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sʏʀᴇʟ ᴄʜᴀɴɴᴇʟ

sʏʀᴇʟ ᴄʜᴀɴɴᴇʟ

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ᴏᴡɴᴇʀ:t.me/B1_SyReL ɢʀᴏᴜᴘ:https://t.me/SyRelGC ᴄʜᴀɴɴᴇʟ:https://t.me/syrelchannel

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Channel Posts
2
Sup
149
3
ғʀᴇᴇ ɪɴᴊᴇᴄᴛᴏʀ: ʜᴇʀᴇ ʜᴇʀᴇ ʜᴇʀᴇ ɪɴᴠɪᴛᴇ ᴍᴏʀᴇ ᴘᴇᴏᴘʟᴇ ᴛᴏ ᴇɴᴊᴏʏ ᴏᴜʀ ғʀᴇᴇ ɪɴᴊᴇᴄᴛᴏʀ
118
4
Gago
1
5
No text...
246
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No text...
355
7
wala bang bold jan
401
8
ang cute ng LGL Ui ko🤣+1
ang cute ng LGL Ui ko🤣
869
9
my tester mod updated😌
my tester mod updated😌
884
10
so=gg.getRangesList('libunity.so')[1].start setvalue(so + "0x877C3B8", 32, "h 1F 20 03 D5 E0 03 13 AA") gg.toast("Wallhack On")
353
11
GR 1.6.53+1
GR 1.6.53
876
12
done update mod hacks features to esp need test if safe or not
done update mod hacks features to esp need test if safe or not
384
13
ang bigat update codm 1.6.53 / 2.30GB
ang bigat update codm 1.6.53 / 2.30GB
2
14
No text...
87
15
No text...
842
16
panget kinalabasan ng tamod yawa🤣🤣🤣 i mean design🤣
panget kinalabasan ng tamod yawa🤣🤣🤣 i mean design🤣
806
17
Same Injector Ui🫠
Same Injector Ui🫠
752
18
taina pangalawa na to ahh ma tutuloyan na ata to na basa na ehh nabasa sa tamod🤣🤣🤣
taina pangalawa na to ahh ma tutuloyan na ata to na basa na ehh nabasa sa tamod🤣🤣🤣
354
19
HEHE MASTER 1 NA GUEST ACCOUNT KO LEVEL 19🤣+1
HEHE MASTER 1 NA GUEST ACCOUNT KO LEVEL 19🤣
353
20
// Esp Skeleton if (is_Skeleton) { try { if (!pawn) return; auto m_HeadBone = *(Transform**)((uintptr_t)pawn + 0x2F8); auto m_SpineBone = *(Transform**)((uintptr_t)pawn + 0x1C18); auto m_NeckBone = *(Transform**)((uintptr_t)pawn + 0x1C20); auto m_HipsBone = *(Transform**)((uintptr_t)pawn + 0x1C28); auto m_LeftAnkleBone = *(Transform**)((uintptr_t)pawn + 0x1C30); auto m_RightAnkleBone = *(Transform**)((uintptr_t)pawn + 0x1C38); if (!m_HeadBone !m_SpineBone !m_NeckBone !m_HipsBone !m_LeftAnkleBone || !m_RightAnkleBone) return; auto mainCamera = Camera::get_main(); if (!mainCamera) return; Vector3 headPos = m_HeadBone->get_position(); Vector3 spinePos = m_SpineBone->get_position(); Vector3 neckPos = m_NeckBone->get_position(); Vector3 hipsPos = m_HipsBone->get_position(); Vector3 leftAnklePos = m_LeftAnkleBone->get_position(); Vector3 rightAnklePos = m_RightAnkleBone->get_position(); Vector3 headSc = mainCamera->WorldToScreenPoint(headPos); Vector3 spineSc = mainCamera->WorldToScreenPoint(spinePos); Vector3 neckSc = mainCamera->WorldToScreenPoint(neckPos); Vector3 hipsSc = mainCamera->WorldToScreenPoint(hipsPos); Vector3 leftAnkleSc = mainCamera->WorldToScreenPoint(leftAnklePos); Vector3 rightAnkleSc = mainCamera->WorldToScreenPoint(rightAnklePos); if (headSc.z <= 0 spineSc.z <= 0 neckSc.z <= 0 hipsSc.z <= 0 leftAnkleSc.z <= 0 || rightAnkleSc.z <= 0) return; draw->AddCircle(ImVec2(headSc.x, glHeight - headSc.y), 5.0f, is_Color, 12); draw->AddLine(ImVec2(headSc.x, glHeight - headSc.y), ImVec2(neckSc.x, glHeight - neckSc.y), is_Color); draw->AddLine(ImVec2(neckSc.x, glHeight - neckSc.y), ImVec2(spineSc.x, glHeight - spineSc.y), is_Color); draw->AddLine(ImVec2(spineSc.x, glHeight - spineSc.y), ImVec2(hipsSc.x, glHeight - hipsSc.y), is_Color); draw->AddLine(ImVec2(hipsSc.x, glHeight - hipsSc.y), ImVec2(leftAnkleSc.x, glHeight - leftAnkleSc.y), is_Color); draw->AddLine(ImVec2(hipsSc.x, glHeight - hipsSc.y), ImVec2(rightAnkleSc.x, glHeight - rightAnkleSc.y), is_Color); } catch (...) { return; } } Skeleton no arm☹️
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