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𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬

𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬

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NEED MAIN I'D BYPASS GIVE REACTION ❤️

sticker.webp0.07 KB

PASSWORD:- KIDS_TOMARA_ MAKA_BHOSDA UI CLICK HERE JOIN FOR UPDATE https://t.me/ALL_SRC_2 https://t.me/ALL_SRC_2

🌹ALTAB_BHAI 64 BIT PAID SRC 🥀.zip18.09 MB

GOD KING SRC LITE.zip49.15 MB

PUBG SRC 0.27 64BIT.zip18.51 MB

CHECK BOX UI.zip UI https:https://t.me/ALL_SRC_2/302 PASSWORD:- SMOKE_AMMI_KA_BOOR 🤡🤡

g_LocalController = localController; g_LocalPlayer = localPlayer; {     std::string s = "★ [" + std::to_string((int)totalEnemies) + "] ★ [" + std::to_string((int)totalBots) + "] ★";         ImVec2 vStart = {glWidth / 2 - 120, 40};  // Increased box size     ImVec2 vEnd = {glWidth / 2 + 120, 100};     ImVec2 rectCenter = ImVec2((vStart.x + vEnd.x) / 2.0f, (vStart.y + vEnd.y) / 2.0f);     float textScale = 1.8f;  // Bigger text scale     ImVec2 textSize = ImGui::CalcTextSize2(s.c_str(), 0, ((float)density / 9.0f) * textScale);     ImVec2 textPos = ImVec2(rectCenter.x - textSize.x / 2.0f, rectCenter.y - textSize.y / 2.0f);     ImU32 fillColor = totalEnemies + totalBots > 0 ? IM_COL32(255, 100, 0, 150) : IM_COL32(0, 200, 0, 150);     ImU32 borderColor = totalEnemies + totalBots > 0 ? IM_COL32(255, 100, 0, 100) : IM_COL32(0, 200, 0, 100);     draw->AddRectFilled(vStart, vEnd, fillColor, 8.0f);     draw->AddRect(vStart, vEnd, borderColor, 8.0f, 0, 3.0f);     draw->AddText(NULL, ((float)density / 9.0f) * textScale, textPos, IM_COL32(255, 255, 0, 255), s.c_str()); }

DOGGY STYLE MC KALP ENEMY COUNT LEAK BY @CHATAN_CHEAT_OP g_LocalController = localController; g_LocalPlayer = localPlayer; if
DOGGY STYLE MC KALP ENEMY COUNT LEAK BY @CHATAN_CHEAT_OP g_LocalController = localController; g_LocalPlayer = localPlayer; if (totalEnemies + totalBots > 0) { //Cr: @@CHATAN_CHEAT_OP // ImVec2 centerEnemies = { glWidth / 2 - 50.0f, 80.0f }; //Cr: @CHATAN_CHEAT_OP //CHATAN FLASH OP ImVec2 centerBots = { glWidth / 2 + 20.0f, 80.0f }; //Cr: @CHATAN_CHEAT_OP //CHATAN FLASH OP float time = ImGui::GetTime(); float alpha_pulse = (sinf(time * 2.0f) * 0.5f + 0.5f); // Yellow color for Bots ImU32 fillColorBots = IM_COL32(255, 255, 0, (int)(100 + 50 * alpha_pulse)); ImU32 outlineColorBots = IM_COL32(255, 255, 0, (int)(200 + 55 * alpha_pulse)); // Green color for Players/Enemies ImU32 fillColorEnemies = IM_COL32(252, 3, 23, (int)(80 + 40 * alpha_pulse)); ImU32 outlineColorEnemies = IM_COL32(252, 3, 23, (int)(200 + 55 * alpha_pulse)); // Draw Triangle for Enemies ImVec2 p1 = { centerEnemies.x, centerEnemies.y - 30.0f }; // Top ImVec2 p2 = { centerEnemies.x - 20.0f, centerEnemies.y + 20.0f }; // Bottom Left ImVec2 p3 = { centerEnemies.x + 20.0f, centerEnemies.y + 20.0f }; // Bottom Right ImGui::GetForegroundDrawList()->AddTriangleFilled(p1, p2, p3, fillColorEnemies); ImGui::GetForegroundDrawList()->AddTriangle(p1, p2, p3, outlineColorEnemies); // Draw Triangle for Bots ImVec2 b1 = { centerBots.x, centerBots.y - 30.0f }; // Top ImVec2 b2 = { centerBots.x - 20.0f, centerBots.y + 20.0f }; // Bottom Left ImVec2 b3 = { centerBots.x + 20.0f, centerBots.y + 20.0f }; // Bottom Right ImGui::GetForegroundDrawList()->AddTriangleFilled(b1, b2, b3, fillColorBots); ImGui::GetForegroundDrawList()->AddTriangle(b1, b2, b3, outlineColorBots); char extras[255]; sprintf(extras, "%d", totalEnemies); ImVec2 textSizeEnemies = ImGui::CalcTextSize(extras); ImGui::GetForegroundDrawList()->AddText( { centerEnemies.x - textSizeEnemies.x / 2, centerEnemies.y - textSizeEnemies.y / 2 }, IM_COL32(255, 255, 255, 255), extras ); sprintf(extras, "%d", totalBots);//Cr: @CHATAN_CHEAT_OP //CHATAN FLASH OP ImVec2 textSizeBots = ImGui::CalcTextSize(extras);//Cr: @CHATAN_CHEAT_OP //CHATAN FLASH OP ImGui::GetForegroundDrawList()->AddText(//Cr: @CHATAN_CHEAT_OP //CHATAN FLASH OP { centerBots.x - textSizeBots.x / 2, centerBots.y - textSizeBots.y / 2 },//Cr: @CHATAN_CHEAT_OP //CHATAN FLASH OP IM_COL32(255, 255, 255, 255), extras ); } } DOGGY KA NEW ENEMY COUNT ATE HI LEAK BOLTE 🤣🤣

UI CLICK HERE PASSWORD:- TRC x REBEL x POWER

PUBG LITE LATEST XHIT 32 BIT
Patches.xhit1.Modify(); //@DEVILFLASH_OP kFox::SetSearchRange(RegionType::ANONYMOUS); //@DEVILFLASH_OP kFox::MemorySearch( "10.0", Type::TYPE_FLOAT); //@DEVILFLASH_OP kFox::MemoryOffset( "46.0", 4, Type::TYPE_FLOAT); //@DEVILFLASH_OP kFox::MemoryWrite( "499.0", 0, Type::TYPE_FLOAT); //@DEVILFLASH_OP kFox::ClearResult(); //@DEVILFLASH_OP long x1 = getPointer (getPointer(getPointer(getPointer(UE4 + 0x5090DC8) +0x20)+0x32C)+0x380)+0xC;//DEVIL ADITYA PAMPA long x2 = getPointer (getPointer(getPointer(getPointer(UE4 + 0x5090DC8) +0x20)+0x32C)+0x380)+0x44;//DEVIL ADITYA PAMPA long x3 = getPointer (getPointer(getPointer(getPointer(UE4 + 0x5090DC8) +0x20)+0x32C)+0x380)+0x7C;//DEVIL ADITYA PAMPA long x4 = getPointer (getPointer(getPointer(getPointer(UE4 + 0x5090DC8) +0x20)+0x32C)+0x380)+0xB4;//DEVIL ADITYA PAMPA writefloat(x1, 2700); writefloat(x2, 2700); writefloat(x3, 2700); writefloat(x4, 2700); std::vector<uint32_t> offsets = {0x1172DE4, 0x1172718, 0x1172708, 0x11726CC, 0x12B3D84, 0x117270C, 0x11726CC}; for (auto offset : offsets) { Patches.xhit1 = MemoryPatch::createWithHex("libUE4.so", offset, "00 00 00 00"); //@DEVILFLASH_OP } long f1 = getPointer(UE4 + 0x50A5EAC) +0x20; long f2 = getPointer(UE4 + 0x50A5EAC) +0x24; writefloat(f1, 999999); //CR@DEVILFLASH_OP writefloat(f2, 999999); //CR@DEVILFLASH_OP
CR:- @DEVILFLASH_OP JOIN FOR UPDATE https://t.me/ALL_SRC_2 https://t.me/ALL_SRC_2

size_t hook_strlen(const char *s) { static const std::unordered_map replacements = { &nbsp;&nbsp; {"202408001","202408007"} /
size_t hook_strlen(const char *s) { static const std::unordered_map<std::string, std::string> replacements = {    {"202408001","202408007"} // BackGround      };     auto it = replacements.find(s);     if (it != replacements.end()) {     strcpy((char *)s, it->second.c_str());     }     return strlen(s); }
HOOK_LIB_NO_ORIG("libUE4.so","0x8D0190", hook_strlen); // @DEVILFLASH_OP