sʏʀᴇʟ ᴄʜᴀɴɴᴇʟ
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ᴏᴡɴᴇʀ:t.me/B1_SyReL ɢʀᴏᴜᴘ:https://t.me/SyRelGC ᴄʜᴀɴɴᴇʟ:https://t.me/syrelchannel
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| Date | Subscriber Growth | Mentions | Channels | |
| 10 March | 0 | |||
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Channel Posts
| 2 | Sup | 149 |
| 3 | ғʀᴇᴇ ɪɴᴊᴇᴄᴛᴏʀ:
ʜᴇʀᴇ
ʜᴇʀᴇ
ʜᴇʀᴇ
ɪɴᴠɪᴛᴇ ᴍᴏʀᴇ ᴘᴇᴏᴘʟᴇ ᴛᴏ ᴇɴᴊᴏʏ ᴏᴜʀ ғʀᴇᴇ ɪɴᴊᴇᴄᴛᴏʀ | 118 |
| 4 | Gago | 1 |
| 5 | No text... | 246 |
| 6 | No text... | 355 |
| 7 | wala bang bold jan | 401 |
| 8 | ang cute ng LGL Ui ko🤣 | 869 |
| 9 | my tester mod updated😌 | 884 |
| 10 | so=gg.getRangesList('libunity.so')[1].start
setvalue(so + "0x877C3B8", 32, "h 1F 20 03 D5 E0 03 13 AA")
gg.toast("Wallhack On") | 353 |
| 11 | GR 1.6.53 | 876 |
| 12 | done update mod hacks features to esp need test if safe or not | 384 |
| 13 | ang bigat update codm 1.6.53 / 2.30GB | 2 |
| 14 | No text... | 87 |
| 15 | No text... | 842 |
| 16 | panget kinalabasan ng tamod yawa🤣🤣🤣 i mean design🤣 | 806 |
| 17 | Same Injector Ui🫠 | 752 |
| 18 | taina pangalawa na to ahh ma tutuloyan na ata to na basa na ehh nabasa sa tamod🤣🤣🤣 | 354 |
| 19 | HEHE MASTER 1 NA GUEST ACCOUNT KO LEVEL 19🤣 | 353 |
| 20 | // Esp Skeleton
if (is_Skeleton) {
try {
if (!pawn) return;
auto m_HeadBone = *(Transform**)((uintptr_t)pawn + 0x2F8);
auto m_SpineBone = *(Transform**)((uintptr_t)pawn + 0x1C18);
auto m_NeckBone = *(Transform**)((uintptr_t)pawn + 0x1C20);
auto m_HipsBone = *(Transform**)((uintptr_t)pawn + 0x1C28);
auto m_LeftAnkleBone = *(Transform**)((uintptr_t)pawn + 0x1C30);
auto m_RightAnkleBone = *(Transform**)((uintptr_t)pawn + 0x1C38);
if (!m_HeadBone !m_SpineBone !m_NeckBone !m_HipsBone !m_LeftAnkleBone || !m_RightAnkleBone)
return;
auto mainCamera = Camera::get_main();
if (!mainCamera) return;
Vector3 headPos = m_HeadBone->get_position();
Vector3 spinePos = m_SpineBone->get_position();
Vector3 neckPos = m_NeckBone->get_position();
Vector3 hipsPos = m_HipsBone->get_position();
Vector3 leftAnklePos = m_LeftAnkleBone->get_position();
Vector3 rightAnklePos = m_RightAnkleBone->get_position();
Vector3 headSc = mainCamera->WorldToScreenPoint(headPos);
Vector3 spineSc = mainCamera->WorldToScreenPoint(spinePos);
Vector3 neckSc = mainCamera->WorldToScreenPoint(neckPos);
Vector3 hipsSc = mainCamera->WorldToScreenPoint(hipsPos);
Vector3 leftAnkleSc = mainCamera->WorldToScreenPoint(leftAnklePos);
Vector3 rightAnkleSc = mainCamera->WorldToScreenPoint(rightAnklePos);
if (headSc.z <= 0 spineSc.z <= 0 neckSc.z <= 0 hipsSc.z <= 0 leftAnkleSc.z <= 0 || rightAnkleSc.z <= 0)
return;
draw->AddCircle(ImVec2(headSc.x, glHeight - headSc.y), 5.0f, is_Color, 12);
draw->AddLine(ImVec2(headSc.x, glHeight - headSc.y), ImVec2(neckSc.x, glHeight - neckSc.y), is_Color);
draw->AddLine(ImVec2(neckSc.x, glHeight - neckSc.y), ImVec2(spineSc.x, glHeight - spineSc.y), is_Color);
draw->AddLine(ImVec2(spineSc.x, glHeight - spineSc.y), ImVec2(hipsSc.x, glHeight - hipsSc.y), is_Color);
draw->AddLine(ImVec2(hipsSc.x, glHeight - hipsSc.y), ImVec2(leftAnkleSc.x, glHeight - leftAnkleSc.y), is_Color);
draw->AddLine(ImVec2(hipsSc.x, glHeight - hipsSc.y), ImVec2(rightAnkleSc.x, glHeight - rightAnkleSc.y), is_Color);
} catch (...) {
return;
}
}
Skeleton no arm☹️ | 424 |
