𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬
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Incoming and Outgoing Mentions
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| Date | Subscriber Growth | Mentions | Channels | |
| 01 April | +1 |
Channel Posts
| 2 | AJAY KI MAN KI CHUT YE BHI DAL RAHA HUN | 424 |
| 3 | كسمكو بدون اخطاء من ابوكو حمو.zip | 545 |
| 4 | No text... | 516 |
| 5 | Hook.cpp | 521 |
| 6 | No text... | 506 |
| 7 | OFFICIAL VIP SRC.zip | 526 |
| 8 | No text... | 491 |
| 9 | MemoryPatch::createWithHex("libanogs.so", 0x49904,"01 20 70 47").Modify(); // 10 year blocker
MemoryPatch::createWithHex("libUE4.so", 0x16D7C40,"FF FF FF FF").Modify(); // termination fix
MemoryPatch::createWithHex("libanogs.so", 0x8e5f6,"01 20 70 47").Modify(); // 1 day fix
MemoryPatch::createWithHex("libanogs.so", 0x8E6E4,"01 20 70 47").Modify(); // 1 day fix
MemoryPatch::createWithHex("libanogs.so", 0x27B3A4, "71 47 01 00", 4).Modify(); // 7 day fix
MemoryPatch::createWithHex("libanogs.so", 0x27B3A8, "01 00 9A 42", 4).Modify(); // 3 day fix
MemoryPatch::createWithHex("libgcloud.so", 0x294915, "01 00 9A 42",4).Modify(); // Crash Fix
MemoryPatch::createWithHex("libgcloud.so", 0x63028, "99 EA 00 09",4).Modify(); // Crash Fix
MemoryPatch::createWithHex("libgcloud.so", 0x62FE4, "E4 F8 28 44",4).Modify(); // Crash Fix
Enjoy | 520 |
| 10 | Password @FlexOfficial | 1 |
| 11 | UI surprise ❤️🩹🥰 | 17 |
| 12 | ImDrawList* pDrawList = ImGui::GetWindowDrawList();
const ImVec2 windowPos = ImGui::GetWindowPos();
const ImVec2 windowSize = ImGui::GetWindowSize();
// Star properties
float starOuterRadius = 20.0f;
float starInnerRadius = 10.0f;
int numPoints = 7;
float pathRadius = 100.0f;
int numStars = 50;
float time = ImGui::GetTime();
float rotationSpeed = 0.5f;
// Draw stars
for (int starIndex = 0; starIndex < numStars; starIndex++) {
float angleOffset = IM_PI * 2.0f * starIndex / numStars;
float currentAngle = time * rotationSpeed + angleOffset;
float starX = windowPos.x + (rand() % (int)windowSize.x);
float starY = windowPos.y + (rand() % (int)windowSize.y);
std::vector<ImVec2> starPoints;
for (int i = 0; i < numPoints * 2; i++) {
float angle = IM_PI * i / numPoints + currentAngle;
float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius;
ImVec2 point = ImVec2(starX, starY) + ImVec2(cosf(angle), sinf(angle)) * radius;
starPoints.push_back(point);
}
int r = rand() % 256;
int g = rand() % 256;
int b = rand() % 256;
ImU32 color = IM_COL32(r, g, b, 255);
for (size_t i = 0; i < starPoints.size(); i++) {
size_t nextIndex = (i + 1) % starPoints.size();
pDrawList->AddTriangleFilled(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color);
pDrawList->AddTriangle(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color, 2.0f);
}
}
ImVec2 gunStart = ImVec2(windowPos.x + 50, windowPos.y + windowSize.y - 100);
ImVec2 gunEnd = ImVec2(gunStart.x + 150, gunStart.y + 30);
ImVec2 barrelEnd = ImVec2(gunStart.x + 200, gunStart.y + 15);
pDrawList->AddRectFilled(gunStart, gunEnd, IM_COL32(50, 150, 255, 255)); // Gun body (blue color)
pDrawList->AddRectFilled(ImVec2(gunEnd.x - 10, gunEnd.y - 15), barrelEnd, IM_COL32(255, 0, 0, 255)); // Gun barrel (red color)
pDrawList->AddCircleFilled(ImVec2(gunStart.x + 20, gunStart.y + 15), 10.0f, IM_COL32(0, 255, 0, 255)); // Trigger (green color)
float waterX = gunEnd.x + 10;
float waterY = gunEnd.y - 10;
for (int i = 0; i < 5; ++i) {
pDrawList->AddCircleFilled(ImVec2(waterX + i * 15, waterY), 5.0f, IM_COL32(0, 150, 255, 255)); // Water droplets (blue color)
}
ImU32 neonColor = IM_COL32(255, 100, 255, 255); // Fixed neon color
pDrawList->AddRect(ImVec2(windowPos.x + 10, windowPos.y + 10), ImVec2(windowPos.x + windowSize.x - 10, windowPos.y + windowSize.y - 10), neonColor, 15.0f, 0, 5.0f);
// Add name
ImVec2 namePos = ImVec2(windowPos.x + windowSize.x / 2, windowPos.y + windowSize.y - 50);
pDrawList->AddText(NULL, 24.0f, namePos, IM_COL32(255, 255, 255, 255), "@PAGLU_KI_JAAN_PAGLI"); | 524 |
| 13 | ImDrawList* pDrawList = ImGui::GetWindowDrawList();
ImVec2 windowPos = ImGui::GetWindowPos();
ImVec2 windowSize = ImGui::GetWindowSize();
ImVec2 windowCenter = windowPos + windowSize * 0.5f;
// Star properties
float starOuterRadius = 50.0f; // Outer radius of each star
float starInnerRadius = 20.0f; // Inner radius of each star
int numPoints = 7; // Number of star points
float pathRadius = 200.0f; // Radius of the circular path
int numStars = 6; // Number of stars
float time = ImGui::GetTime(); // Time for animation
float rotationSpeed = 0.5f; // Speed of the circular motion
// Draw stars
for (int starIndex = 0; starIndex < numStars; starIndex++) {
float angleOffset = IM_PI * 2.0f * starIndex / numStars;
float currentAngle = time * rotationSpeed + angleOffset;
float starX = cosf(currentAngle) * pathRadius + windowCenter.x;
float starY = sinf(currentAngle) * pathRadius + windowCenter.y;
std::vector<ImVec2> starPoints;
for (int i = 0; i < numPoints * 2; i++) {
float angle = IM_PI * i / numPoints + currentAngle;
float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius;
ImVec2 point = ImVec2(starX, starY) + ImVec2(cosf(angle), sinf(angle)) * radius;
starPoints.push_back(point);
}
// Color based on time
float t = (float)starIndex / numStars + time * 0.2f;
int r = (int)(255 * fabsf(sinf(t * 2.0f * IM_PI)));
int g = (int)(255 * fabsf(sinf((t + 0.33f) * 2.0f * IM_PI)));
int b = (int)(255 * fabsf(sinf((t + 0.66f) * 2.0f * IM_PI)));
ImU32 color = IM_COL32(r, g, b, 255);
// Draw star
for (size_t i = 0; i < starPoints.size(); i++) {
size_t nextIndex = (i + 1) % starPoints.size();
pDrawList->AddTriangleFilled(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color);
pDrawList->AddTriangle(ImVec2(starX, starY), starPoints[i], starPoints[nextIndex], color, 2.0f);
}
}
// Bada star add karna
float bigStarRadius = 120.0f;
int bigStarPoints = 10;
std::vector<ImVec2> bigStarPointsList;
for (int i = 0; i < bigStarPoints * 2; i++) {
float angle = IM_PI * i / bigStarPoints;
float radius = (i % 2 == 0) ? bigStarRadius : bigStarRadius * 0.5f;
ImVec2 point = windowCenter + ImVec2(cosf(angle), sinf(angle)) * radius;
bigStarPointsList.push_back(point);
}
// Color for big star
int bigStarR = 255;
int bigStarG = 255;
int bigStarB = 0;
ImU32 bigStarColor = IM_COL32(bigStarR, bigStarG, bigStarB, 255);
// Draw big star
for (size_t i = 0; i < bigStarPointsList.size(); i++) {
size_t nextIndex = (i + 1) % bigStarPointsList.size();
pDrawList->AddTriangleFilled(windowCenter, bigStarPointsList[i], bigStarPointsList[nextIndex], bigStarColor);
}
// Aapka naam add karna
ImVec2 namePos = windowCenter + ImVec2(0, 150);
pDrawList->AddText(NULL, 24.0f, namePos, IM_COL32(255, 255, 255, 255), "CREDIT BY @PAGLU_KI_JAAN_PAGLI "); | 534 |
| 14 | TELEGRAM KA LauDE LAG GaYE | 553 |
| 15 | No text... | 556 |
| 16 | ImDrawList* pDrawList = ImGui::GetWindowDrawList();
ImVec2 windowPos = ImGui::GetWindowPos();
ImVec2 windowSize = ImGui::GetWindowSize();
ImVec2 windowCenter = windowPos + windowSize * 0.5f;
float starOuterRadius = 300.0f; // Outer radius of each star (bara kiya)
float starInnerRadius = 150.0f; // Inner radius of each star (bara kiya)
int numPoints = 5; // Number of star points
// RGB colors
ImU32 colorR = IM_COL32(255, 0, 0, 255);
ImU32 colorG = IM_COL32(0, 255, 0, 255);
ImU32 colorB = IM_COL32(0, 0, 255, 255);
std::vector<ImVec2> starPoints;
for (int i = 0; i < numPoints * 2; i++) {
float angle = IM_PI * i / numPoints;
float radius = (i % 2 == 0) ? starOuterRadius : starInnerRadius;
ImVec2 point = ImVec2(windowCenter.x, windowCenter.y) + ImVec2(cosf(angle), sinf(angle)) * radius;
starPoints.push_back(point);
}
// Circular motion
float time = ImGui::GetTime();
float rotation = fmodf(time * 2, IM_PI * 2);
for (size_t i = 0; i < starPoints.size(); i++) {
size_t nextIndex = (i + 1) % starPoints.size();
// Rotate points
ImVec2 rotatedPoint = ImVec2(windowCenter.x, windowCenter.y) + ImVec2(starPoints[i].x - windowCenter.x, starPoints[i].y - windowCenter.y) * ImVec2(cosf(rotation), sinf(rotation));
ImVec2 rotatedNextPoint = ImVec2(windowCenter.x, windowCenter.y) + ImVec2(starPoints[nextIndex].x - windowCenter.x, starPoints[nextIndex].y - windowCenter.y) * ImVec2(cosf(rotation), sinf(rotation));
// Draw star with RGB colors
if (i % 3 == 0) {
pDrawList->AddTriangleFilled(windowCenter, rotatedPoint, rotatedNextPoint, colorR);
} else if (i % 3 == 1) {
pDrawList->AddTriangleFilled(windowCenter, rotatedPoint, rotatedNextPoint, colorG);
} else {
pDrawList->AddTriangleFilled(windowCenter, rotatedPoint, rotatedNextPoint, colorB);
}
}
// Draw text
pDrawList->AddText(ImVec2(windowCenter.x - 100, windowCenter.y - 200), IM_COL32(255, 255, 255, 255), "Paglu Ki Jaan Pagli");
https://t.me/ALL_SRC_2
https://t.me/ALL_SRC_2 | 618 |
| 17 | int currentLangIndex = 0;
std::vector<std::string> languages = {"English", "中文"};
std::string getLocalizedText(const std::string& en, const std::string& cn) {
return currentLangIndex == 1 ? cn : en;
}
if (ImGui::Button(languages[currentLangIndex].c_str(), ImVec2(155, 30))) {
currentLangIndex = (currentLangIndex + 1) % languages.size();
}
ImGui::Text(getLocalizedText("Copyright © 2020-2024 PAMPA BOLTE", "版权所有 © 2020-2024 PAMPA BOLTE").c_str()); | 699 |
| 18 | No text... | 643 |
| 19 | 𝐒𝐏𝐄𝐂𝐀𝐈𝐋 𝐌𝐎𝐃𝐄 𝐒𝐑𝐂.7z | 678 |
| 20 | PASS : https://t.me/CRAZY_SRC
CR : @CrazyKurucuTT
https://t.me/VENOM_SRC/16008 | 713 |
