𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬
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202408009
size_t hook_strlen(const char *s) {
static const std::unordered_map<std::string, std::string> replacements = {
{"202408001","202408009"} // BackGround
};
auto it = replacements.find(s);
if (it != replacements.end()) {
strcpy((char *)s, it->second.c_str());
}
return strlen(s);
}
HOOK_LIB_NO_ORIG("libUE4.so","0x8D0190", hook_strlen); // @DEVILFLASH_OPsize_t hook_strlen(const char *s) {
static const std::unordered_map<std::string, std::string> replacements = {
{"202408001","202408021"} // BackGround
};
auto it = replacements.find(s);
if (it != replacements.end()) {
strcpy((char *)s, it->second.c_str());
}
return strlen(s);
}
HOOK_LIB_NO_ORIG("libUE4.so","0x8D0190", hook_strlen); // @DEVILFLASH_OPsize_t hook_strlen(const char *s) {
static const std::unordered_map<std::string, std::string> replacements = {
{"202408001","202408005"} // BackGround
};
auto it = replacements.find(s);
if (it != replacements.end()) {
strcpy((char *)s, it->second.c_str());
}
return strlen(s);
}
HOOK_LIB_NO_ORIG("libUE4.so","0x8D0190", hook_strlen); // @DEVILFLASH_OPsize_t hook_strlen(const char *s) {
static const std::unordered_map<std::string, std::string> replacements = {
{"202408001","202408013"} // BackGround
};
auto it = replacements.find(s);
if (it != replacements.end()) {
strcpy((char *)s, it->second.c_str());
}
return strlen(s);
}
HOOK_LIB_NO_ORIG("libUE4.so","0x8D0190", hook_strlen); // @DEVILFLASH_OPsize_t hook_strlen(const char *s) {
static const std::unordered_map<std::string, std::string> replacements = {
{"202408001","202408004"} // BackGround
};
auto it = replacements.find(s);
if (it != replacements.end()) {
strcpy((char *)s, it->second.c_str());
}
return strlen(s);
}
HOOK_LIB_NO_ORIG("libUE4.so","0x8D0190", hook_strlen); // @DEVILFLASH_OPSKIN HOOK
size_t hook_strlen(const char *s) {
static const std::unordered_map<std::string, std::string> replacements = {
{"202408001","202408022"} // BackGround
};
auto it = replacements.find(s);
if (it != replacements.end()) {
strcpy((char *)s, it->second.c_str());
}
return strlen(s);
}
HOOK_LIB_NO_ORIG("libUE4.so","0x8D0190", hook_strlen); // @DEVILFLASH_OP
MemoryPatch::createWithHex("libUE4.so", 0x1172DE4, "00 A0 A0 E3"); // kill effect
MemoryPatch::createWithHex("libUE4.so", 0x1172718, "00 00 00 00").Modify();
kFox::SetSearchRange(RegionType::ANONYMOUS);
kFox::MemorySearch( "10.0", Type::TYPE_FLOAT);
kFox::MemoryOffset( "46.0", 4, Type::TYPE_FLOAT);
kFox::MemoryWrite( "2700.0", 0, Type::TYPE_FLOAT);
kFox::ClearResult();
kFox::SetSearchRange(RegionType::ANONYMOUS);
kFox::MemorySearch("23",Type::TYPE_FLOAT);
kFox::MemoryOffset("25",4,Type::TYPE_FLOAT);
kFox::MemoryOffset("30.5",8,Type::TYPE_FLOAT);
kFox::MemoryWrite("140",0,Type::TYPE_FLOAT);
kFox::MemoryWrite("140",4,Type::TYPE_FLOAT);
kFox::MemoryWrite("140",8,Type::TYPE_FLOAT);
kFox::ClearResult();
}
X EFFECT CODE 32X
┏━━━━━━━━━━━━━━━━┓
JOIN - @VENOM_SRC
┗━━━━━━━━━━━━━━━━┛g_LocalController = localController;
g_LocalPlayer = localPlayer;
if (totalEnemies > 0 || totalBots > 0)
{
int TotalCount = totalEnemies;
sprintf(extraa, "Enemy: %d ", totalEnemies);//@v1_v3
ImGui::GetForegroundDrawList()->AddText({glWidth /2-55,45}, ImColor(255, 0, 0, 255), extraa);//@v1_v3
sprintf(extraa, "Bot: %d", totalBots);//@v1_v3
ImGui::GetForegroundDrawList()->AddText({glWidth /2+35,45}, ImColor(255, 0, 0, 255), extraa);//@v1_v3
draw->AddRectFilled(ImVec2(glWidth / 1.868 - 139, 37), ImVec2(glWidth / 1.709 - 6.685, 77.273), IM_COL32(30, 30, 30, 200), 7.0f);//@v1_v3
draw->AddRect(ImVec2(glWidth / 1.868 - 139, 37), ImVec2(glWidth / 1.709 - 6.685, 77.273), IM_COL32(255, 0, 0, 255), 10.0f, 0, 2.0f);//@v1_v3
} else {
std::string s;
s += "Clear";
ImVec2 vStart = {glWidth / 2 - 50, 45};
ImVec2 vEnd = {glWidth / 2 + 50, 90};
ImVec2 rectCenter = ImVec2((vStart.x + vEnd.x) / 2.0f, (vStart.y + vEnd.y) / 2.0f);//@v1_v6
ImVec2 textSize = ImGui::CalcTextSize2(s.c_str(), 0, ((float)density / 15.0f));//@v1_v6
ImVec2 textPos = ImVec2(rectCenter.x - textSize.x / 2.0f, rectCenter.y - textSize.y / 2.0f);//@v1_v6
draw->AddRectFilled(vStart, vEnd, totalEnemies + totalBots > 0 ? IM_COL32(255, 0, 0, 220) : IM_COL32(0, 0, 0, 150), 10.0f);//@v1_v6
draw->AddRect(vStart, vEnd, totalEnemies + totalBots > 0 ? IM_COL32(255, 0, 0, 220) : IM_COL32(255, 0, 0, 230), 10.0f, 0, 2.5f);//@v1_v6
draw->AddText(nullptr, ((float)density / 15.0f), textPos, IM_COL32(255, 0, 0, 255), s.c_str());//@v1_v6
}}Repost from DEVIL HEX BGMI CHEAT
ROOT USER
Root directory /data/data/ game package name /lib / pest
KEY
@DEVILCHEAT_OPstatic float startTime = 0.0f;
if (g_LocalController == 0) {
startTime = 0.0f;
} else {
if (startTime == 0.0f) {
startTime = ImGui::GetTime();//DEVILFLASH_OP
}
if (ImGui::GetTime() - startTime < 10.0f) {
ImVec2 screenSize = ImGui::GetIO().DisplaySize;
const char* text = "DEVIL FLASH OP";
float fontSize = 150.0f;
ImVec2 textSize = ImGui::CalcTextSize(text);//DEVILFLASH_OP
textSize.x *= (fontSize / 30.0f);//DEVILFLASH_OP
textSize.y *= (fontSize / 30.0f);//DEVILFLASH_OP
ImVec2 textPos = {
(screenSize.x - textSize.x) / 2,
(screenSize.y - textSize.y) / 2
};
static float hue = 0.0f;
hue += 0.01f;
if (hue > 1.0f) hue = 0.0f;
ImVec4 rgb = ImColor::HSV(hue, 1.0f, 1.0f);
ImU32 color = IM_COL32((int)(rgb.x * 255), (int)(rgb.y * 255), (int)(rgb.z * 255), 250);//@DEVILFLASH_OP
draw->AddText(NULL, fontSize, textPos, color, text);//DEVILFLASH_OP
}
}
@DEVILFLASH_OP`g_LocalController = localController;
g_LocalPlayer = localPlayer;
ImGui::SetNextWindowPos({(float) glWidth / 2, 50}, ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
//@king_sourceVIP
ImGui::SetNextWindowSize(ImVec2(180.0f, 40.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 20.0f);
ImGui::Begin("PonCount", 0, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove);
ImGui::SetCursorPos({25, 4});
ImGui::Text(("Players: %d Bots: %d"), totalEnemies , totalBots);
ImGui::End();
ImGui::PopStyleVar();g_LocalController = localController;
g_LocalPlayer = localPlayer;
int TotalCount = totalEnemies;
/*
ImGui::GetForegroundDrawList()->AddRectFilled({glWidth /2-80,40},{glWidth /2-20,80},ImColor(255,155,0,255));
ImGui::GetForegroundDrawList()->AddRectFilled({glWidth /2+80,40},{glWidth /2+20,80},ImColor(255,255,255,255));
sprintf(extra, "%d", totalEnemies);
ImGui::GetForegroundDrawList()->AddText({glWidth /2-55,45}, ImColor(0,0,0), extra);
sprintf(extra, "%d", totalBots);
ImGui::GetForegroundDrawList()->AddText({glWidth /2+35,45}, ImColor(0,0,0), extra);
*/
ImGui::GetForegroundDrawList()->AddRect({glWidth /2-50,40},{glWidth /2,80},ImColor(0,0,0,250),0,0,2.5f);
ImGui::GetForegroundDrawList()->AddRectFilled({glWidth /2+50,40},{glWidth /2,80},ImColor(255,255,255,200));
ImGui::GetForegroundDrawList()->AddRect({glWidth /2+50,40},{glWidth /2,80},ImColor(0,0,0,250),0,0,2.5f);
sprintf(extra, "%d", totalEnemies);
ImGui::GetForegroundDrawList()->AddText({glWidth /2-35,45}, ImColor(0,0,0), extra);
sprintf(extra, "%d", totalBots);
ImGui::GetForegroundDrawList()->AddText({glWidth /2+15,45}, ImColor(0,0,0), extra);
}
}
}
Repost from DEVIL HEX BGMI CHEAT
PUBG LITE FULLY BAN FIX BYPASS AVAILABLE 0% SINGLE BAN
DM TO BUY
PRICE 1K
@DEVILCHEAT_OP
PUBG LITE GOOD HEADSHOT VALUE
0.27.XXXXX / 32&64 BIT
kFox::SetSearchRange(RegionType::ALL);
kFox::MemorySearch( "69.5", Type::TYPE_FLOAT);
kFox::MemoryOffset( "33.0", -4, Type::TYPE_FLOAT);
kFox::MemoryOffset( "35.0", -8, Type::TYPE_FLOAT);
kFox::MemoryWrite( "89.5", 0, Type::TYPE_FLOAT);
kFox::ClearResult();
ImGui::SetNextWindowPos(ImVec2(static_cast<float>(glWidth) / 2, 50), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); ImGui::SetNextWindowSize(ImVec2(230.0f, 40.0f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 20.0f);//https://t.me/XelahotOfficial ImGui::Begin("PonCount", 0, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove); ImGui::SetCursorPos(ImVec2(10, 10)); ImGui::TextColored(ImColor(0, 0, 0, 255), " P: %d", totalEnemies); ImGui::SameLine();//https://t.me/XelahotOfficial ImGui::TextColored(ImColor(0, 0, 0, 255), " BEKA ENGINE B: %d", totalBots); ImGui::End(); ImGui::PopStyleVar();
