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频道帖子
pcall(function()
local DL = require("client.logic.login.logic_imsdk_deeplink_login")
if DL then
-- Platform / Channel
local TP = BP_ENUM_PLAYFORM_TWITTER or 42
local TC = BP_ENUM_IMSDK_CHANNEL_TWITTER or 35
local FP = BP_ENUM_PLAYFORM_BGBG or 2
local FC = BP_ENUM_IMSDK_CHANNEL_FACEBOOK or 1
-- LoginViaSystemWebview
local OWL = DL.LoginViaSystemWebview
if OWL then
DL.LoginViaSystemWebview = function(Self, LoginType)
if LoginType == TP or LoginType == FP then
return false
end
return OWL(Self, LoginType)
end
end
-- BindViaSystemWebview
local OWB = DL.BindViaSystemWebview
if OWB then
DL.BindViaSystemWebview = function(Self, LoginType)
if LoginType == TC or LoginType == FC then
return false
end
return OWB(Self, LoginType)
end
end
end
local II = require("client.logic.login.logic_imsdk_interface")
if II then
local OL = II.Login
if OL then
II.Login = function(Self, LoginType, ExtraJson, SkipLocalCacheCheck)
local IH = import("IMSDKHelper")
if IH then
local IHI = IH.GetInstance()
if IHI then
local iLCI = IHI:ConvertTConndChannel2IMSDKChannel(LoginType)
--Twitter
if iLCI == BP_ENUM_IMSDK_CHANNEL_TWITTER or LoginType == (BP_ENUM_PLAYFORM_TWITTER or 42) then
IHI:SetMSDKConfig({IMSDK_TWITTER_LOGIN_USING_WEB = "false"}, false)
end
--FB
if iLCI == BP_ENUM_IMSDK_CHANNEL_FACEBOOK or LoginType == (BP_ENUM_PLAYFORM_BGBG or 2) then
IHI:SetMSDKConfig({IMSDK_FACEBOOK_LOGIN_USING_WEB = "false"}, false)
end
end
end
return OL(Self, LoginType, ExtraJson, SkipLocalCacheCheck)
end
end
end
--MSDK Config
local IH = import("IMSDKHelper")
if IH then
local Helper = IH.GetInstance()
if Helper then
local OriginalSetConfig = Helper.SetMSDKConfig
if OriginalSetConfig then
Helper.SetMSDKConfig = function(Self, Config, Save)
if Config then
if Config.IMSDK_TWITTER_LOGIN_USING_WEB then
Config.IMSDK_TWITTER_LOGIN_USING_WEB = "false"
end
if Config.IMSDK_FACEBOOK_LOGIN_USING_WEB then
Config.IMSDK_FACEBOOK_LOGIN_USING_WEB = "false"
end
end
return OriginalSetConfig(Self, Config, Save)
end
end
end
end
end)
By BangJO
| 2 | BGMI LITE PRE REGISTER
LINK : https://play.google.com/store/apps/details?id=com.krafton.bgmilite | 479 |
| 3 | hey para dev indo, ajarin saya tentang ini dong..😍 | 545 |
| 4 | BETA_4.6.4_SignKill x64 | 562 |
| 5 | GEngine_Offset = 0x135C7118 //UEngine
GNames_Offset = 0xA90E6E0
GUObject_Offset = 0x13302950
GetActorArray_Offset = 0xD789D2C
Process_Event_Offset = 0xACCCAAC
GNativeApp_Offset = 0x1302FCA8
ReceiveDrawHUD_Offset = 0xE1B1AE8
LuaLoadBuffer_Offset = 0xedb6e0c
LuaPCall_Offset = 0xed929d0
By BangJO💋 | 588 |
| 6 | Last Beta 4.6.4
x32:
http://k.gjacky.com/1375135419/49/apkupdate/4.6.4.21450/1375135419_49_4.6.4.21450_20260824155817_568411792_apkupdate.apk
x64:
http://k.gjacky.com/1375135419/230/apkupdate/4.6.4.21455/1375135419_230_4.6.4.21455_20260824160548_128024679_apkupdate.apk
Metro Royale and Theme mod have updates. | 485 |
| 7 | give me new Signkill👌 | 577 |
| 8 | GEngine_Offset = 0x13560e70 //UlocalPlayer
GEngine_Offset = 0x13586938 //UEngine
GNames_Offset = 0xA8D3EEC
GUObject_Offset = 0x132C2560
GetActorArray_Offset = 0xD747D90
Process_Event_Offset = 0xACCCD54
GNativeApp_Offset = 0x12FEFC28
PostRender_Offset = 0xDA90B80
ReceiveDrawHUD_Offset = 0xE16CD48
LuaLoadBuffer_Offset = 0xed6f3c4
LuaPCall_Offset = 0xed4af88
By BangJO❤ | 940 |
| 9 | BETA 4.6.3
x32:
http://k.gjacky.com/1375135419/49/apkupdate/4.6.3.21430/1375135419_49_4.6.3.21430_20260814161255_1865563767_apkupdate.apk
x64:
http://k.gjacky.com/1375135419/230/apkupdate/4.6.3.21435/1375135419_230_4.6.3.21435_20260814163305_39475866_apkupdate.apk | 775 |
| 10 | GEngine_Offset = 0x134e7ff0 //UlocalPlayer
GEngine_Offset 0x1350dab8 //UEngine
GNames_Offset = 0xA896590
GUObject_Offset = 0x13249760
GetActorArray_Offset = 0xD70D910
Process_Event_Offset = 0xAC8F95C
GNativeApp_Offset = 0x12F77C28
PostRender_Offset = 0xD574670
ReceiveDrawHUD_Offset = 0xE133E18
LuaLoadBuffer_Offset = 0xed36224
LuaPCall_Offset = 0xed11de8
LuaLoad_Offset = 0xed100ee
By BangJO❤️ | 1 142 |
| 11 | Beta 4.6.2
x32:
http://k.gjacky.com/1375135419/49/apkupdate/4.6.2.21410/1375135419_49_4.6.2.21410_20260807153034_506143972_apkupdate.apk
x64:
http://k.gjacky.com/1375135419/230/apkupdate/4.6.2.21415/1375135419_230_4.6.2.21415_20260807154052_1447578134_apkupdate.apk | 830 |
| 12 | PUBGM_BETA(v4.6.1)_64Bit.7z | 1 093 |
| 13 | BETA | 1 122 |
| 14 | New Beta 4.6.1
X32 :
http://k.gjacky.com/1375135419/49/apkupdate/4.6.1.21390/1375135419_49_4.6.1.21390_20260801174121_632755008_apkupdate.apk
64:
http://k.gjacky.com/1375135419/230/apkupdate/4.6.1.21395/1375135419_230_4.6.1.21395_20260801175229_459046313_apkupdate.apk | 956 |
| 15 | 😂😂😂😂😂 | 1 244 |
| 16 | function _G.Inventure_BangJO(Backpack)
if not Backpack or not slua.isValid(Backpack) then
return
end
if not Backpack.ItemListNet or not Backpack.ItemListNet.IncArray then
return
end
local BagArray = Backpack.ItemListNet.IncArray
local ItemCount = BagArray:Num()
if ItemCount <= 0 or ItemCount > 500 then
return
end
local bNeedRefreshBag = false
local EBattleItemAdditionalDataType = import("EBattleItemAdditionalDataType")
local EDataType_WeaponAvatar = EBattleItemAdditionalDataType and EBattleItemAdditionalDataType.WeaponAvatar or 7
for j = 0, ItemCount - 1 do
local Item = BagArray:Get(j)
if Item and Item.Unit and Item.Unit.DefineID then
local CurrentID = Item.Unit.DefineID.TypeSpecificID
local NewSkinID = 0
if getCachedWeaponSkin then
NewSkinID = tonumber(getCachedWeaponSkin(CurrentID)) or 0
end
if NewSkinID > 0 then
local AdditionalData = Item.Unit.AdditionalData
if AdditionalData then
local bFoundAvatar = false
local dataCount = AdditionalData:Num()
for k = 0, dataCount - 1 do
local Data = AdditionalData:Get(k)
if Data and Data.EDataType == EDataType_WeaponAvatar then
if Data.IntData ~= NewSkinID then
Data.IntData = NewSkinID
AdditionalData:Set(k, Data)
bNeedRefreshBag = true
end
bFoundAvatar = true
break
end
end
if not bFoundAvatar and dataCount > 0 then
local TD = AdditionalData:Get(0)
if TD then
TD.EDataType = EDataType_WeaponAvatar
TD.IntData = NewSkinID
TD.StringData = ""
AdditionalData:Add(TD)
bNeedRefreshBag = true
end
elseif not bFoundAvatar then
local NewData = {
EDataType = EDataType_WeaponAvatar,
IntData = NewSkinID,
StringData = ""
}
AdditionalData:Add(NewData)
bNeedRefreshBag = true
end
end
BagArray:Set(j, Item)
end
end
end
if bNeedRefreshBag then
if type(Backpack.OnRep_ItemListNet) == "function" then
Backpack:OnRep_ItemListNet()
elseif type(Backpack.OnRep_ItemListNet) == "userdata" then
Backpack.OnRep_ItemListNet()
end
log("[SkinSystem] Inventory Weapons Modded Successfully!")
end
end
function _G.InventureInit()
local PlayerController = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
if not PlayerController or not slua.isValid(PlayerController) then
return
end
local BC = PlayerController.GetBackpackComponent and PlayerController:GetBackpackComponent() or PlayerController.GetBackPackComponent and PlayerController:GetBackPackComponent()
if BC and slua.isValid(BC) then
_G.Inventure_BangJO(BC)
end
end
enjoy for dev lua nob😂😂 | 1 360 |
| 17 | oke no problem in v4.5.0👍👍❤️😘😘 | 1 376 |
| 18 | Update New SDK v4.5.0 64bit
Full Dump SDK in Lobby!
Support GL/KR/VN/TW/BGMI
By BangJO | 1 488 |
| 19 | 🤪 PUBG Mobile Version: 4.5.0
🌐Type: Android | Official Website App
🗓Released Date : 08.07.2026
✉️Telegram Channel :
https://t.me/MadTamizha ✅
https://t.me/MadTamizha ✅
➡️Share with everyone fast ☀️
⚡️ Share now & let friends update! 😎 | 1 220 |
| 20 | V4.5.0 arrives in 4 hours
Stay tuned !!! | 2 120 |
