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Micky Codes

Micky Codes

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Software engineer | Game developer Let's explore the codding world.

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Channel Posts
Today's funny pic πŸ˜…
Today's funny pic πŸ˜…

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okay my people since am busy on work am not gonna update more on Melkam Studios new games update but there are new games on the website you can try those, and for today let me share you a good thing for Godot's GdScript project which is Grit it allows ahead of time compilation to C++ and make your game run faster and smother even more than C#, you can use it with GdScript, C# and other GdExtenssion languages like golang, rust, zig etc...
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give it a go https://atostudio.vercel.app/
give it a go https://atostudio.vercel.app/
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Unfortunately it is taking more than i expected so i'll get back to it on the following days but for now i have to go to work.πŸ™ŒπŸΎ
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Hello πŸ‘‹ Today on Fallen Obleisk am gonna construct some leveles and a2D environment Assets from open sources and on the way I'll document where i got the assets and also how to use them on Godot, I'll show you the levels made in the morning πŸ™Œ
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Nostalgia β€’ nostalgia.dagmawi.dev A tiny, pixel-flavoured home for all your retro games. Play classics from 15 systems, mess
Nostalgia β€’ nostalgia.dagmawi.dev A tiny, pixel-flavoured home for all your retro games. Play classics from 15 systems, mess around with built-in games and simulations, make your own chiptunes, games and pixel art, and so much more. Import your own ROMs or add a folder, Organize games into collections. You can also grab free homebrew, Doom mods and classic games right from the built-in Store. There are save states, fast forward, rewind, thousands of cheats, GIF recording, screenshots, CRT and LCD filters, keyboard and gamepad remapping with hotkeys, and an on-screen controller you can rearrange however you like. It also has 18 built-in games and sims, a sound studio, a game maker, a pixel art editor, a PokΓ©mon companion, controller skins, stickers, retro and modern interface styles, and you can back up and restore everything. You can download it here and it’s open-source. Hope you like this. #MyProjects #VibeCoded #Nostalgia @Dagmawi_Babi
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Lets try our best everyone❀️
Lets try our best everyone❀️
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Got it all except 4 rings πŸ˜…
Got it all except 4 rings πŸ˜…
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Remember this thing? 😁 β€” @MickyCodes
Remember this thing? 😁 β€” @MickyCodes
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So these days am working on the marketing and video content side of Equb Manager's, well getting things ready like from pre to post production preparation. well am trying to dominate the digital marketing era for equb manager to get more sales.... and i'm currently working on producing marketing videos for Equb Manager app, and I wanted to try something different instead of just making static designs or recording my screen manually. A few days ago, I came across a Telegram post from Roby Build Stuff about his autonomous video content creator workflow for an ODIT project. I got hooked and curious about how he was doing it, so I reached out and asked him about his workflow. Unfortunately, I couldn't find a way to make his approach work with my Flutter project. But while researching alternatives, I came across something interesting called Maestro.dev. Basically, Maestro lets you automate interactions with your app through an emulator. You define what to do, where to tap, what to type, and where to navigate in a YAML file. It then runs those steps automatically, and you can record the whole interaction. So here's what I'm trying to do with it. Instead of recording the entire app, I'm splitting things feature by feature and creating separate automation flows for each feature. That way, I can have individual recordings for different parts of the app and use them to produce more focused marketing videos. I've already tested it, and it works! I haven't actually produced the videos yet, though. I'm still refining the steps and Maestro YAML configurations to make sure the interactions are clean and the recordings look good. One thing I had to work on from the Flutter side was making sure all interactive widgets are wrapped with Semantic widget and identifiers and labels so Maestro uses those to find and interact with widgets, so having proper semantics in place makes the automation much easier. And no, this isn't AI doing everything for you. πŸ˜‚ It's basically a predefined workflow that interacts with your app and follows the steps you've written. so ai becomes useful reading your predefined semantics and write the flows accordingly for each features that's how i use them Anyway, big thanks to Roby for sharing his workflow it gave a great inspo for my marketing videos as well. His post got me exploring something I probably wouldn't have looked into otherwise. I'll share the actual videos once I get them ready. If you want to work with it or just curious about automating app interactions, check out https://maestro.dev/. And on the way don't forget to follow Equb Manager on TikTok. I'll be sharing the product videos there as well: https://www.tiktok.com/@equb.manager That's it for now. Back to experimenting! 🀝
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https://melkamstudios.vercel.app/games Checkout the studio games page it's populating🀩
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Today is the last day of Reciprocity Game Jam submission until midnight, and here is my game Block Kombat, it was so fun and
Today is the last day of Reciprocity Game Jam submission until midnight, and here is my game Block Kombat, it was so fun and learned many things on the path, you can get the source code here
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Logo re brand with Mi Madrid🀩
Logo re brand with Mi Madrid🀩
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Telebirr is being re-designed by the one of the most amazing UI/UX designer in Ethiopia and she is seeking for your feedback on your telebirr experience. It will only take less than 1 minute If you’re a Telegram channel owner, it'd be really appreciated if you could share this survey with your community If you use Telebirr, please take a few minutes to share your experience. Your feedback will help us identify real UI/UX issues and improve the overall user experience. https://forms.gle/JoAmgVy4ZsuwfdSk7
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Ere lash enenma alasgebam alugn backend kedme teyke molan aylu demo i am a goal keeper, lemn yiteykalu techawetu blew just come be a fan was enough, am sure the team wasn't full when i requested but that's bad.πŸ˜’πŸ«€ #α‹­α‰³αˆ¨αˆ
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αŠ₯αŠ•αŠ³αŠ• αˆˆα‹“αˆ˜α‰± αˆ˜α‹΅αŠƒαŠ’α‹“αˆˆαˆ αŠ α‹°αˆ¨αˆ³α‰½αˆ 🫢
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Hello in just 2 hours the combat system of Fallen Obelisk is done alongside a Dialogue System.+3
Hello in just 2 hours the combat system of Fallen Obelisk is done alongside a Dialogue System.
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Hello good morning new day am gonna work on Fallen Obleisk the combat system today, also try to construct the levelsπŸ™Œ
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Character movement mechanics is finally over and am happy to announce the 25% of the game is progressed and to make it happen
Character movement mechanics is finally over and am happy to announce the 25% of the game is progressed and to make it happen i followed this Tutorial you can make your own and also learn new things on game dev, The next work will be combat system and also replacing the character visuals with the made 2D character art you will love that am sure 🀩, then level creation will follow, the i'll let ya'll know on time πŸ™ŒπŸΎ by Melkam Studios #MelkamStudios
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