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BangJO Proff[Z]

BangJO Proff[Z]

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Channel Posts
By BangJO

2
BGMI LITE PRE REGISTER LINK : https://play.google.com/store/apps/details?id=com.krafton.bgmilite
561
3
hey para dev indo, ajarin saya tentang ini dong..😍
hey para dev indo, ajarin saya tentang ini dong..😍
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4
BETA_4.6.4_SignKill x64
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GEngine_Offset = 0x135C7118 //UEngine GNames_Offset = 0xA90E6E0 GUObject_Offset = 0x13302950 GetActorArray_Offset = 0xD789D2C Process_Event_Offset = 0xACCCAAC GNativeApp_Offset = 0x1302FCA8 ReceiveDrawHUD_Offset = 0xE1B1AE8 LuaLoadBuffer_Offset = 0xedb6e0c LuaPCall_Offset = 0xed929d0 By BangJOπŸ’‹
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Last Beta 4.6.4 x32: http://k.gjacky.com/1375135419/49/apkupdate/4.6.4.21450/1375135419_49_4.6.4.21450_20260824155817_568411792_apkupdate.apk x64: http://k.gjacky.com/1375135419/230/apkupdate/4.6.4.21455/1375135419_230_4.6.4.21455_20260824160548_128024679_apkupdate.apk Metro Royale and Theme mod have updates.
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give me new SignkillπŸ‘Œ
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8
GEngine_Offset = 0x13560e70 //UlocalPlayer GEngine_Offset = 0x13586938 //UEngine GNames_Offset = 0xA8D3EEC GUObject_Offset = 0x132C2560 GetActorArray_Offset = 0xD747D90 Process_Event_Offset = 0xACCCD54 GNativeApp_Offset = 0x12FEFC28 PostRender_Offset = 0xDA90B80 ReceiveDrawHUD_Offset = 0xE16CD48 LuaLoadBuffer_Offset = 0xed6f3c4 LuaPCall_Offset = 0xed4af88 By BangJO❀
1 010
9
BETA 4.6.3 x32: http://k.gjacky.com/1375135419/49/apkupdate/4.6.3.21430/1375135419_49_4.6.3.21430_20260814161255_1865563767_apkupdate.apk x64: http://k.gjacky.com/1375135419/230/apkupdate/4.6.3.21435/1375135419_230_4.6.3.21435_20260814163305_39475866_apkupdate.apk
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GEngine_Offset = 0x134e7ff0 //UlocalPlayer GEngine_Offset 0x1350dab8 //UEngine GNames_Offset = 0xA896590 GUObject_Offset = 0x13249760 GetActorArray_Offset = 0xD70D910 Process_Event_Offset = 0xAC8F95C GNativeApp_Offset = 0x12F77C28 PostRender_Offset = 0xD574670 ReceiveDrawHUD_Offset = 0xE133E18 LuaLoadBuffer_Offset = 0xed36224 LuaPCall_Offset = 0xed11de8 LuaLoad_Offset = 0xed100ee By BangJO❀️
1 194
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Beta 4.6.2 x32: http://k.gjacky.com/1375135419/49/apkupdate/4.6.2.21410/1375135419_49_4.6.2.21410_20260807153034_506143972_apkupdate.apk x64: http://k.gjacky.com/1375135419/230/apkupdate/4.6.2.21415/1375135419_230_4.6.2.21415_20260807154052_1447578134_apkupdate.apk
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PUBGM_BETA(v4.6.1)_64Bit.7z
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BETA
BETA
1 126
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New Beta 4.6.1 X32 : http://k.gjacky.com/1375135419/49/apkupdate/4.6.1.21390/1375135419_49_4.6.1.21390_20260801174121_632755008_apkupdate.apk 64: http://k.gjacky.com/1375135419/230/apkupdate/4.6.1.21395/1375135419_230_4.6.1.21395_20260801175229_459046313_apkupdate.apk
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πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚
πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚
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function _G.Inventure_BangJO(Backpack) if not Backpack or not slua.isValid(Backpack) then return end if not Backpack.ItemListNet or not Backpack.ItemListNet.IncArray then return end local BagArray = Backpack.ItemListNet.IncArray local ItemCount = BagArray:Num() if ItemCount <= 0 or ItemCount > 500 then return end local bNeedRefreshBag = false local EBattleItemAdditionalDataType = import("EBattleItemAdditionalDataType") local EDataType_WeaponAvatar = EBattleItemAdditionalDataType and EBattleItemAdditionalDataType.WeaponAvatar or 7 for j = 0, ItemCount - 1 do local Item = BagArray:Get(j) if Item and Item.Unit and Item.Unit.DefineID then local CurrentID = Item.Unit.DefineID.TypeSpecificID local NewSkinID = 0 if getCachedWeaponSkin then NewSkinID = tonumber(getCachedWeaponSkin(CurrentID)) or 0 end if NewSkinID > 0 then local AdditionalData = Item.Unit.AdditionalData if AdditionalData then local bFoundAvatar = false local dataCount = AdditionalData:Num() for k = 0, dataCount - 1 do local Data = AdditionalData:Get(k) if Data and Data.EDataType == EDataType_WeaponAvatar then if Data.IntData ~= NewSkinID then Data.IntData = NewSkinID AdditionalData:Set(k, Data) bNeedRefreshBag = true end bFoundAvatar = true break end end if not bFoundAvatar and dataCount > 0 then local TD = AdditionalData:Get(0) if TD then TD.EDataType = EDataType_WeaponAvatar TD.IntData = NewSkinID TD.StringData = "" AdditionalData:Add(TD) bNeedRefreshBag = true end elseif not bFoundAvatar then local NewData = { EDataType = EDataType_WeaponAvatar, IntData = NewSkinID, StringData = "" } AdditionalData:Add(NewData) bNeedRefreshBag = true end end BagArray:Set(j, Item) end end end if bNeedRefreshBag then if type(Backpack.OnRep_ItemListNet) == "function" then Backpack:OnRep_ItemListNet() elseif type(Backpack.OnRep_ItemListNet) == "userdata" then Backpack.OnRep_ItemListNet() end log("[SkinSystem] Inventory Weapons Modded Successfully!") end end function _G.InventureInit() local PlayerController = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController() if not PlayerController or not slua.isValid(PlayerController) then return end local BC = PlayerController.GetBackpackComponent and PlayerController:GetBackpackComponent() or PlayerController.GetBackPackComponent and PlayerController:GetBackPackComponent() if BC and slua.isValid(BC) then _G.Inventure_BangJO(BC) end end enjoy for dev lua nobπŸ˜‚πŸ˜‚
1 360
17
oke no problem in v4.5.0πŸ‘πŸ‘β€οΈπŸ˜˜πŸ˜˜
oke no problem in v4.5.0πŸ‘πŸ‘β€οΈπŸ˜˜πŸ˜˜
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Update New SDK v4.5.0 64bit Full Dump SDK in Lobby! Support GL/KR/VN/TW/BGMI By BangJO
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πŸ€ͺ PUBG Mobile Version: 4.5.0 🌐Type: Android | Official Website App πŸ—“Released Date : 08.07.2026 βœ‰οΈTelegram Channel : https://t.me/MadTamizha βœ… https://t.me/MadTamizha βœ… ➑️Share with everyone fast β˜€οΈ ⚑️ Share now & let friends update! 😎
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V4.5.0 arrives in 4 hours Stay tuned !!!
V4.5.0 arrives in 4 hours Stay tuned !!!
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