but today is special i am getting the record amounts πŸ™ŒπŸ˜‹πŸ˜
Idk what is the loot record in clash of clans but today is special i am getting the record amounts πŸ™ŒπŸ˜‹πŸ˜
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Today's chosen framework is Django Rest Framework which has Auth route with session setup plus best practice for folder structure and SQLite/PostgreSQL database connection to start from, have fun GitHub Link: https://github.com/Alazar42/DjangoDRFStarterProject
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🎬 NileFlix: Discover movies, TV shows, and anime in one place. ✨ Features: β€’ Browse trending content πŸ” β€’ Search easily β€’ Sa+1
🎬 NileFlix: Discover movies, TV shows, and anime in one place. ✨ Features: β€’ Browse trending content πŸ” β€’ Search easily β€’ Save favorites ❀️ β€’ AI-powered recommendations πŸ€– Built with Next.js, TypeScript, and better-auth. Powered by TMDB + external streaming embeds. ⚠️ No videos hosted. πŸ”— https://nile-flix.vercel.app Enjoy? Feedback welcome! πŸ™Œ
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I was working on gioui golang gui library so it was so bad and I didn't like the way of adding new widgets it is so deep nested and hard to control, and for someone comes from tools like JavaFX or Qt frameworks it much easy working on the ui separately like the following @import "button.easy" Window { title: "Egg Timer" VBox { style: { bgColor: "red" } Text { text: "Decrement" style: { size: "16" textColor: "white" } } DecButton {} } } DecButton {} comes from the imported file button.easy @component DecButton { Button { id: decBtn text: "Decrement" onClick: Counter.Decrement } } then setting up your main.go script with easy loader from the library i have done, that parses and stubs on to the main window using the real widgets from the gioui library, so your code will be easy as follows, the below code is even you can have a separate code to handle the events of the ui files, Counter.Decrement this function is connected to the button from the .easy ui file package components import ( "easygioui" "fmt" ) // Counter holds the counter state. type Counter struct { count int } // Decrement decrements the counter. func (a *Counter) Decrement() { a.count-- easygioui.SetText("counterText", fmt.Sprintf("Counter: %d", a.count)) } then finally your main.go looks like the blow, ik it might still look complicated but not as beforeπŸ˜‚πŸ˜‚ package main import ( "fmt" "os" "easygioui" "easygioui/examples/counter/components" "gioui.org/app" "gioui.org/layout" "gioui.org/op" "gioui.org/unit" ) var ui *easygioui.UI func main() { // Load and cache the UI once ui = easygioui.Load("examples/counter/ui/counter.easy") if ui == nil { fmt.Println("Failed to load UI") os.Exit(1) } // Create app instance and bind it appInst := &components.Counter{} easygioui.Bind(appInst) go func() { w := new(app.Window) w.Option(app.Title("Egg Timer"), app.Size(unit.Dp(400), unit.Dp(600))) var ops op.Ops for { evt := w.Event() switch e := evt.(type) { case app.FrameEvent: // Reset ops for the new frame ops.Reset() // Create a layout context for rendering gtx := layout.Context{ Ops: &ops, Now: e.Now, Metric: e.Metric, Source: e.Source, Values: make(map[string]interface{}), } gtx.Constraints = layout.Exact(e.Size) // Register and render the UI easygioui.Register(&ops, gtx, ui) e.Frame(&ops) case app.DestroyEvent: os.Exit(0) } } }() app.Main() } i have attached the image even I made a calculator using my own library it's still in development but to update you guys this is enough for now. if you wanna follow or give a start here is the github link
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Hello guys you can get free 30USD credits of claude in this website https://tokenlb.net/sign-up?aff=T9Mg
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Just launched my latest portfolio website. Built to showcase my work in software engineering, backend systems, game development, and modern web experiences. Portfolio: https://micky-codes.vercel.app Feedback is always welcome.
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Am mostly working on game development so my go to game engine is Godot, and besides that i love backend so my comfortable fra
Am mostly working on game development so my go to game engine is Godot, and besides that i love backend so my comfortable framework is FastAPI but i love em all except Spring Boot😭.
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Just pushed an update on Equib Manager and running tests on it now. been thinking a lot about how this whole equib system actually works in real life… and honestly my uncle is the one feeding me most of this real insight 😭 so I had to change a big part of the core structure again now I added this thing called Contributor model so basically: members are not always just one person… sometimes they are like a small group and contributors are the actual people putting money in so payments now track contributors instead of just members still testing everything but yeah… this feels way closer to how real equibs actually work #equib_manager @atocodes
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From Youtube i like these kinda contents apart from the programming https://www.youtube.com/watch?v=yADuFx-pkNI
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Quick update πŸ‘‹ I’ve created a dedicated channel for Equib Manager πŸš€ Starting from v2.0, all app updates, APK releases, new features, bug fixes, and client updates will be posted there. This channel is mainly for clients and people using the app to stay updated and download the latest versions. Don’t worry devs πŸ˜… I’ll still share the build journey, code, lessons, and everything developer-related here as usual. If you’ve been following Equib Manager, I’d really appreciate your support joining the channel or sharing it goes a long way ❀️ https://t.me/equbmanager Let’s build this together πŸš€ #equib_manager
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Try it and show us what you built, also if you have any comment you can type emmm here, πŸ™ŒπŸΎ
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Just published Guaro to PyPI. Guaro is a modern Python backend framework focused on unified REST + GraphQL APIs, async performance, automatic schema management, and multi-database support from a single model layer. β€œGuaro” means β€œBack” in Amharic, inspired by backend systems and infrastructure(suggested by @vibybear73). Supported databases: - SQLite - PostgreSQL - MySQL - MongoDB Example: from guaro import API api = API() api.run() pip install guaro PyPI: https://pypi.org/project/guaro/ Repository: https://github.com/Alazar42/Guaro
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So let me tell you about my unique ability so if I sleep well I can have ideas to work on so most of the time it is for the devs community in my dream πŸ˜‚πŸ˜‚, and for now my idea was making a backend framework Guaro which is a unified API framework for building REST APIs, GraphQL APIs, or both from one codebase, one schema system, and one execution engine.
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Then finally "Guaro" is choosed by owner of @bearly_learning think of it like these πŸ˜‚πŸ˜‚ from guaro import Model class User(Model): id: int name: str email: str posts: list["Post"] πŸ˜‚πŸ˜‚
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If it's more cultural or local name with a meaning it will be preferable
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I am working on a new python backend framework trust me that will improve most of the development experience for backend ecosystem so if you have a name idea i would like you to suggest meπŸ™Œ
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https://vt.tiktok.com/ZSxvc64At/ Liked this Metro man vs Omni man videoπŸ”₯ the ending is unexpected πŸ˜‚πŸ˜‚
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